diff options
updated prebuild.xml.
Added some more events to IClientAPI (OnGrapObject , OnGrapUpdate, OnDeGrapObject).
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/Primitive.cs')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Primitive.cs | 45 |
1 files changed, 43 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Primitive.cs b/OpenSim/OpenSim.Region/Scenes/Primitive.cs index 62f401c..b0bfd1e 100644 --- a/OpenSim/OpenSim.Region/Scenes/Primitive.cs +++ b/OpenSim/OpenSim.Region/Scenes/Primitive.cs | |||
@@ -47,6 +47,7 @@ namespace OpenSim.Region.Scenes | |||
47 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | 47 | private const uint FULL_MASK_PERMISSIONS = 2147483647; |
48 | private bool physicsEnabled = false; | 48 | private bool physicsEnabled = false; |
49 | private byte updateFlag = 0; | 49 | private byte updateFlag = 0; |
50 | private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | ||
50 | 51 | ||
51 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | 52 | private Dictionary<LLUUID, InventoryItem> inventoryItems; |
52 | 53 | ||
@@ -411,7 +412,7 @@ namespace OpenSim.Region.Scenes | |||
411 | lPos = this.Pos; | 412 | lPos = this.Pos; |
412 | } | 413 | } |
413 | 414 | ||
414 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005")); | 415 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags); |
415 | } | 416 | } |
416 | 417 | ||
417 | /// <summary> | 418 | /// <summary> |
@@ -434,7 +435,7 @@ namespace OpenSim.Region.Scenes | |||
434 | { | 435 | { |
435 | LLVector3 lPos; | 436 | LLVector3 lPos; |
436 | Axiom.MathLib.Quaternion lRot; | 437 | Axiom.MathLib.Quaternion lRot; |
437 | if (this._physActor != null && this.physicsEnabled) | 438 | if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us? |
438 | { | 439 | { |
439 | PhysicsVector pPos = this._physActor.Position; | 440 | PhysicsVector pPos = this._physActor.Position; |
440 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | 441 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); |
@@ -445,6 +446,8 @@ namespace OpenSim.Region.Scenes | |||
445 | lPos = this.Pos; | 446 | lPos = this.Pos; |
446 | lRot = this.rotation; | 447 | lRot = this.rotation; |
447 | } | 448 | } |
449 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | ||
450 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | ||
448 | } | 451 | } |
449 | 452 | ||
450 | /// <summary> | 453 | /// <summary> |
@@ -534,6 +537,44 @@ namespace OpenSim.Region.Scenes | |||
534 | { | 537 | { |
535 | 538 | ||
536 | } | 539 | } |
540 | |||
541 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
542 | { | ||
543 | Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
544 | this.Pos = pos; | ||
545 | this.SendTerseUpdateToALLClients(); | ||
546 | } | ||
547 | |||
548 | public void GetProperites(IClientAPI client) | ||
549 | { | ||
550 | //needs changing | ||
551 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
552 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
553 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
554 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
555 | proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate; | ||
556 | proper.ObjectData[0].CreatorID = primData.OwnerID; | ||
557 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
558 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
559 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
560 | proper.ObjectData[0].InventorySerial = 0; | ||
561 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
562 | proper.ObjectData[0].ObjectID = this.uuid; | ||
563 | proper.ObjectData[0].OwnerID = primData.OwnerID; | ||
564 | proper.ObjectData[0].TouchName = new byte[0]; | ||
565 | proper.ObjectData[0].TextureID = new byte[0]; | ||
566 | proper.ObjectData[0].SitName = new byte[0]; | ||
567 | proper.ObjectData[0].Name = new byte[0]; | ||
568 | proper.ObjectData[0].Description = new byte[0]; | ||
569 | proper.ObjectData[0].OwnerMask = primData.OwnerMask; | ||
570 | proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask; | ||
571 | proper.ObjectData[0].GroupMask = primData.GroupMask; | ||
572 | proper.ObjectData[0].EveryoneMask = primData.EveryoneMask; | ||
573 | proper.ObjectData[0].BaseMask = primData.BaseMask; | ||
574 | |||
575 | client.OutPacket(proper); | ||
576 | |||
577 | } | ||
537 | 578 | ||
538 | #endregion | 579 | #endregion |
539 | 580 | ||