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authorMW2007-06-14 10:36:19 +0000
committerMW2007-06-14 10:36:19 +0000
commit1fef45bc2ba7111f9fd8b89d71334b741940580a (patch)
tree70744347f1c9b558fe39078bec6bd40cb65dc0b6 /OpenSim/OpenSim.Region
parentFixed the bug that makes a region use its water height as its name (in region... (diff)
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Commented out the Scene.Backup method for now as there isn't really anything to Backup yet and it might be the cause of a memory leak.
Deleted EmbeddedJVM scripting engine, not being used. "If" we ever decide to use it then it can be re-added.
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.Region/Scene/Scene.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/Scene/Scene.cs b/OpenSim/OpenSim.Region/Scene/Scene.cs
index 9f0ab93..040414a 100644
--- a/OpenSim/OpenSim.Region/Scene/Scene.cs
+++ b/OpenSim/OpenSim.Region/Scene/Scene.cs
@@ -213,6 +213,7 @@ namespace OpenSim.Region
213 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); 213 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString());
214 } 214 }
215 updateLock.ReleaseMutex(); 215 updateLock.ReleaseMutex();
216
216 } 217 }
217 218
218 /// <summary> 219 /// <summary>
@@ -221,6 +222,7 @@ namespace OpenSim.Region
221 /// <returns></returns> 222 /// <returns></returns>
222 public bool Backup() 223 public bool Backup()
223 { 224 {
225 /*
224 try 226 try
225 { 227 {
226 // Terrain backup routines 228 // Terrain backup routines
@@ -262,6 +264,8 @@ namespace OpenSim.Region
262 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); 264 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
263 return false; 265 return false;
264 } 266 }
267 */
268 return true;
265 } 269 }
266 #endregion 270 #endregion
267 271