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authorMW2007-06-20 17:32:21 +0000
committerMW2007-06-20 17:32:21 +0000
commit3e484d1aaf6d2d893f258e7372003de9bf5e8bdb (patch)
tree78eba8a9c1e77748d73d77e9f366021235a738b8 /OpenSim/OpenSim.Region/Scenes/Scene.cs
parent* and done the same for OGS.. (diff)
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Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Scene.cs77
1 files changed, 41 insertions, 36 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs
index ffcc0c8..74b4945 100644
--- a/OpenSim/OpenSim.Region/Scenes/Scene.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs
@@ -46,12 +46,12 @@ using OpenSim.Caches;
46 46
47namespace OpenSim.Region.Scenes 47namespace OpenSim.Region.Scenes
48{ 48{
49 public delegate bool FilterAvatarList(Avatar avatar); 49 public delegate bool FilterAvatarList(ScenePresence avatar);
50 50
51 public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI 51 public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI
52 { 52 {
53 protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); 53 protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
54 protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; 54 protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars;
55 protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; 55 protected Dictionary<libsecondlife.LLUUID, Primitive> Prims;
56 private PhysicsScene phyScene; 56 private PhysicsScene phyScene;
57 private float timeStep = 0.1f; 57 private float timeStep = 0.1f;
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Scenes
66 protected AuthenticateSessionsBase authenticateHandler; 66 protected AuthenticateSessionsBase authenticateHandler;
67 protected RegionCommsListener regionCommsHost; 67 protected RegionCommsListener regionCommsHost;
68 protected CommunicationsManager commsManager; 68 protected CommunicationsManager commsManager;
69 69
70 70
71 public ParcelManager parcelManager; 71 public ParcelManager parcelManager;
72 public EstateManager estateManager; 72 public EstateManager estateManager;
@@ -119,14 +119,14 @@ namespace OpenSim.Region.Scenes
119 119
120 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); 120 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
121 Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); 121 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
122 Avatars = new Dictionary<LLUUID, Avatar>(); 122 Avatars = new Dictionary<LLUUID, ScenePresence>();
123 Prims = new Dictionary<LLUUID, Primitive>(); 123 Prims = new Dictionary<LLUUID, Primitive>();
124 124
125 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); 125 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap");
126 TerrainManager = new TerrainManager(new SecondLife()); 126 TerrainManager = new TerrainManager(new SecondLife());
127 Terrain = new TerrainEngine(); 127 Terrain = new TerrainEngine();
128 128
129 Avatar.LoadAnims(); 129 ScenePresence.LoadAnims();
130 } 130 }
131 catch (Exception e) 131 catch (Exception e)
132 { 132 {
@@ -209,7 +209,7 @@ namespace OpenSim.Region.Scenes
209 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); 209 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
210 } 210 }
211 updateLock.ReleaseMutex(); 211 updateLock.ReleaseMutex();
212 212
213 } 213 }
214 214
215 /// <summary> 215 /// <summary>
@@ -408,6 +408,7 @@ namespace OpenSim.Region.Scenes
408 /// <summary> 408 /// <summary>
409 /// Loads the World heightmap 409 /// Loads the World heightmap
410 /// </summary> 410 /// </summary>
411 ///
411 public override void LoadWorldMap() 412 public override void LoadWorldMap()
412 { 413 {
413 try 414 try
@@ -415,16 +416,16 @@ namespace OpenSim.Region.Scenes
415 float[] map = this.localStorage.LoadWorld(); 416 float[] map = this.localStorage.LoadWorld();
416 if (map == null) 417 if (map == null)
417 { 418 {
418 // Console.WriteLine("creating new terrain"); 419 // Console.WriteLine("creating new terrain");
419 // this.Terrain.hills(); 420 // this.Terrain.hills();
420 421
421 // this.localStorage.SaveMap(this.Terrain.getHeights1D()); 422 // this.localStorage.SaveMap(this.Terrain.getHeights1D());
422 if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) 423 if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
423 { 424 {
424 Console.WriteLine("No default terrain, procedurally generating..."); 425 Console.WriteLine("No default terrain, procedurally generating...");
425 this.Terrain.hills(); 426 this.Terrain.hills();
426 427
427 // this.localStorage.SaveMap(this.Terrain.getHeights1D()); 428 // this.localStorage.SaveMap(this.Terrain.getHeights1D());
428 } 429 }
429 else 430 else
430 { 431 {
@@ -438,7 +439,7 @@ namespace OpenSim.Region.Scenes
438 Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); 439 Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
439 Terrain.hills(); 440 Terrain.hills();
440 } 441 }
441 // this.localStorage.SaveMap(this.Terrain.getHeights1D()); 442 // this.localStorage.SaveMap(this.Terrain.getHeights1D());
442 } 443 }
443 } 444 }
444 else 445 else
@@ -447,7 +448,7 @@ namespace OpenSim.Region.Scenes
447 } 448 }
448 449
449 CreateTerrainTexture(); 450 CreateTerrainTexture();
450 451
451 } 452 }
452 catch (Exception e) 453 catch (Exception e)
453 { 454 {
@@ -455,7 +456,6 @@ namespace OpenSim.Region.Scenes
455 } 456 }
456 } 457 }
457 458
458
459 /// <summary> 459 /// <summary>
460 /// 460 ///
461 /// </summary> 461 /// </summary>
@@ -520,15 +520,19 @@ namespace OpenSim.Region.Scenes
520 { 520 {
521 try 521 try
522 { 522 {
523
523 // MainLog.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); 524 // MainLog.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
525
524 Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); 526 Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount);
525 527
526 this.Entities.Add(prim.uuid, prim); 528 this.Entities.Add(prim.uuid, prim);
527 this._primCount++; 529 this._primCount++;
528 } 530 }
529 catch (Exception e) 531 catch (Exception e)
