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author | MW | 2007-05-27 18:52:42 +0000 |
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committer | MW | 2007-05-27 18:52:42 +0000 |
commit | c746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch) | |
tree | 54d23af3d168958bfec995cf2987cf5af79ac149 /OpenSim/OpenSim.RegionServer/Assets | |
parent | Goodbye World (diff) | |
download | opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.zip opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.gz opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.bz2 opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.xz |
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/Assets')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs index ccebb24..f82418d 100644 --- a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Reflection; | ||
31 | using libsecondlife; | 32 | using libsecondlife; |
32 | using libsecondlife.Packets; | 33 | using libsecondlife.Packets; |
33 | using OpenSim; | 34 | using OpenSim; |
@@ -71,6 +72,20 @@ namespace OpenSim.Assets | |||
71 | 72 | ||
72 | } | 73 | } |
73 | 74 | ||
75 | public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) | ||
76 | { | ||
77 | Console.WriteLine("Creating Asset cache"); | ||
78 | _assetServer = this.LoadAssetDll(assetServerDLLName); | ||
79 | _assetServer.SetServerInfo(assetServerURL, assetServerKey); | ||
80 | _assetServer.SetReceiver(this); | ||
81 | Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>(); | ||
82 | Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>(); | ||
83 | this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); | ||
84 | this._assetCacheThread.IsBackground = true; | ||
85 | this._assetCacheThread.Start(); | ||
86 | |||
87 | } | ||
88 | |||
74 | /// <summary> | 89 | /// <summary> |
75 | /// | 90 | /// |
76 | /// </summary> | 91 | /// </summary> |
@@ -513,6 +528,34 @@ namespace OpenSim.Assets | |||
513 | } | 528 | } |
514 | #endregion | 529 | #endregion |
515 | 530 | ||
531 | private IAssetServer LoadAssetDll(string dllName) | ||
532 | { | ||
533 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
534 | IAssetServer server = null; | ||
535 | |||
536 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
537 | { | ||
538 | if (pluginType.IsPublic) | ||
539 | { | ||
540 | if (!pluginType.IsAbstract) | ||
541 | { | ||
542 | Type typeInterface = pluginType.GetInterface("IAssetPlugin", true); | ||
543 | |||
544 | if (typeInterface != null) | ||
545 | { | ||
546 | IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
547 | server = plug.GetAssetServer(); | ||
548 | break; | ||
549 | } | ||
550 | |||
551 | typeInterface = null; | ||
552 | } | ||
553 | } | ||
554 | } | ||
555 | pluginAssembly = null; | ||
556 | return server; | ||
557 | } | ||
558 | |||
516 | } | 559 | } |
517 | 560 | ||
518 | public class AssetRequest | 561 | public class AssetRequest |