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author | MW | 2007-06-17 18:04:35 +0000 |
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committer | MW | 2007-06-17 18:04:35 +0000 |
commit | ef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch) | |
tree | 9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.Region/Scenes/Scene.cs | |
parent | * SimpleApp: (diff) | |
download | opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.zip opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.gz opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.bz2 opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.xz |
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs index eb942c2..ca9a112 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs | |||
@@ -424,6 +424,17 @@ namespace OpenSim.Region.Scenes | |||
424 | { | 424 | { |
425 | this.Terrain.setHeights1D(map); | 425 | this.Terrain.setHeights1D(map); |
426 | } | 426 | } |
427 | |||
428 | //create a texture asset of the terrain | ||
429 | byte[] data =this.Terrain.exportJpegImage("defaultstripe.png"); | ||
430 | this.m_regInfo.estateSettings.terrainImageID= LLUUID.Random(); | ||
431 | AssetBase asset = new AssetBase(); | ||
432 | asset.FullID = this.m_regInfo.estateSettings.terrainImageID; | ||
433 | asset.Data = data; | ||
434 | asset.Name = "terrainImage"; | ||
435 | asset.Type = 0; | ||
436 | this.assetCache.AddAsset(asset); | ||
437 | |||
427 | } | 438 | } |
428 | catch (Exception e) | 439 | catch (Exception e) |
429 | { | 440 | { |