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authorAdam Frisby2007-06-20 15:50:06 +0000
committerAdam Frisby2007-06-20 15:50:06 +0000
commit29053589bff370916f4067dade70969499f77ce3 (patch)
tree582e2c839ce2e681dc98087bb12c71241641ffc6 /OpenSim/OpenSim.Region
parent* Removed ClientThreads from avatar (diff)
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* Replaced old logging mechanism with new shiny logging mechanism
* Console, I bid thee farewall. Use "Log" now where console used to exist.
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.Region/EstateManager.cs6
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs4
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Avatar.cs2
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Scene.cs44
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.API.cs4
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs2
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs4
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.cs10
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientViewBase.cs8
-rw-r--r--OpenSim/OpenSim.RegionServer/NetworkServersInfo.cs12
-rw-r--r--OpenSim/OpenSim.RegionServer/RegionApplicationBase.cs2
-rw-r--r--OpenSim/OpenSim.RegionServer/UDPServer.cs14
12 files changed, 56 insertions, 56 deletions
diff --git a/OpenSim/OpenSim.Region/EstateManager.cs b/OpenSim/OpenSim.Region/EstateManager.cs
index 69ce481..3b918b1 100644
--- a/OpenSim/OpenSim.Region/EstateManager.cs
+++ b/OpenSim/OpenSim.Region/EstateManager.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region
79 case "setregioninfo": 79 case "setregioninfo":
80 if (packet.ParamList.Length != 9) 80 if (packet.ParamList.Length != 9)
81 { 81 {
82 OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length"); 82 OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
83 } 83 }
84 else 84 else
85 { 85 {
@@ -223,7 +223,7 @@ namespace OpenSim.Region
223 case "setregionterrain": 223 case "setregionterrain":
224 if (packet.ParamList.Length != 9) 224 if (packet.ParamList.Length != 9)
225 { 225 {
226 OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length"); 226 OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
227 } 227 }
228 else 228 else
229 { 229 {
@@ -237,7 +237,7 @@ namespace OpenSim.Region
237 } 237 }
238 break; 238 break;
239 default: 239 default:
240 OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString()); 240 OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
241 break; 241 break;
242 } 242 }
243 } 243 }
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs b/OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs
index 1963a8a..cc0fb7a 100644
--- a/OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Scenes
47 47
48 public void LoadAnims() 48 public void LoadAnims()
49 { 49 {
50 //OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); 50 //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
51 XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); 51 XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
52 52
53 XmlDocument doc = new XmlDocument(); 53 XmlDocument doc = new XmlDocument();
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Scenes
64 64
65 reader.Close(); 65 reader.Close();
66 66
67 // OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); 67 // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
68 68
69 foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.Avatar.Animations.AnimsLLUUID) 69 foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.Avatar.Animations.AnimsLLUUID)
70 { 70 {
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.cs b/OpenSim/OpenSim.Region/Scenes/Avatar.cs
index 3e371f0..1149896 100644
--- a/OpenSim/OpenSim.Region/Scenes/Avatar.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Avatar.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Scenes
78 78
79 m_regionInfo = reginfo; 79 m_regionInfo = reginfo;
80 m_regionHandle = reginfo.RegionHandle; 80 m_regionHandle = reginfo.RegionHandle;
81 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)"); 81 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Avatar.cs - Loading details from grid (DUMMY)");
82 ControllingClient = theClient; 82 ControllingClient = theClient;
