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author | MW | 2007-06-22 18:28:49 +0000 |
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committer | MW | 2007-06-22 18:28:49 +0000 |
commit | a9dde515ba7d35b6069a3b2cd8b66bb72b007801 (patch) | |
tree | 5c219b4f52c2a58d0ac507b90556afc2a6848f94 /OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs | |
parent | * Porting console fix from Trunk to Sugilite (diff) | |
download | opensim-SC-a9dde515ba7d35b6069a3b2cd8b66bb72b007801.zip opensim-SC-a9dde515ba7d35b6069a3b2cd8b66bb72b007801.tar.gz opensim-SC-a9dde515ba7d35b6069a3b2cd8b66bb72b007801.tar.bz2 opensim-SC-a9dde515ba7d35b6069a3b2cd8b66bb72b007801.tar.xz |
SandBox mode login now shares a base class with the grid mode user server.
To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs index 24278da..d21b11f 100644 --- a/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs +++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Scenes | |||
49 | { | 49 | { |
50 | } | 50 | } |
51 | 51 | ||
52 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | 52 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) |
53 | { | 53 | { |
54 | } | 54 | } |
55 | 55 | ||
@@ -69,11 +69,11 @@ namespace OpenSim.Region.Scenes | |||
69 | 69 | ||
70 | } | 70 | } |
71 | 71 | ||
72 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | 72 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) |
73 | { | 73 | { |
74 | } | 74 | } |
75 | 75 | ||
76 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | 76 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) |
77 | { | 77 | { |
78 | } | 78 | } |
79 | 79 | ||