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authorMW2007-06-27 15:03:54 +0000
committerMW2007-06-27 15:03:54 +0000
commit223550b7e4f9eb534728e7763642a2ba6154be96 (patch)
treecd6ebbefd3c06487f40c3c30b344d6c2fccb1df5 /OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
parent* Begun reimplementing scripting. (diff)
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Some very Preliminary work on .net remoting for interregion comms.
a few more classes for CAPS LLSD types.
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/OpenSim.Region/Scenes/ScenePresence.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
index ffec3e5..45d3fed 100644
--- a/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
+++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Scenes
99 99
100 m_regionInfo = reginfo; 100 m_regionInfo = reginfo;
101 m_regionHandle = reginfo.RegionHandle; 101 m_regionHandle = reginfo.RegionHandle;
102 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Avatar.cs - Loading details from grid (DUMMY)"); 102 OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs ");
103 ControllingClient = theClient; 103 ControllingClient = theClient;
104 this.firstname = ControllingClient.FirstName; 104 this.firstname = ControllingClient.FirstName;
105 this.lastname = ControllingClient.LastName; 105 this.lastname = ControllingClient.LastName;
@@ -216,8 +216,7 @@ namespace OpenSim.Region.Scenes
216 /// </summary> 216 /// </summary>
217 /// <param name="pack"></param> 217 /// <param name="pack"></param>
218 public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) 218 public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
219 { 219 {
220
221 if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) 220 if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
222 { 221 {
223 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); 222 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);