83 this.firstname = ControllingClient.FirstName; 83 this.firstname = ControllingClient.FirstName;
84 this.lastname = ControllingClient.LastName; 84 this.lastname = ControllingClient.LastName;
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs
index 724d215..ffcc0c8 100644
--- a/OpenSim/OpenSim.Region/Scenes/Scene.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs
@@ -117,12 +117,12 @@ namespace OpenSim.Region.Scenes
117 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); 117 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
118 m_scripts = new Dictionary<string, ScriptFactory>(); 118 m_scripts = new Dictionary<string, ScriptFactory>();
119 119
120 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance"); 120 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
121 Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); 121 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
122 Avatars = new Dictionary<LLUUID, Avatar>(); 122 Avatars = new Dictionary<LLUUID, Avatar>();
123 Prims = new Dictionary<LLUUID, Primitive>(); 123 Prims = new Dictionary<LLUUID, Primitive>();
124 124
125 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap"); 125 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap");
126 TerrainManager = new TerrainManager(new SecondLife()); 126 TerrainManager = new TerrainManager(new SecondLife());
127 Terrain = new TerrainEngine(); 127 Terrain = new TerrainEngine();
128 128
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Scenes
130 } 130 }
131 catch (Exception e) 131 catch (Exception e)
132 { 132 {
133 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString()); 133 OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString());
134 } 134 }
135 } 135 }
136 #endregion 136 #endregion
@@ -206,7 +206,7 @@ namespace OpenSim.Region.Scenes
206 } 206 }
207 catch (Exception e) 207 catch (Exception e)
208 { 208 {
209 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); 209 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
210 } 210 }
211 updateLock.ReleaseMutex(); 211 updateLock.ReleaseMutex();
212 212
@@ -225,9 +225,9 @@ namespace OpenSim.Region.Scenes
225 if (Terrain.tainted > 0) 225 if (Terrain.tainted > 0)
226 { 226 {
227 Terrain.tainted = 0; 227 Terrain.tainted = 0;
228 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); 228 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving.");
229 localStorage.SaveMap(Terrain.getHeights1D()); 229 localStorage.SaveMap(Terrain.getHeights1D());
230 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); 230 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics.");
231 lock (this.m_syncRoot) 231 lock (this.m_syncRoot)
232 { 232 {
233 phyScene.SetTerrain(Terrain.getHeights1D()); 233 phyScene.SetTerrain(Terrain.getHeights1D());
@@ -235,7 +235,7 @@ namespace OpenSim.Region.Scenes
235 } 235 }
236 236
237 // Primitive backup routines 237 // Primitive backup routines
238 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives"); 238 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives");
239 foreach (libsecondlife.LLUUID UUID in Entities.Keys) 239 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
240 { 240 {
241 Entities[UUID].BackUp(); 241 Entities[UUID].BackUp();
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Scenes
257 catch (Exception e) 257 catch (Exception e)
258 { 258 {
259 // Backup failed 259 // Backup failed
260 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); 260 OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
261 return false; 261 return false;
262 } 262 }
263 */ 263 */
@@ -305,7 +305,7 @@ namespace OpenSim.Region.Scenes
305 } 305 }
306 catch (Exception e) 306 catch (Exception e)
307 { 307 {
308 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); 308 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
309 return false; 309 return false;
310 } 310 }
311 } 311 }
@@ -341,7 +341,7 @@ namespace OpenSim.Region.Scenes
341 } 341 }
342 catch (Exception e) 342 catch (Exception e)
343 { 343 {
344 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); 344 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
345 } 345 }
346 } 346 }
347 347
@@ -372,7 +372,7 @@ namespace OpenSim.Region.Scenes
372 } 372 }
373 catch (Exception e) 373 catch (Exception e)
374 { 374 {
