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author | MW | 2007-06-20 17:32:21 +0000 |
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committer | MW | 2007-06-20 17:32:21 +0000 |
commit | 3e484d1aaf6d2d893f258e7372003de9bf5e8bdb (patch) | |
tree | 78eba8a9c1e77748d73d77e9f366021235a738b8 /OpenSim/OpenSim.Region/Scenes/Scene.cs | |
parent | * and done the same for OGS.. (diff) | |
download | opensim-SC-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.zip opensim-SC-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.gz opensim-SC-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.bz2 opensim-SC-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.xz |
Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.cs | 77 |
1 files changed, 41 insertions, 36 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs index ffcc0c8..74b4945 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs | |||
@@ -46,12 +46,12 @@ using OpenSim.Caches; | |||
46 | 46 | ||
47 | namespace OpenSim.Region.Scenes | 47 | namespace OpenSim.Region.Scenes |
48 | { | 48 | { |
49 | public delegate bool FilterAvatarList(Avatar avatar); | 49 | public delegate bool FilterAvatarList(ScenePresence avatar); |
50 | 50 | ||
51 | public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI | 51 | public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI |
52 | { | 52 | { |
53 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | 53 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); |
54 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | 54 | protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars; |
55 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | 55 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; |
56 | private PhysicsScene phyScene; | 56 | private PhysicsScene phyScene; |
57 | private float timeStep = 0.1f; | 57 | private float timeStep = 0.1f; |
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Scenes | |||
66 | protected AuthenticateSessionsBase authenticateHandler; | 66 | protected AuthenticateSessionsBase authenticateHandler; |
67 | protected RegionCommsListener regionCommsHost; | 67 | protected RegionCommsListener regionCommsHost; |
68 | protected CommunicationsManager commsManager; | 68 | protected CommunicationsManager commsManager; |
69 | 69 | ||
70 | 70 | ||
71 | public ParcelManager parcelManager; | 71 | public ParcelManager parcelManager; |
72 | public EstateManager estateManager; | 72 | public EstateManager estateManager; |
@@ -119,14 +119,14 @@ namespace OpenSim.Region.Scenes | |||
119 | 119 | ||
120 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); | 120 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); |
121 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | 121 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); |
122 | Avatars = new Dictionary<LLUUID, Avatar>(); | 122 | Avatars = new Dictionary<LLUUID, ScenePresence>(); |
123 | Prims = new Dictionary<LLUUID, Primitive>(); | 123 | Prims = new Dictionary<LLUUID, Primitive>(); |
124 | 124 | ||
125 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); | 125 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); |
126 | TerrainManager = new TerrainManager(new SecondLife()); | 126 | TerrainManager = new TerrainManager(new SecondLife()); |
127 | Terrain = new TerrainEngine(); | 127 | Terrain = new TerrainEngine(); |
128 | 128 | ||
129 | Avatar.LoadAnims(); | 129 | ScenePresence.LoadAnims(); |
130 | } | 130 | } |
131 | catch (Exception e) | 131 | catch (Exception e) |
132 | { | 132 | { |
@@ -209,7 +209,7 @@ namespace OpenSim.Region.Scenes | |||
209 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); | 209 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); |
210 | } | 210 | } |
211 | updateLock.ReleaseMutex(); | 211 | updateLock.ReleaseMutex(); |
212 | 212 | ||
213 | } | 213 | } |
214 | 214 | ||
215 | /// <summary> | 215 | /// <summary> |
@@ -408,6 +408,7 @@ namespace OpenSim.Region.Scenes | |||
408 | /// <summary> | 408 | /// <summary> |
409 | /// Loads the World heightmap | 409 | /// Loads the World heightmap |
410 | /// </summary> | 410 | /// </summary> |
411 | /// | ||
411 | public override void LoadWorldMap() | 412 | public override void LoadWorldMap() |
412 | { | 413 | { |
413 | try | 414 | try |
@@ -415,16 +416,16 @@ namespace OpenSim.Region.Scenes | |||
415 | float[] map = this.localStorage.LoadWorld(); | 416 | float[] map = this.localStorage.LoadWorld(); |
416 | if (map == null) | 417 | if (map == null) |
417 | { | 418 | { |
