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author | MW | 2007-06-20 17:32:21 +0000 |
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committer | MW | 2007-06-20 17:32:21 +0000 |
commit | 3e484d1aaf6d2d893f258e7372003de9bf5e8bdb (patch) | |
tree | 78eba8a9c1e77748d73d77e9f366021235a738b8 /OpenSim/OpenSim.Region/Scenes/ScenePresence.cs | |
parent | * and done the same for OGS.. (diff) | |
download | opensim-SC-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.zip opensim-SC-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.gz opensim-SC-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.bz2 opensim-SC-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.xz |
Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.cs | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs new file mode 100644 index 0000000..3fbda39 --- /dev/null +++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs | |||
@@ -0,0 +1,306 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Physics.Manager; | ||
35 | using OpenSim.Framework.Inventory; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.Framework.Types; | ||
38 | using Axiom.MathLib; | ||
39 | |||
40 | namespace OpenSim.Region.Scenes | ||
41 | { | ||
42 | public partial class ScenePresence : Entity | ||
43 | { | ||
44 | public static bool PhysicsEngineFlying = false; | ||
45 | public static AvatarAnimations Animations; | ||
46 | public string firstname; | ||
47 | public string lastname; | ||
48 | public IClientAPI ControllingClient; | ||
49 | public LLUUID current_anim; | ||
50 | public int anim_seq; | ||
51 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | ||
52 | private bool updateflag = false; | ||
53 | private byte movementflag = 0; | ||
54 | private List<NewForce> forcesList = new List<NewForce>(); | ||
55 | private short _updateCount = 0; | ||
56 | private Axiom.MathLib.Quaternion bodyRot; | ||
57 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
58 | private byte[] visualParams; | ||
59 | private AvatarWearable[] Wearables; | ||
60 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
61 | private ulong m_regionHandle; | ||
62 | private bool childAvatar = false; | ||
63 | private bool newForce = false; | ||
64 | |||
65 | protected RegionInfo m_regionInfo; | ||
66 | /// <summary> | ||
67 | /// | ||
68 | /// </summary> | ||
69 | /// <param name="theClient"></param> | ||
70 | /// <param name="world"></param> | ||
71 | /// <param name="clientThreads"></param> | ||
72 | /// <param name="regionDat"></param> | ||
73 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) | ||
74 | { | ||
75 | |||
76 | m_world = world; | ||
77 | this.uuid = theClient.AgentId; | ||
78 | |||
79 | m_regionInfo = reginfo; | ||
80 | m_regionHandle = reginfo.RegionHandle; | ||
81 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "Avatar.cs - Loading details from grid (DUMMY)"); | ||
82 | ControllingClient = theClient; | ||
83 | this.firstname = ControllingClient.FirstName; | ||
84 | this.lastname = ControllingClient.LastName; | ||
85 | m_localId = m_world.NextLocalId; | ||
86 | Pos = ControllingClient.StartPos; | ||
87 | visualParams = new byte[218]; | ||
88 | for (int i = 0; i < 218; i++) | ||
89 | { | ||
90 | visualParams[i] = 100; | ||
91 | } | ||
92 | |||
93 | Wearables = AvatarWearable.DefaultWearables; | ||
94 | |||
95 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
96 | |||
97 | //register for events | ||
98 | ControllingClient.OnRequestWearables += this.SendOurAppearance; | ||
99 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
100 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; | ||
101 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialPosition; | ||
102 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; | ||
103 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
104 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | ||
105 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | ||
106 | |||
107 | } | ||
108 | |||
109 | /// <summary> | ||
110 | /// | ||
111 | /// </summary> | ||
112 | public PhysicsActor PhysActor | ||
113 | { | ||
114 | set | ||
115 | { | ||
116 | this._physActor = value; | ||
117 | } | ||
118 | get | ||
119 | { | ||
120 | return _physActor; | ||
121 | } | ||
122 | } | ||
123 | |||
124 | /// <summary> | ||
125 | /// | ||
126 | /// </summary> | ||
127 | /// <param name="status"></param> | ||
128 | public void ChildStatusChange(bool status) | ||
129 | { | ||
130 | this.childAvatar = status; | ||
131 | |||
132 | if (this.childAvatar == true) | ||
133 | { | ||
134 | this.Velocity = new LLVector3(0, 0, 0); | ||
135 | this.Pos = new LLVector3(128, 128, 70); | ||
136 | |||
