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authorAdam Frisby2007-06-27 06:00:24 +0000
committerAdam Frisby2007-06-27 06:00:24 +0000
commite56c51c665570f2b3c564d5a8932af6acbbc6a4a (patch)
treefc9d8b9a87db5fcaa1c922444c20900348c11053 /OpenSim/OpenSim.Region/Scenes/Scene.cs
parent* Commiting new "SceneEvents" class - a single class which contains bindable ... (diff)
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* Renamed new event manager "SceneEvents" to "EventManager"
* Installed into Scene.cs * TODO: Remove IScriptHandler and ScriptEng calls from Update() - they should use eventManager and bind as needed.
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/Scene.cs')
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Scene.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs
index 426dd50..fd78fd6 100644
--- a/OpenSim/OpenSim.Region/Scenes/Scene.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs
@@ -73,6 +73,7 @@ namespace OpenSim.Region.Scenes
73 73
74 public ParcelManager parcelManager; 74 public ParcelManager parcelManager;
75 public EstateManager estateManager; 75 public EstateManager estateManager;
76 public EventManager eventManager;
76 77
77 #region Properties 78 #region Properties
78 /// <summary> 79 /// <summary>
@@ -117,6 +118,8 @@ namespace OpenSim.Region.Scenes
117 parcelManager = new ParcelManager(this, this.m_regInfo); 118 parcelManager = new ParcelManager(this, this.m_regInfo);
118 estateManager = new EstateManager(this, this.m_regInfo); 119 estateManager = new EstateManager(this, this.m_regInfo);
119 120
121 eventManager = new EventManager();
122
120 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); 123 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
121 m_scripts = new Dictionary<string, ScriptFactory>(); 124 m_scripts = new Dictionary<string, ScriptFactory>();
122 125
@@ -192,6 +195,10 @@ namespace OpenSim.Region.Scenes
192 Entities[UUID].update(); 195 Entities[UUID].update();
193 } 196 }
194 197
198 // New
199 eventManager.TriggerOnFrame();
200
201 // TODO: Obsolete - Phase out
195 foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) 202 foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
196 { 203 {
197 scriptHandler.OnFrame(); 204 scriptHandler.OnFrame();
@@ -200,6 +207,7 @@ namespace OpenSim.Region.Scenes
200 { 207 {
201 scripteng.OnFrame(); 208 scripteng.OnFrame();
202 } 209 }
210
203 //backup world data 211 //backup world data
204 this.storageCount++; 212 this.storageCount++;
205 if (storageCount > 1200) //set to how often you want to backup 213 if (storageCount > 1200) //set to how often you want to backup