375 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); 375 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
376 } 376 }
377 } 377 }
378 378
@@ -398,7 +398,7 @@ namespace OpenSim.Region.Scenes
398 } 398 }
399 catch (Exception e) 399 catch (Exception e)
400 { 400 {
401 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); 401 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
402 } 402 }
403 } 403 }
404 404
@@ -451,7 +451,7 @@ namespace OpenSim.Region.Scenes
451 } 451 }
452 catch (Exception e) 452 catch (Exception e)
453 { 453 {
454 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); 454 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
455 } 455 }
456 } 456 }
457 457
@@ -483,12 +483,12 @@ namespace OpenSim.Region.Scenes
483 { 483 {
484 try 484 try
485 { 485 {
486 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives"); 486 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives");
487 this.localStorage.LoadPrimitives(this); 487 this.localStorage.LoadPrimitives(this);
488 } 488 }
489 catch (Exception e) 489 catch (Exception e)
490 { 490 {
491 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); 491 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
492 } 492 }
493 } 493 }
494 494
@@ -520,7 +520,7 @@ namespace OpenSim.Region.Scenes
520 { 520 {
521 try 521 try
522 { 522 {
523 // MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); 523 // MainLog.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
524 Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); 524 Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount);
525 525
526 this.Entities.Add(prim.uuid, prim); 526 this.Entities.Add(prim.uuid, prim);
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Scenes
528 } 528 }
529 catch (Exception e) 529 catch (Exception e)
530 { 530 {
531 // MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); 531 // MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
532 } 532 }
533 } 533 }
534 534
@@ -563,10 +563,10 @@ namespace OpenSim.Region.Scenes
563 Avatar newAvatar = null; 563 Avatar newAvatar = null;
564 try 564 try
565 { 565 {
566 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); 566 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
567 newAvatar = new Avatar(remoteClient, this, this.m_regInfo); 567 newAvatar = new Avatar(remoteClient, this, this.m_regInfo);
568 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); 568 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world");
569 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); 569 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake ");
570 570
571 //newAvatar.SendRegionHandshake(); 571 //newAvatar.SendRegionHandshake();
572 this.estateManager.sendRegionHandshake(remoteClient); 572 this.estateManager.sendRegionHandshake(remoteClient);
@@ -602,7 +602,7 @@ namespace OpenSim.Region.Scenes
602 } 602 }
603 catch (Exception e) 603 catch (Exception e)
604 { 604 {
605 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); 605 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
606 } 606 }
607 return; 607 return;
608 } 608 }
@@ -685,7 +685,7 @@ namespace OpenSim.Region.Scenes
685 } 685 }
686 catch (Exception e) 686 catch (Exception e)
687 { 687 {
688 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); 688 OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
689 } 689 }
690 } 690 }
691 #endregion 691 #endregion
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.API.cs b/OpenSim/OpenSim.RegionServer/ClientView.API.cs
index bb4dccd..ee6d741 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.API.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.API.cs
@@ -245,7 +245,7 @@ namespace OpenSim
245 } 245 }
246 catch (Exception e) 246 catch (Exception e)
247 { 247 {
248 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString()); 248 OpenSim.Framework.Console.MainLog.Instance.Warn("ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString());
249 } 249 }
250 } 250 }
251 251
@@ -271,7 +271,7 @@ namespace OpenSim
271 } 271 }
272 catch (Exception e) 272 catch (Exception e)
273 { 273 {
274 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString()); 274 OpenSim.Framework.Console.MainLog.Instance.Warn("ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString());
275 } 275 }
276 } 276 }