418 | // Console.WriteLine("creating new terrain"); | 419 | // Console.WriteLine("creating new terrain"); |
419 | // this.Terrain.hills(); | 420 | // this.Terrain.hills(); |
420 | 421 | ||
421 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 422 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
422 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | 423 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) |
423 | { | 424 | { |
424 | Console.WriteLine("No default terrain, procedurally generating..."); | 425 | Console.WriteLine("No default terrain, procedurally generating..."); |
425 | this.Terrain.hills(); | 426 | this.Terrain.hills(); |
426 | 427 | ||
427 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 428 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
428 | } | 429 | } |
429 | else | 430 | else |
430 | { | 431 | { |
@@ -438,7 +439,7 @@ namespace OpenSim.Region.Scenes | |||
438 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | 439 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); |
439 | Terrain.hills(); | 440 | Terrain.hills(); |
440 | } | 441 | } |
441 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 442 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
442 | } | 443 | } |
443 | } | 444 | } |
444 | else | 445 | else |
@@ -447,7 +448,7 @@ namespace OpenSim.Region.Scenes | |||
447 | } | 448 | } |
448 | 449 | ||
449 | CreateTerrainTexture(); | 450 | CreateTerrainTexture(); |
450 | 451 | ||
451 | } | 452 | } |
452 | catch (Exception e) | 453 | catch (Exception e) |
453 | { | 454 | { |
@@ -455,7 +456,6 @@ namespace OpenSim.Region.Scenes | |||
455 | } | 456 | } |
456 | } | 457 | } |
457 | 458 | ||
458 | |||
459 | /// <summary> | 459 | /// <summary> |
460 | /// | 460 | /// |
461 | /// </summary> | 461 | /// </summary> |
@@ -520,15 +520,19 @@ namespace OpenSim.Region.Scenes | |||
520 | { | 520 | { |
521 | try | 521 | try |
522 | { | 522 | { |
523 | |||
523 | // MainLog.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); | 524 | // MainLog.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); |
525 | |||
524 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); | 526 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); |
525 | 527 | ||
526 | this.Entities.Add(prim.uuid, prim); | 528 | this.Entities.Add(prim.uuid, prim); |
527 | this._primCount++; | 529 | this._primCount++; |
528 | } | 530 | } |
529 | catch (Exception e) | 531 | catch (Exception e) |
530 | { | 532 | { |
533 | |||
531 | // MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | 534 | // MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); |
535 | |||
532 | } | 536 | } |
533 | } | 537 | } |
534 | 538 | ||
@@ -542,16 +546,16 @@ namespace OpenSim.Region.Scenes | |||
542 | /// <param name="remoteClient"></param | 546 | /// <param name="remoteClient"></param |
543 | /// <param name="agentID"></param> | 547 | /// <param name="agentID"></param> |
544 | /// <param name="child"></param> | 548 | /// <param name="child"></param> |
545 | public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) | 549 | public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child) |
546 | { | 550 | { |
547 | remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData); | 551 | remoteClient.OnRegionHandShakeReply += this.SendLayerData; |
548 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | 552 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); |
549 | remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); | 553 | remoteClient.OnChatFromViewer += this.SimChat; |
550 | remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours); | 554 | remoteClient.OnRequestWearables += this.InformClientOfNeighbours; |
551 | remoteClient.OnAddPrim += new GenericCall4(this.AddNewPrim); | 555 | remoteClient.OnAddPrim += this.AddNewPrim; |
552 | remoteClient.OnUpdatePrimPosition += new UpdatePrimVector(this.UpdatePrimPosition); | 556 | remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition; |
553 | remoteClient.OnRequestMapBlocks += new RequestMapBlocks(this.RequestMapBlocks); | 557 | remoteClient.OnRequestMapBlocks += this.RequestMapBlocks; |
554 | remoteClient.OnTeleportLocationRequest += new TeleportLocationRequest(this.RequestTeleportLocation); | 558 | remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation; |
555 | 559 | ||
556 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | 560 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); |
557 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | 561 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); |
