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authorAdam Frisby2007-06-05 12:22:42 +0000
committerAdam Frisby2007-06-05 12:22:42 +0000
commit891b92a780d28e8a18627647a222b48f0695b269 (patch)
tree5beb6b1d0e96307e2b1b55aa60dd95bef5ab4ef5 /OpenSim/OpenSim.RegionServer/Assets
parent* Small bugfix: Avatar rezzing from grid mode should no longer place you unde... (diff)
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* Removing dead comments
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/Assets')
-rw-r--r--OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
index ccebb24..f66fa80 100644
--- a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -80,7 +80,6 @@ namespace OpenSim.Assets
80 { 80 {
81 try 81 try
82 { 82 {
83 //Console.WriteLine("Asset cache loop");
84 this.ProcessAssetQueue(); 83 this.ProcessAssetQueue();
85 this.ProcessTextureQueue(); 84 this.ProcessTextureQueue();
86 Thread.Sleep(500); 85 Thread.Sleep(500);
@@ -203,7 +202,6 @@ namespace OpenSim.Assets
203 req.RequestUser.OutPacket(im); 202 req.RequestUser.OutPacket(im);
204 req.PacketCounter++; 203 req.PacketCounter++;
205 //req.ImageInfo.l= time; 204 //req.ImageInfo.l= time;
206 //System.Console.WriteLine("sent texture: "+req.image_info.FullID);
207 } 205 }
208 else 206 else
209 { 207 {
@@ -218,7 +216,6 @@ namespace OpenSim.Assets
218 req.RequestUser.OutPacket(im); 216 req.RequestUser.OutPacket(im);
219 req.PacketCounter++; 217 req.PacketCounter++;
220 //req.ImageInfo.last_used = time; 218 //req.ImageInfo.last_used = time;
221 //System.Console.WriteLine("sent first packet of texture:
222 } 219 }
223 } 220 }
224 else 221 else
@@ -235,7 +232,6 @@ namespace OpenSim.Assets
235 req.RequestUser.OutPacket(im); 232 req.RequestUser.OutPacket(im);
236 req.PacketCounter++; 233 req.PacketCounter++;
237 //req.ImageInfo.last_used = time; 234 //req.ImageInfo.last_used = time;
238 //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
239 } 235 }
240 } 236 }
241 } 237 }