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authorlbsa712007-06-20 15:18:54 +0000
committerlbsa712007-06-20 15:18:54 +0000
commit64ed1e1b3bea2b187679a7e61a7d56292c47daab (patch)
tree6757719377b1cfd0300e9ff47eba543f5236be26 /OpenSim/OpenSim.Region/Scenes/Primitive.cs
parent* re-added SimpleApp projects (diff)
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* Removed ClientThreads from avatar
* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute * Added avatar handling to SimpleApp, still don't have any avatar out on the playing field * Removed some warnings * Went from IWorld to Scene *
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/Primitive.cs')
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Primitive.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Primitive.cs b/OpenSim/OpenSim.Region/Scenes/Primitive.cs
index 9bccfd3..929f0b5 100644
--- a/OpenSim/OpenSim.Region/Scenes/Primitive.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Primitive.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Region.Scenes
136 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; 136 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
137 this.primData.OwnerID = owner; 137 this.primData.OwnerID = owner;
138 this.primData.FullID = this.uuid = fullID; 138 this.primData.FullID = this.uuid = fullID;
139 this.primData.LocalID = this.localid = localID; 139 this.primData.LocalID = m_localId = localID;
140 } 140 }
141 141
142 /// <summary> 142 /// <summary>
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Scenes
156 inventoryItems = new Dictionary<LLUUID, InventoryItem>(); 156 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
157 this.primData = PrimData.DefaultCube(); 157 this.primData = PrimData.DefaultCube();
158 this.primData.OwnerID = owner; 158 this.primData.OwnerID = owner;
159 this.primData.LocalID = this.localid = localID; 159 this.primData.LocalID = m_localId = localID;
160 this.Pos = this.primData.Position = position; 160 this.Pos = this.primData.Position = position;
161 161
162 this.updateFlag = 1; 162 this.updateFlag = 1;
@@ -411,7 +411,7 @@ namespace OpenSim.Region.Scenes
411 lPos = this.Pos; 411 lPos = this.Pos;
412 } 412 }
413 413
414 remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.localid, this.primData, lPos, new LLUUID("00000000-0000-0000-5005-000000000005")); 414 remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-5005-000000000005"));
415 } 415 }
416 416
417 /// <summary> 417 /// <summary>
@@ -499,7 +499,7 @@ namespace OpenSim.Region.Scenes
499 PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; 499 PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
500 LLVector3 pos1 = addPacket.ObjectData.RayEnd; 500 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
501 this.primData.FullID = this.uuid = LLUUID.Random(); 501 this.primData.FullID = this.uuid = LLUUID.Random();
502 this.primData.LocalID = this.localid = (uint)(localID); 502 this.primData.LocalID = m_localId = (uint)(localID);
503 this.primData.Position = this.Pos = pos1; 503 this.primData.Position = this.Pos = pos1;
504 504
505 this.updateFlag = 1; 505 this.updateFlag = 1;