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authorAdam Frisby2007-06-28 08:09:05 +0000
committerAdam Frisby2007-06-28 08:09:05 +0000
commit0c1a6c85cc678effc882dd5897d3357416807ba9 (patch)
tree6149f74c6a5a4d75bbeea3711a687dc6dcc66a6f /OpenSim/OpenSim.Region/OpenSim.Region.csproj
parentSome very Preliminary work on .net remoting for interregion comms. (diff)
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* Brand spankin' new scripting engine.
* Use "script load somefile.cs" for C# scripting. Will commit additional languages shortly. Scripts should implement the IScript interfaces to work correctly. * Someone port this over to NameSpaceChanges (built in Sugilite since sugilite is working)
Diffstat (limited to 'OpenSim/OpenSim.Region/OpenSim.Region.csproj')
-rw-r--r--OpenSim/OpenSim.Region/OpenSim.Region.csproj25
1 files changed, 7 insertions, 18 deletions
diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.csproj b/OpenSim/OpenSim.Region/OpenSim.Region.csproj
index 0868c68..0d9e9b0 100644
--- a/OpenSim/OpenSim.Region/OpenSim.Region.csproj
+++ b/OpenSim/OpenSim.Region/OpenSim.Region.csproj
@@ -190,24 +190,13 @@
190 <Compile Include="Scenes\ScenePresence.cs"> 190 <Compile Include="Scenes\ScenePresence.cs">
191 <SubType>Code</SubType> 191 <SubType>Code</SubType>
192 </Compile> 192 </Compile>
193 <Compile Include="Scenes\scripting\IScriptContext.cs"> 193 <Compile Include="Scenes\scripting\CSharpScriptEngine.cs" />
194 <SubType>Code</SubType> 194 <Compile Include="Scenes\scripting\Script.cs" />
195 </Compile> 195 <Compile Include="Scenes\scripting\ScriptInfo.cs" />
196 <Compile Include="Scenes\scripting\IScriptEntity.cs"> 196 <Compile Include="Scenes\scripting\ScriptManager.cs" />
197 <SubType>Code</SubType> 197 </ItemGroup>
198 </Compile> 198 <ItemGroup>
199 <Compile Include="Scenes\scripting\IScriptHandler.cs"> 199 <Folder Include="Scenes\scripting\CSharpScripts\" />
200 <SubType>Code</SubType>
201 </Compile>
202 <Compile Include="Scenes\scripting\Script.cs">
203 <SubType>Code</SubType>
204 </Compile>
205 <Compile Include="Scenes\scripting\ScriptFactory.cs">
206 <SubType>Code</SubType>
207 </Compile>
208 <Compile Include="Scenes\scripting\Scripts\FollowRandomAvatar.cs">
209 <SubType>Code</SubType>
210 </Compile>
211 </ItemGroup> 200 </ItemGroup>
212 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> 201 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
213 <PropertyGroup> 202 <PropertyGroup>