530 { 532 {
533
531 // MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); 534 // MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
535
532 } 536 }
533 } 537 }
534 538
@@ -542,16 +546,16 @@ namespace OpenSim.Region.Scenes
542 /// <param name="remoteClient"></param 546 /// <param name="remoteClient"></param
543 /// <param name="agentID"></param> 547 /// <param name="agentID"></param>
544 /// <param name="child"></param> 548 /// <param name="child"></param>
545 public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) 549 public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child)
546 { 550 {
547 remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData); 551 remoteClient.OnRegionHandShakeReply += this.SendLayerData;
548 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); 552 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
549 remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); 553 remoteClient.OnChatFromViewer += this.SimChat;
550 remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours); 554 remoteClient.OnRequestWearables += this.InformClientOfNeighbours;
551 remoteClient.OnAddPrim += new GenericCall4(this.AddNewPrim); 555 remoteClient.OnAddPrim += this.AddNewPrim;
552 remoteClient.OnUpdatePrimPosition += new UpdatePrimVector(this.UpdatePrimPosition); 556 remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition;
553 remoteClient.OnRequestMapBlocks += new RequestMapBlocks(this.RequestMapBlocks); 557 remoteClient.OnRequestMapBlocks += this.RequestMapBlocks;
554 remoteClient.OnTeleportLocationRequest += new TeleportLocationRequest(this.RequestTeleportLocation); 558 remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation;
555 559
556 /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); 560 /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
557 remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); 561 remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
@@ -560,11 +564,12 @@ namespace OpenSim.Region.Scenes
560 remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); 564 remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
561 */ 565 */
562 566
563 Avatar newAvatar = null; 567 ScenePresence newAvatar = null;
564 try 568 try
565 { 569 {
570
566 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); 571 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
567 newAvatar = new Avatar(remoteClient, this, this.m_regInfo); 572 newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo);
568 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); 573 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world");
569 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); 574 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake ");
570 575
@@ -607,13 +612,13 @@ namespace OpenSim.Region.Scenes
607 return; 612 return;
608 } 613 }
609 614
610 615
611 616
612 /// <summary> 617 /// <summary>
613 /// 618 ///
614 /// </summary> 619 /// </summary>
615 /// <param name="agentID"></param> 620 /// <param name="agentID"></param>
616 public override void RemoveAvatar(LLUUID agentID) 621 public override void RemoveClient(LLUUID agentID)
617 { 622 {
618 return; 623 return;
619 } 624 }
@@ -627,11 +632,11 @@ namespace OpenSim.Region.Scenes
627 /// Request a List of all Avatars in this World 632 /// Request a List of all Avatars in this World
628 /// </summary> 633 /// </summary>
629 /// <returns></returns> 634 /// <returns></returns>
630 public List<Avatar> RequestAvatarList() 635 public List<ScenePresence> RequestAvatarList()
631 { 636 {
632 List<Avatar> result = new List<Avatar>(); 637 List<ScenePresence> result = new List<ScenePresence>();
633 638
634 foreach (Avatar avatar in Avatars.Values) 639 foreach (ScenePresence avatar in Avatars.Values)
635 { 640 {
636 result.Add(avatar); 641 result.Add(avatar);
637 } 642 }
@@ -643,11 +648,11 @@ namespace OpenSim.Region.Scenes
643 /// Request a filtered list of Avatars in this World 648 /// Request a filtered list of Avatars in this World
644 /// </summary> 649 /// </summary>
645 /// <returns></returns> 650 /// <returns></returns>
646 public List<Avatar> RequestAvatarList(FilterAvatarList filter) 651 public List<ScenePresence> RequestAvatarList(FilterAvatarList filter)
647 { 652 {
648 List<Avatar> result = new List<Avatar>(); 653 List<ScenePresence> result = new List<ScenePresence>();
649 654
650 foreach (Avatar avatar in Avatars.Values) 655 foreach (ScenePresence avatar in Avatars.Values)
651 { 656 {
652 if (filter(avatar)) 657 if (filter(avatar))
653 { 658 {
@@ -663,7 +668,7 @@ namespace OpenSim.Region.Scenes
663 /// </summary> 668 /// </summary>
664 /// <param name="avatarID"></param> 669 /// <param name="avatarID"></param>
665 /// <returns></returns> 670 /// <returns></returns>
666 public Avatar RequestAvatar(LLUUID avatarID) 671 public ScenePresence RequestAvatar(LLUUID avatarID)
667 { 672 {
668 if (this.Avatars.ContainsKey(avatarID)) 673 if (this.Avatars.ContainsKey(avatarID))
669 { 674 {
@@ -712,7 +717,7 @@ namespace OpenSim.Region.Scenes
712 /// <param name="agent"></param> 717 /// <param name="agent"></param>
713 public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) 718 public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
714 { 719 {
715 // Console.WriteLine("World.cs - add new user connection"); 720 // Console.WriteLine("World.cs - add new user connection");
716 //should just check that its meant for this region 721 //should just check that its meant for this region
717 if (regionHandle == this.m_regInfo.RegionHandle) 722 if (regionHandle == this.m_regInfo.RegionHandle)
718 { 723 {
@@ -777,7 +782,7 @@ namespace OpenSim.Region.Scenes
777 { 782 {
778 List<MapBlockData> mapBlocks; 783 List<MapBlockData> mapBlocks;
779 mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); 784 mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
780 785
781 remoteClient.SendMapBlock(mapBlocks); 786 remoteClient.SendMapBlock(mapBlocks);
782 } 787 }
783 788