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author | MW | 2007-06-24 16:19:53 +0000 |
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committer | MW | 2007-06-24 16:19:53 +0000 |
commit | 1b8b75d80ae5d61fcbac60602cf9af6cef2c4003 (patch) | |
tree | 78fde772e1b93d75c8c72ff57905e8bde0086a0e /OpenSim/OpenSim.Region/Scenes | |
parent | Disabled the CheckSum Server as it seems that isn't used by viewer 1.18. (diff) | |
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A bit more work on the AssetCache.
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.cs | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs index 07b1ee4..ad6d336 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs | |||
@@ -422,10 +422,6 @@ namespace OpenSim.Region.Scenes | |||
422 | float[] map = this.localStorage.LoadWorld(); | 422 | float[] map = this.localStorage.LoadWorld(); |
423 | if (map == null) | 423 | if (map == null) |
424 | { | 424 | { |
425 | // Console.WriteLine("creating new terrain"); | ||
426 | // this.Terrain.hills(); | ||
427 | |||
428 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
429 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | 425 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) |
430 | { | 426 | { |
431 | Console.WriteLine("No default terrain, procedurally generating..."); | 427 | Console.WriteLine("No default terrain, procedurally generating..."); |
@@ -795,7 +791,6 @@ namespace OpenSim.Region.Scenes | |||
795 | { | 791 | { |
796 | List<MapBlockData> mapBlocks; | 792 | List<MapBlockData> mapBlocks; |
797 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | 793 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); |
798 | Console.WriteLine("number of mapblocks " + mapBlocks.Count +" in "+ minX +" , " + minY + " , "+ maxX + " , "+ maxY); | ||
799 | remoteClient.SendMapBlock(mapBlocks); | 794 | remoteClient.SendMapBlock(mapBlocks); |
800 | } | 795 | } |
801 | 796 | ||