137 | } | ||
138 | } | ||
139 | |||
140 | /// <summary> | ||
141 | /// | ||
142 | /// </summary> | ||
143 | /// <param name="pos"></param> | ||
144 | public void UpGradeAvatar(LLVector3 pos) | ||
145 | { | ||
146 | //this.childAvatar = false; | ||
147 | this.Pos = pos; | ||
148 | } | ||
149 | |||
150 | protected void DownGradeAvatar() | ||
151 | { | ||
152 | this.Velocity = new LLVector3(0, 0, 0); | ||
153 | this.Pos = new LLVector3(128, 128, 70); | ||
154 | this.childAvatar = true; | ||
155 | } | ||
156 | |||
157 | /// <summary> | ||
158 | /// | ||
159 | /// </summary> | ||
160 | /// <param name="pos"></param> | ||
161 | public void Teleport(LLVector3 pos) | ||
162 | { | ||
163 | this.Pos = pos; | ||
164 | this.SendTerseUpdateToALLClients(); | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// | ||
169 | /// </summary> | ||
170 | public override void addForces() | ||
171 | { | ||
172 | newForce = false; | ||
173 | lock (this.forcesList) | ||
174 | { | ||
175 | if (this.forcesList.Count > 0) | ||
176 | { | ||
177 | for (int i = 0; i < this.forcesList.Count; i++) | ||
178 | { | ||
179 | NewForce force = this.forcesList[i]; | ||
180 | |||
181 | this.updateflag = true; | ||
182 | this.Velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this | ||
183 | this.newForce = true; | ||
184 | } | ||
185 | for (int i = 0; i < this.forcesList.Count; i++) | ||
186 | { | ||
187 | this.forcesList.RemoveAt(0); | ||
188 | } | ||
189 | } | ||
190 | } | ||
191 | } | ||
192 | |||
193 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
194 | { | ||
195 | LLVector3 pos = this.Pos; | ||
196 | LLVector3 vel = this.Velocity; | ||
197 | RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); | ||
198 | } | ||
199 | |||
200 | /// <summary> | ||
201 | /// | ||
202 | /// </summary> | ||
203 | public void SendTerseUpdateToALLClients() | ||
204 | { | ||
205 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
206 | for (int i = 0; i < avatars.Count; i++) | ||
207 | { | ||
208 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
209 | } | ||
210 | } | ||
211 | |||
212 | /// <summary> | ||
213 | /// Complete Avatar's movement into the region | ||
214 | /// </summary> | ||
215 | public void CompleteMovement() | ||
216 | { | ||
217 | LLVector3 look = this.Velocity; | ||
218 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | ||
219 | { | ||
220 | look = new LLVector3(0.99f, 0.042f, 0); | ||
221 | } | ||
222 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); | ||
223 | if (this.childAvatar) | ||
224 | { | ||
225 | this.childAvatar = false; | ||
226 | } | ||
227 | } | ||
228 | |||
229 | /// <summary> | ||
230 | /// | ||
231 | /// </summary> | ||
232 | /// <param name="pack"></param> | ||
233 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
234 | { | ||
235 | |||
236 | if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) | ||
237 | { | ||
238 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
239 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) | ||
240 | { | ||
241 | //we should add a new force to the list | ||
242 | // but for now we will deal with velocities | ||
243 | NewForce newVelocity = new NewForce(); | ||
244 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | ||
245 | Axiom.MathLib.Vector3 direc = q * v3; | ||
246 | direc.Normalize(); | ||
247 | |||
248 | //work out velocity for sim physics system | ||
249 | direc = direc * ((0.03f) * 128f); | ||
250 | if (this._physActor.Flying) | ||
251 | direc *= 4; | ||
252 | |||
253 | newVelocity.X = direc.x; | ||
254 | newVelocity.Y = direc.y; | ||
255 | newVelocity.Z = direc.z; | ||
256 | this.forcesList.Add(newVelocity); | ||
257 | movementflag = 1; | ||
258 | this.bodyRot = q; | ||
259 | } | ||
260 | } | ||
261 | else | ||
262 | { | ||
263 | if ((movementflag) != 0) | ||
264 | { | ||
265 | NewForce newVelocity = new NewForce(); | ||
266 | newVelocity.X = 0; | ||
267 | newVelocity.Y = 0; | ||
268 | newVelocity.Z = 0; | ||
269 | this.forcesList.Add(newVelocity); | ||
270 | movementflag = 0; | ||
271 | } | ||
272 | } | ||
273 | |||
274 | } | ||
275 | |||
276 | /// <summary> | ||
277 | /// | ||
278 | /// </summary> | ||
279 | public static void LoadAnims() | ||
280 | { | ||
281 | |||
282 | } | ||
283 | |||
284 | /// <summary> | ||
285 | /// | ||
286 | /// </summary> | ||
287 | public override void LandRenegerated() | ||
288 | { | ||
289 | |||
290 | } | ||
291 | |||
292 | |||
293 | public class NewForce | ||
294 | { | ||
295 | public float X; | ||
296 | public float Y; | ||
297 | public float Z; | ||
298 | |||
299 | public NewForce() | ||
300 | { | ||
301 | |||
302 | } | ||
303 | } | ||
304 | } | ||
305 | |||
306 | } | ||