diff options
author | MW | 2007-06-10 12:28:41 +0000 |
---|---|---|
committer | MW | 2007-06-10 12:28:41 +0000 |
commit | 9f25f70b248c37f9b112a83094cb471f2dbd31b2 (patch) | |
tree | 805ff84e93795865c74dada2e12f13c88af9fef3 /OpenSim/OpenSim.Reg/World.cs | |
parent | Renamed folder (diff) | |
download | opensim-SC-9f25f70b248c37f9b112a83094cb471f2dbd31b2.zip opensim-SC-9f25f70b248c37f9b112a83094cb471f2dbd31b2.tar.gz opensim-SC-9f25f70b248c37f9b112a83094cb471f2dbd31b2.tar.bz2 opensim-SC-9f25f70b248c37f9b112a83094cb471f2dbd31b2.tar.xz |
Messed up the renaming of the folder, so part one of the fix
Diffstat (limited to 'OpenSim/OpenSim.Reg/World.cs')
-rw-r--r-- | OpenSim/OpenSim.Reg/World.cs | 634 |
1 files changed, 634 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Reg/World.cs b/OpenSim/OpenSim.Reg/World.cs new file mode 100644 index 0000000..c5c554d --- /dev/null +++ b/OpenSim/OpenSim.Reg/World.cs | |||
@@ -0,0 +1,634 @@ | |||
1 | using System; | ||
2 | using libsecondlife; | ||
3 | using libsecondlife.Packets; | ||
4 | using System.Collections.Generic; | ||
5 | using System.Text; | ||
6 | using System.Reflection; | ||
7 | using System.IO; | ||
8 | using System.Threading; | ||
9 | using System.Timers; | ||
10 | using OpenSim.Physics.Manager; | ||
11 | using OpenSim.Framework.Interfaces; | ||
12 | using OpenSim.Framework.Types; | ||
13 | using OpenSim.Framework.Inventory; | ||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Scripting; | ||
16 | using OpenSim.Terrain; | ||
17 | using OpenGrid.Framework.Communications; | ||
18 | using OpenSim.Region.Estate; | ||
19 | |||
20 | |||
21 | namespace OpenSim.Region | ||
22 | { | ||
23 | public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI | ||
24 | { | ||
25 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||
26 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | ||
27 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
28 | private PhysicsScene phyScene; | ||
29 | private float timeStep = 0.1f; | ||
30 | public ILocalStorage localStorage; | ||
31 | private Random Rand = new Random(); | ||
32 | private uint _primCount = 702000; | ||
33 | private int storageCount; | ||
34 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | ||
35 | private Dictionary<string, ScriptFactory> m_scripts; | ||
36 | private Mutex updateLock; | ||
37 | public string m_datastore; | ||
38 | protected AuthenticateSessionsBase authenticateHandler; | ||
39 | protected RegionCommsHostBase regionCommsHost; | ||
40 | protected RegionServerCommsManager commsManager; | ||
41 | |||
42 | public ParcelManager parcelManager; | ||
43 | public EstateManager estateManager; | ||
44 | |||
45 | #region Properties | ||
46 | /// <summary> | ||
47 | /// | ||
48 | /// </summary> | ||
49 | public PhysicsScene PhysScene | ||
50 | { | ||
51 | set | ||
52 | { | ||
53 | this.phyScene = value; | ||
54 | } | ||
55 | get | ||
56 | { | ||
57 | return (this.phyScene); | ||
58 | } | ||
59 | } | ||
60 | |||
61 | #endregion | ||
62 | |||
63 | #region Constructors | ||
64 | /// <summary> | ||
65 | /// Creates a new World class, and a region to go with it. | ||
66 | /// </summary> | ||
67 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
68 | /// <param name="regionHandle">Region Handle for this region</param> | ||
69 | /// <param name="regionName">Region Name for this region</param> | ||
70 | public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) | ||
71 | { | ||
72 | try | ||
73 | { | ||
74 | updateLock = new Mutex(false); | ||
75 | this.authenticateHandler = authen; | ||
76 | this.commsManager = commsMan; | ||
77 | m_clientThreads = clientThreads; | ||
78 | m_regInfo = regInfo; | ||
79 | m_regionHandle = m_regInfo.RegionHandle; | ||
80 | m_regionName = m_regInfo.RegionName; | ||
81 | this.m_datastore = m_regInfo.DataStore; | ||
82 | this.RegisterRegionWithComms(); | ||
83 | |||
84 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