@@ -560,11 +564,12 @@ namespace OpenSim.Region.Scenes | |||
560 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); | 564 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); |
561 | */ | 565 | */ |
562 | 566 | ||
563 | Avatar newAvatar = null; | 567 | ScenePresence newAvatar = null; |
564 | try | 568 | try |
565 | { | 569 | { |
570 | |||
566 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | 571 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); |
567 | newAvatar = new Avatar(remoteClient, this, this.m_regInfo); | 572 | newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo); |
568 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); | 573 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); |
569 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); | 574 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); |
570 | 575 | ||
@@ -607,13 +612,13 @@ namespace OpenSim.Region.Scenes | |||
607 | return; | 612 | return; |
608 | } | 613 | } |
609 | 614 | ||
610 | 615 | ||
611 | 616 | ||
612 | /// <summary> | 617 | /// <summary> |
613 | /// | 618 | /// |
614 | /// </summary> | 619 | /// </summary> |
615 | /// <param name="agentID"></param> | 620 | /// <param name="agentID"></param> |
616 | public override void RemoveAvatar(LLUUID agentID) | 621 | public override void RemoveClient(LLUUID agentID) |
617 | { | 622 | { |
618 | return; | 623 | return; |
619 | } | 624 | } |
@@ -627,11 +632,11 @@ namespace OpenSim.Region.Scenes | |||
627 | /// Request a List of all Avatars in this World | 632 | /// Request a List of all Avatars in this World |
628 | /// </summary> | 633 | /// </summary> |
629 | /// <returns></returns> | 634 | /// <returns></returns> |
630 | public List<Avatar> RequestAvatarList() | 635 | public List<ScenePresence> RequestAvatarList() |
631 | { | 636 | { |
632 | List<Avatar> result = new List<Avatar>(); | 637 | List<ScenePresence> result = new List<ScenePresence>(); |
633 | 638 | ||
634 | foreach (Avatar avatar in Avatars.Values) | 639 | foreach (ScenePresence avatar in Avatars.Values) |
635 | { | 640 | { |
636 | result.Add(avatar); | 641 | result.Add(avatar); |
637 | } | 642 | } |
@@ -643,11 +648,11 @@ namespace OpenSim.Region.Scenes | |||
643 | /// Request a filtered list of Avatars in this World | 648 | /// Request a filtered list of Avatars in this World |
644 | /// </summary> | 649 | /// </summary> |
645 | /// <returns></returns> | 650 | /// <returns></returns> |
646 | public List<Avatar> RequestAvatarList(FilterAvatarList filter) | 651 | public List<ScenePresence> RequestAvatarList(FilterAvatarList filter) |
647 | { | 652 | { |
648 | List<Avatar> result = new List<Avatar>(); | 653 | List<ScenePresence> result = new List<ScenePresence>(); |
649 | 654 | ||
650 | foreach (Avatar avatar in Avatars.Values) | 655 | foreach (ScenePresence avatar in Avatars.Values) |
651 | { | 656 | { |
652 | if (filter(avatar)) | 657 | if (filter(avatar)) |
653 | { | 658 | { |
@@ -663,7 +668,7 @@ namespace OpenSim.Region.Scenes | |||
663 | /// </summary> | 668 | /// </summary> |
664 | /// <param name="avatarID"></param> | 669 | /// <param name="avatarID"></param> |
665 | /// <returns></returns> | 670 | /// <returns></returns> |
666 | public Avatar RequestAvatar(LLUUID avatarID) | 671 | public ScenePresence RequestAvatar(LLUUID avatarID) |
667 | { | 672 | { |
668 | if (this.Avatars.ContainsKey(avatarID)) | 673 | if (this.Avatars.ContainsKey(avatarID)) |
669 | { | 674 | { |
@@ -712,7 +717,7 @@ namespace OpenSim.Region.Scenes | |||
712 | /// <param name="agent"></param> | 717 | /// <param name="agent"></param> |
713 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | 718 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) |
714 | { | 719 | { |
715 | // Console.WriteLine("World.cs - add new user connection"); | 720 | // Console.WriteLine("World.cs - add new user connection"); |
716 | //should just check that its meant for this region | 721 | //should just check that its meant for this region |
717 | if (regionHandle == this.m_regInfo.RegionHandle) | 722 | if (regionHandle == this.m_regInfo.RegionHandle) |
718 | { | 723 | { |
@@ -777,7 +782,7 @@ namespace OpenSim.Region.Scenes | |||
777 | { | 782 | { |
778 | List<MapBlockData> mapBlocks; | 783 | List<MapBlockData> mapBlocks; |
779 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | 784 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); |
780 | 785 | ||
781 | remoteClient.SendMapBlock(mapBlocks); | 786 | remoteClient.SendMapBlock(mapBlocks); |
782 | } | 787 | } |
783 | 788 | ||