277 277
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
index 219cdae..4a1b6ad 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
@@ -55,7 +55,7 @@ namespace OpenSim
55 55
56 protected virtual bool Logout(ClientView simClient, Packet packet) 56 protected virtual bool Logout(ClientView simClient, Packet packet)
57 { 57 {
58 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request"); 58 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
59 //send reply to let the client logout 59 //send reply to let the client logout
60 LogoutReplyPacket logReply = new LogoutReplyPacket(); 60 LogoutReplyPacket logReply = new LogoutReplyPacket();
61 logReply.AgentData.AgentID = this.AgentID; 61 logReply.AgentData.AgentID = this.AgentID;
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs b/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs
index 601fd97..d53832f 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs
@@ -191,7 +191,7 @@ namespace OpenSim
191 191
192 #region Objects/Prims 192 #region Objects/Prims
193 case PacketType.ObjectLink: 193 case PacketType.ObjectLink:
194 // OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString()); 194 // OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString());
195 ObjectLinkPacket link = (ObjectLinkPacket)Pack; 195 ObjectLinkPacket link = (ObjectLinkPacket)Pack;
196 uint parentprimid = 0; 196 uint parentprimid = 0;
197 List<uint> childrenprims = new List<uint>(); 197 List<uint> childrenprims = new List<uint>();
@@ -514,7 +514,7 @@ namespace OpenSim
514 //Console.WriteLine(Pack.ToString()); 514 //Console.WriteLine(Pack.ToString());
515 break; 515 break;
516 case PacketType.ObjectScale: 516 case PacketType.ObjectScale:
517 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString()); 517 //OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString());
518 break; 518 break;
519 #endregion 519 #endregion
520 } 520 }
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs
index c5f0a1d..b089bdc 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.cs
@@ -90,7 +90,7 @@ namespace OpenSim
90 m_inventoryCache = inventoryCache; 90 m_inventoryCache = inventoryCache;
91 m_authenticateSessionsHandler = authenSessions; 91 m_authenticateSessionsHandler = authenSessions;
92 92
93 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request"); 93 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
94 cirpack = initialcirpack; 94 cirpack = initialcirpack;
95 userEP = remoteEP; 95 userEP = remoteEP;
96 96
@@ -188,7 +188,7 @@ namespace OpenSim
188 188
189 protected virtual void ClientLoop() 189 protected virtual void ClientLoop()
190 { 190 {
191 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ClientLoop() - Entered loop"); 191 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:ClientLoop() - Entered loop");
192 while (true) 192 while (true)
193 { 193 {
194 QueItem nextPacket = PacketQueue.Dequeue(); 194 QueItem nextPacket = PacketQueue.Dequeue();
@@ -210,7 +210,7 @@ namespace OpenSim
210 210
211 protected virtual void InitNewClient() 211 protected virtual void InitNewClient()
212 { 212 {
213 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); 213 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
214 this.m_world.AddNewAvatar(this, this.AgentID, false); 214 this.m_world.AddNewAvatar(this, this.AgentID, false);
215 } 215 }
216 216
@@ -221,12 +221,12 @@ namespace OpenSim
221 if (!sessionInfo.Authorised) 221 if (!sessionInfo.Authorised)
222 { 222 {
223 //session/circuit not authorised 223 //session/circuit not authorised
224 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); 224 OpenSim.Framework.Console.MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
225 ClientThread.Abort(); 225 ClientThread.Abort();
226 } 226 }
227 else 227 else
228 { 228 {
229 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); 229 OpenSim.Framework.Console.MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
230 //session is authorised 230 //session is authorised
231 this.AgentID = cirpack.CircuitCode.ID; 231 this.AgentID = cirpack.CircuitCode.ID;
232 this.SessionID = cirpack.CircuitCode.SessionID; 232 this.SessionID = cirpack.CircuitCode.SessionID;
diff --git a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs b/OpenSim/OpenSim.RegionServer/ClientViewBase.cs