85 | estateManager = new EstateManager(this, this.m_regInfo); | ||
86 | |||
87 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | ||
88 | m_scripts = new Dictionary<string, ScriptFactory>(); | ||
89 | |||
90 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance"); | ||
91 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
92 | Avatars = new Dictionary<LLUUID, Avatar>(); | ||
93 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
94 | |||
95 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap"); | ||
96 | TerrainManager = new TerrainManager(new SecondLife()); | ||
97 | Terrain = new TerrainEngine(); | ||
98 | Avatar.SetupTemplate("avatar-texture.dat"); | ||
99 | |||
100 | Avatar.LoadAnims(); | ||
101 | |||
102 | //this.SetDefaultScripts(); | ||
103 | //this.LoadScriptEngines(); | ||
104 | |||
105 | |||
106 | } | ||
107 | catch (Exception e) | ||
108 | { | ||
109 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString()); | ||
110 | } | ||
111 | } | ||
112 | #endregion | ||
113 | |||
114 | /// <summary> | ||
115 | /// | ||
116 | /// </summary> | ||
117 | public void StartTimer() | ||
118 | { | ||
119 | m_heartbeatTimer.Enabled = true; | ||
120 | m_heartbeatTimer.Interval = 100; | ||
121 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
122 | } | ||
123 | |||
124 | |||
125 | #region Update Methods | ||
126 | |||
127 | |||
128 | /// <summary> | ||
129 | /// Performs per-frame updates regularly | ||
130 | /// </summary> | ||
131 | /// <param name="sender"></param> | ||
132 | /// <param name="e"></param> | ||
133 | void Heartbeat(object sender, System.EventArgs e) | ||
134 | { | ||
135 | this.Update(); | ||
136 | } | ||
137 | |||
138 | /// <summary> | ||
139 | /// Performs per-frame updates on the world, this should be the central world loop | ||
140 | /// </summary> | ||
141 | public override void Update() | ||
142 | { | ||
143 | updateLock.WaitOne(); | ||
144 | try | ||
145 | { | ||
146 | if (this.phyScene.IsThreaded) | ||
147 | { | ||
148 | this.phyScene.GetResults(); | ||
149 | |||
150 | } | ||
151 | |||
152 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
153 | { | ||
154 | Entities[UUID].addForces(); | ||
155 | } | ||
156 | |||
157 | lock (this.m_syncRoot) | ||
158 | { | ||
159 | this.phyScene.Simulate(timeStep); | ||
160 | } | ||
161 | |||
162 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
163 | { | ||
164 | Entities[UUID].update(); | ||
165 | } | ||
166 | |||
167 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | ||
168 | { | ||
169 | scriptHandler.OnFrame(); | ||
170 | } | ||
171 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | ||
172 | { | ||
173 | scripteng.OnFrame(); | ||
174 | } | ||
175 | //backup world data | ||
176 | this.storageCount++; | ||
177 | if (storageCount > 1200) //set to how often you want to backup | ||
178 | { | ||
179 | this.Backup(); | ||
180 | storageCount = 0; | ||
181 | } | ||
182 | } | ||
183 | catch (Exception e) | ||
184 | { | ||
185 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); | ||
186 | } | ||
187 | updateLock.ReleaseMutex(); | ||
188 | } | ||
189 | |||
190 | /// <summary> | ||
191 | /// | ||
192 | /// </summary> | ||
193 | /// <returns></returns> | ||
194 | public bool Backup() | ||
195 | { | ||
196 | try | ||
197 | { | ||
198 | // Terrain backup routines | ||
199 | if (Terrain.tainted > 0) | ||
200 | { | ||
201 | Terrain.tainted = 0; | ||
202 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); | ||
203 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
204 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); | ||
205 | lock (this.m_syncRoot) | ||
206 | { | ||
207 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
208 | } | ||
209 | } | ||
210 | |||
211 | // Primitive backup routines | ||
212 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives"); | ||
213 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
214 | { | ||
215 | Entities[UUID].BackUp(); | ||
216 | } | ||
217 | |||
218 | //Parcel backup routines | ||
