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author | MW | 2007-06-20 17:32:21 +0000 |
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committer | MW | 2007-06-20 17:32:21 +0000 |
commit | 3e484d1aaf6d2d893f258e7372003de9bf5e8bdb (patch) | |
tree | 78eba8a9c1e77748d73d77e9f366021235a738b8 /OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs | |
parent | * and done the same for OGS.. (diff) | |
download | opensim-SC-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.zip opensim-SC-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.gz opensim-SC-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.bz2 opensim-SC-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.xz |
Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs (renamed from OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs) | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs index 8b27efe..3885c0d 100644 --- a/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs +++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs | |||
@@ -36,7 +36,7 @@ using OpenSim.Framework.Types; | |||
36 | 36 | ||
37 | namespace OpenSim.Region.Scenes | 37 | namespace OpenSim.Region.Scenes |
38 | { | 38 | { |
39 | partial class Avatar | 39 | partial class ScenePresence |
40 | { | 40 | { |
41 | /// <summary> | 41 | /// <summary> |
42 | /// | 42 | /// |
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Scenes | |||
68 | /// | 68 | /// |
69 | /// </summary> | 69 | /// </summary> |
70 | /// <param name="remoteAvatar"></param> | 70 | /// <param name="remoteAvatar"></param> |
71 | public void SendUpdateToOtherClient(Avatar remoteAvatar) | 71 | public void SendUpdateToOtherClient(ScenePresence remoteAvatar) |
72 | { | 72 | { |
73 | 73 | ||
74 | } | 74 | } |
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Scenes | |||
87 | /// </summary> | 87 | /// </summary> |
88 | public void SendInitialPosition() | 88 | public void SendInitialPosition() |
89 | { | 89 | { |
90 | this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); | 90 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); |
91 | } | 91 | } |
92 | 92 | ||
93 | /// <summary> | 93 | /// <summary> |
@@ -111,7 +111,7 @@ namespace OpenSim.Region.Scenes | |||
111 | /// | 111 | /// |
112 | /// </summary> | 112 | /// </summary> |
113 | /// <param name="avatarInfo"></param> | 113 | /// <param name="avatarInfo"></param> |
114 | public void SendAppearanceToOtherAgent(Avatar avatarInfo) | 114 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) |
115 | { | 115 | { |
116 | 116 | ||
117 | } | 117 | } |
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Scenes | |||
161 | LLVector3 pos2 = this.Pos; | 161 | LLVector3 pos2 = this.Pos; |
162 | LLVector3 vel = this.Velocity; | 162 | LLVector3 vel = this.Velocity; |
163 | 163 | ||
164 | float timeStep = 0.3f; | 164 | float timeStep = 0.2f; |
165 | pos2.X = pos2.X + (vel.X * timeStep); | 165 | pos2.X = pos2.X + (vel.X * timeStep); |
166 | pos2.Y = pos2.Y + (vel.Y * timeStep); | 166 | pos2.Y = pos2.Y + (vel.Y * timeStep); |
167 | pos2.Z = pos2.Z + (vel.Z * timeStep); | 167 | pos2.Z = pos2.Z + (vel.Z * timeStep); |