index facb3fa..8b503f0 100644
--- a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientViewBase.cs
@@ -159,7 +159,7 @@ namespace OpenSim
159 } 159 }
160 catch (Exception) 160 catch (Exception)
161 { 161 {
162 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); 162 OpenSim.Framework.Console.MainLog.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
163 this.KillThread(); 163 this.KillThread();
164 } 164 }
165 165
@@ -254,7 +254,7 @@ namespace OpenSim
254 { 254 {
255 if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) 255 if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
256 { 256 {
257 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " + 257 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " +
258 (now - packet.TickCount) + "ms have passed"); 258 (now - packet.TickCount) + "ms have passed");
259 259
260 packet.Header.Resent = true; 260 packet.Header.Resent = true;
@@ -273,11 +273,11 @@ namespace OpenSim
273 if (PendingAcks.Count > 250) 273 if (PendingAcks.Count > 250)
274 { 274 {
275 // FIXME: Handle the odd case where we have too many pending ACKs queued up 275 // FIXME: Handle the odd case where we have too many pending ACKs queued up
276 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!"); 276 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Too many ACKs queued up!");
277 return; 277 return;
278 } 278 }
279 279
280 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck"); 280 //OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck");
281 281
282 282
283 int i = 0; 283 int i = 0;
diff --git a/OpenSim/OpenSim.RegionServer/NetworkServersInfo.cs b/OpenSim/OpenSim.RegionServer/NetworkServersInfo.cs
index 635bbdf..407ebe0 100644
--- a/OpenSim/OpenSim.RegionServer/NetworkServersInfo.cs
+++ b/OpenSim/OpenSim.RegionServer/NetworkServersInfo.cs
@@ -60,7 +60,7 @@ namespace OpenSim
60 attri = configData.GetAttribute("GridServerURL"); 60 attri = configData.GetAttribute("GridServerURL");
61 if (attri == "") 61 if (attri == "")
62 { 62 {
63 this.GridURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid server URL", "http://127.0.0.1:8001/"); 63 this.GridURL = OpenSim.Framework.Console.MainLog.Instance.CmdPrompt("Grid server URL", "http://127.0.0.1:8001/");
64 configData.SetAttribute("GridServerURL", this.GridURL); 64 configData.SetAttribute("GridServerURL", this.GridURL);
65 } 65 }
66 else 66 else
@@ -73,7 +73,7 @@ namespace OpenSim
73 attri = configData.GetAttribute("GridSendKey"); 73 attri = configData.GetAttribute("GridSendKey");
74 if (attri == "") 74 if (attri == "")
75 { 75 {
76 this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to grid server", "null"); 76 this.GridSendKey = OpenSim.Framework.Console.MainLog.Instance.CmdPrompt("Key to send to grid server", "null");
77 configData.SetAttribute("GridSendKey", this.GridSendKey); 77 configData.SetAttribute("GridSendKey", this.GridSendKey);
78 } 78 }
79 else 79 else
@@ -86,7 +86,7 @@ namespace OpenSim
86 attri = configData.GetAttribute("GridRecvKey"); 86 attri = configData.GetAttribute("GridRecvKey");
87 if (attri == "") 87 if (attri == "")
88 { 88 {
89 this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from grid server", "null"); 89 this.GridRecvKey = OpenSim.Framework.Console.MainLog.Instance.CmdPrompt("Key to expect from grid server", "null");
90 configData.SetAttribute("GridRecvKey", this.GridRecvKey); 90 configData.SetAttribute("GridRecvKey", this.GridRecvKey);
91 } 91 }
92 else 92 else
@@ -98,7 +98,7 @@ namespace OpenSim
98 attri = configData.GetAttribute("AssetServerURL"); 98 attri = configData.GetAttribute("AssetServerURL");
99 if (attri == "") 99 if (attri == "")
100 { 100 {
101 this.AssetURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL", "http://127.0.0.1:8003/"); 101 this.AssetURL = OpenSim.Framework.Console.MainLog.Instance.CmdPrompt("Asset server URL", "http://127.0.0.1:8003/");
102 configData.SetAttribute("AssetServerURL", this.GridURL); 102 configData.SetAttribute("AssetServerURL", this.GridURL);
103 } 103 }
104 else 104 else
@@ -111,8 +111,8 @@ namespace OpenSim
111 } 111 }
112 catch (Exception e) 112 catch (Exception e)
113 { 113 {
