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authorMW2007-06-25 18:31:47 +0000
committerMW2007-06-25 18:31:47 +0000
commit49b99132106d0553dae6edf13c89f7b66604d133 (patch)
treeae997d4fb832bd2f15fd8920bfd3a0bd811fd39b /OpenSim/OpenSim.Region/Caps.cs
parentForgot these (diff)
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Some work in progress LLSD serialise / de-serialise functions.
Diffstat (limited to 'OpenSim/OpenSim.Region/Caps.cs')
-rw-r--r--OpenSim/OpenSim.Region/Caps.cs26
1 files changed, 17 insertions, 9 deletions
diff --git a/OpenSim/OpenSim.Region/Caps.cs b/OpenSim/OpenSim.Region/Caps.cs
index 11b1b4d..319e027 100644
--- a/OpenSim/OpenSim.Region/Caps.cs
+++ b/OpenSim/OpenSim.Region/Caps.cs
@@ -1,8 +1,11 @@
1using System; 1using System;
2using System.Collections;
2using System.Collections.Generic; 3using System.Collections.Generic;
3using System.Text; 4using System.Text;
4using System.IO; 5using System.IO;
6using System.Xml;
5using OpenSim.Servers; 7using OpenSim.Servers;
8using OpenSim.Framework;
6using OpenSim.Framework.Utilities; 9using OpenSim.Framework.Utilities;
7using OpenSim.Framework.Types; 10using OpenSim.Framework.Types;
8using OpenSim.Caches; 11using OpenSim.Caches;
@@ -91,6 +94,11 @@ namespace OpenSim.Region
91 /// <returns></returns> 94 /// <returns></returns>
92 public string MapLayer(string request, string path, string param) 95 public string MapLayer(string request, string path, string param)
93 { 96 {
97 Encoding _enc = System.Text.Encoding.UTF8;
98 Hashtable hash =(Hashtable) LLSD.LLSDDeserialize(_enc.GetBytes(request));
99 LLSDMapRequest mapReq = new LLSDMapRequest();
100 LLSDHelpers.DeserialiseLLSDMap(hash, mapReq );
101
94 string res = "<llsd><map><key>AgentData</key><map><key>Flags</key><integer>0</integer></map><key>LayerData</key><array>"; 102 string res = "<llsd><map><key>AgentData</key><map><key>Flags</key><integer>0</integer></map><key>LayerData</key><array>";
95 res += this.BuildLLSDMapLayerResponse(); 103 res += this.BuildLLSDMapLayerResponse();
96 res += "</array></map></llsd>"; 104 res += "</array></map></llsd>";
@@ -123,14 +131,14 @@ namespace OpenSim.Region
123 131
124 public string ProcessEventQueue(string request, string path, string param) 132 public string ProcessEventQueue(string request, string path, string param)
125 { 133 {
126 // Console.WriteLine("event queue request " + request); 134 // Console.WriteLine("event queue request " + request);
127 string res = ""; 135 string res = "";
128 int timer = 0; 136 int timer = 0;
129 137
130 /*while ((timer < 200) || (this.CapsEventQueue.Count < 1)) 138 /*while ((timer < 200) || (this.CapsEventQueue.Count < 1))
131 { 139 {
132 timer++; 140 timer++;
133 }*/ 141 }*/
134 if (this.CapsEventQueue.Count > 0) 142 if (this.CapsEventQueue.Count > 0)
135 { 143 {
136 lock (this.CapsEventQueue) 144 lock (this.CapsEventQueue)
@@ -152,9 +160,9 @@ namespace OpenSim.Region
152 res += "<key>events</key><array><map>"; 160 res += "<key>events</key><array><map>";
153 res += "<key>message</key><string>EstablishAgentCommunication</string>"; 161 res += "<key>message</key><string>EstablishAgentCommunication</string>";
154 res += "<key>body</key><map>"; 162 res += "<key>body</key><map>";
155 res += "<key>sim-ip-and-port</key><string>"+ipAddressPort +"</string>"; 163 res += "<key>sim-ip-and-port</key><string>" + ipAddressPort + "</string>";
156 res += "<key>seed-capability</key><string>"+caps+"</string>"; 164 res += "<key>seed-capability</key><string>" + caps + "</string>";
157 res += "<key>agent-id</key><uuid>"+this.agentID.ToStringHyphenated()+"</uuid>"; 165 res += "<key>agent-id</key><uuid>" + this.agentID.ToStringHyphenated() + "</uuid>";
158 res += "</map>"; 166 res += "</map>";
159 res += "</map></array>"; 167 res += "</map></array>";
160 res += "</map></llsd>"; 168 res += "</map></llsd>";
@@ -195,7 +203,7 @@ namespace OpenSim.Region
195 203
196 public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data) 204 public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data)
197 { 205 {
198 // Console.WriteLine("upload handler called"); 206 // Console.WriteLine("upload handler called");
199 AssetBase asset; 207 AssetBase asset;
200 asset = new AssetBase(); 208 asset = new AssetBase();
201 asset.FullID = assetID; 209 asset.FullID = assetID;