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authorAdam Frisby2007-06-28 08:09:05 +0000
committerAdam Frisby2007-06-28 08:09:05 +0000
commit0c1a6c85cc678effc882dd5897d3357416807ba9 (patch)
tree6149f74c6a5a4d75bbeea3711a687dc6dcc66a6f /OpenSim/OpenSim.Region/Scenes/scripting/Scripts/FollowRandomAvatar.cs
parentSome very Preliminary work on .net remoting for interregion comms. (diff)
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* Brand spankin' new scripting engine.
* Use "script load somefile.cs" for C# scripting. Will commit additional languages shortly. Scripts should implement the IScript interfaces to work correctly. * Someone port this over to NameSpaceChanges (built in Sugilite since sugilite is working)
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/scripting/Scripts/FollowRandomAvatar.cs')
-rw-r--r--OpenSim/OpenSim.Region/Scenes/scripting/Scripts/FollowRandomAvatar.cs64
1 files changed, 0 insertions, 64 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/OpenSim.Region/Scenes/scripting/Scripts/FollowRandomAvatar.cs
deleted file mode 100644
index 21f07a8..0000000
--- a/OpenSim/OpenSim.Region/Scenes/scripting/Scripts/FollowRandomAvatar.cs
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@@ -1,64 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.Region.Scripting
34{
35 public class FollowRandomAvatar : Script
36 {
37 public FollowRandomAvatar()
38 : base(LLUUID.Random())
39 {
40 OnFrame += MyOnFrame;
41 }
42
43 private void MyOnFrame(IScriptContext context)
44 {
45 LLVector3 pos = context.Entity.Pos;
46
47 IScriptReadonlyEntity avatar;
48
49 if (context.TryGetRandomAvatar(out avatar))
50 {
51 LLVector3 avatarPos = avatar.Pos;
52
53 float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
54 float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
55
56 LLVector3 newPos = new LLVector3(x, y, pos.Z);
57
58 context.Entity.Pos = newPos;
59 }
60 }
61 }
62
63
64}