114 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Config.cs:InitConfig() - Exception occured"); 114 OpenSim.Framework.Console.MainLog.Instance.Warn("Config.cs:InitConfig() - Exception occured");
115 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString()); 115 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
116 } 116 }
117 } 117 }
118 } 118 }
diff --git a/OpenSim/OpenSim.RegionServer/RegionApplicationBase.cs b/OpenSim/OpenSim.RegionServer/RegionApplicationBase.cs
index 8509dcc..fd16e93 100644
--- a/OpenSim/OpenSim.RegionServer/RegionApplicationBase.cs
+++ b/OpenSim/OpenSim.RegionServer/RegionApplicationBase.cs
@@ -76,7 +76,7 @@ namespace OpenSim
76 protected BaseHttpServer httpServer; 76 protected BaseHttpServer httpServer;
77 protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>(); 77 protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>();
78 78
79 protected ConsoleBase m_console; 79 protected LogBase m_log;
80 80
81 public RegionApplicationBase() 81 public RegionApplicationBase()
82 { 82 {
diff --git a/OpenSim/OpenSim.RegionServer/UDPServer.cs b/OpenSim/OpenSim.RegionServer/UDPServer.cs
index 54ec480..002e664 100644
--- a/OpenSim/OpenSim.RegionServer/UDPServer.cs
+++ b/OpenSim/OpenSim.RegionServer/UDPServer.cs
@@ -68,7 +68,7 @@ namespace OpenSim
68 protected IWorld m_localWorld; 68 protected IWorld m_localWorld;
69 protected AssetCache m_assetCache; 69 protected AssetCache m_assetCache;
70 protected InventoryCache m_inventoryCache; 70 protected InventoryCache m_inventoryCache;
71 protected ConsoleBase m_console; 71 protected LogBase m_log;
72 protected AuthenticateSessionsBase m_authenticateSessionsClass; 72 protected AuthenticateSessionsBase m_authenticateSessionsClass;
73 73
74 public PacketServer PacketServer 74 public PacketServer PacketServer
@@ -96,12 +96,12 @@ namespace OpenSim
96 { 96 {
97 } 97 }
98 98
99 public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, ConsoleBase console, AuthenticateSessionsBase authenticateClass) 99 public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass)
100 { 100 {
101 listenPort = port; 101 listenPort = port;
102 this.m_assetCache = assetCache; 102 this.m_assetCache = assetCache;
103 this.m_inventoryCache = inventoryCache; 103 this.m_inventoryCache = inventoryCache;
104 this.m_console = console; 104 this.m_log = console;
105 this.m_authenticateSessionsClass = authenticateClass; 105 this.m_authenticateSessionsClass = authenticateClass;
106 this.CreatePacketServer(); 106 this.CreatePacketServer();
107 107
@@ -135,7 +135,7 @@ namespace OpenSim
135 } 135 }
136 else 136 else
137 { // invalid client 137 { // invalid client
138 Console.Error.WriteLine("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); 138 m_log.Warn("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
139 } 139 }
140 140
141 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 141 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
@@ -151,20 +151,20 @@ namespace OpenSim
151 151
152 public void ServerListener() 152 public void ServerListener()
153 { 153 {
154 m_console.WriteLine(LogPriority.LOW, "UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort); 154 m_log.Status("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
155 155
156 ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); 156 ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
157 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); 157 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
158 Server.Bind(ServerIncoming); 158 Server.Bind(ServerIncoming);
159 159
160 m_console.WriteLine(LogPriority.LOW, "UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); 160 m_log.Verbose("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
161 161
162 ipeSender = new IPEndPoint(IPAddress.Any, 0); 162 ipeSender = new IPEndPoint(IPAddress.Any, 0);
163 epSender = (EndPoint)ipeSender; 163 epSender = (EndPoint)ipeSender;
164 ReceivedData = new AsyncCallback(this.OnReceivedData); 164 ReceivedData = new AsyncCallback(this.OnReceivedData);
165 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 165 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
166 166
167 m_console.WriteLine(LogPriority.LOW, "UDPServer.cs:ServerListener() - Listening..."); 167 m_log.Verbose("UDPServer.cs:ServerListener() - Listening...");
168 168
169 } 169 }
170 170