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authorAdam Frisby2007-06-05 12:22:42 +0000
committerAdam Frisby2007-06-05 12:22:42 +0000
commit891b92a780d28e8a18627647a222b48f0695b269 (patch)
tree5beb6b1d0e96307e2b1b55aa60dd95bef5ab4ef5 /OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs
parent* Small bugfix: Avatar rezzing from grid mode should no longer place you unde... (diff)
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* Removing dead comments
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs
index dd2b2a9..87b0de6 100644
--- a/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs
+++ b/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs
@@ -90,7 +90,6 @@ namespace OpenSim
90 90
91 asset = new AssetBase(); 91 asset = new AssetBase();
92 asset.FullID = assetID; 92 asset.FullID = assetID;
93 // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
94 asset.Type = pack.AssetBlock.Type; 93 asset.Type = pack.AssetBlock.Type;
95 asset.InvType = asset.Type; 94 asset.InvType = asset.Type;
96 asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000"); 95 asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");