219 | ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; | ||
220 | int i = 0; | ||
221 | foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) | ||
222 | { | ||
223 | parcels[i] = parcel.parcelData; | ||
224 | i++; | ||
225 | } | ||
226 | localStorage.SaveParcels(parcels); | ||
227 | |||
228 | // Backup successful | ||
229 | return true; | ||
230 | } | ||
231 | catch (Exception e) | ||
232 | { | ||
233 | // Backup failed | ||
234 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
235 | return false; | ||
236 | } | ||
237 | } | ||
238 | #endregion | ||
239 | |||
240 | #region Setup Methods | ||
241 | /// <summary> | ||
242 | /// Loads a new storage subsystem from a named library | ||
243 | /// </summary> | ||
244 | /// <param name="dllName">Storage Library</param> | ||
245 | /// <returns>Successful or not</returns> | ||
246 | public bool LoadStorageDLL(string dllName) | ||
247 | { | ||
248 | try | ||
249 | { | ||
250 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
251 | ILocalStorage store = null; | ||
252 | |||
253 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
254 | { | ||
255 | if (pluginType.IsPublic) | ||
256 | { | ||
257 | if (!pluginType.IsAbstract) | ||
258 | { | ||
259 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
260 | |||
261 | if (typeInterface != null) | ||
262 | { | ||
263 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
264 | store = plug; | ||
265 | |||
266 | store.Initialise(this.m_datastore); | ||
267 | break; | ||
268 | } | ||
269 | |||
270 | typeInterface = null; | ||
271 | } | ||
272 | } | ||
273 | } | ||
274 | pluginAssembly = null; | ||
275 | this.localStorage = store; | ||
276 | return (store == null); | ||
277 | } | ||
278 | catch (Exception e) | ||
279 | { | ||
280 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
281 | return false; | ||
282 | } | ||
283 | } | ||
284 | |||
285 | #endregion | ||
286 | |||
287 | |||
288 | #region Regenerate Terrain | ||
289 | |||
290 | /// <summary> | ||
291 | /// Rebuilds the terrain using a procedural algorithm | ||
292 | /// </summary> | ||
293 | public void RegenerateTerrain() | ||
294 | { | ||
295 | try | ||
296 | { | ||
297 | Terrain.hills(); | ||
298 | |||
299 | lock (this.m_syncRoot) | ||
300 | { | ||
301 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
302 | } | ||
303 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
304 | |||
305 | foreach (IClientAPI client in m_clientThreads.Values) | ||
306 | { | ||
307 | this.SendLayerData(client); | ||
308 | } | ||
309 | |||
310 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
311 | { | ||
312 | Entities[UUID].LandRenegerated(); | ||
313 | } | ||
314 | } | ||
315 | catch (Exception e) | ||
316 | { | ||
317 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
318 | } | ||
319 | } | ||
320 | |||
321 | /// <summary> | ||
322 | /// Rebuilds the terrain using a 2D float array | ||
323 | /// </summary> | ||
324 | /// <param name="newMap">256,256 float array containing heights</param> | ||
325 | public void RegenerateTerrain(float[,] newMap) | ||
326 | { | ||
327 | try | ||
328 | { | ||
329 | this.Terrain.setHeights2D(newMap); | ||
330 | lock (this.m_syncRoot) | ||
331 | { | ||
332 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
333 | } | ||
334 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
335 | |||
336 | foreach (IClientAPI client in m_clientThreads.Values) | ||
337 | { | ||
338 | this.SendLayerData(client); | ||
339 | } | ||
340 | |||
341 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
342 | { | ||
343 | Entities[UUID].LandRenegerated(); | ||
344 | } | ||
345 | } | ||
346 | catch (Exception e) | ||
347 | { | ||
348 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
349 | } | ||
350 | } | ||
351 | |||
352 | /// <summary> | ||
353 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
354 | /// </summary> | ||
355 | /// <param name="changes">???</param> | ||
356 | /// <param name="pointx">???</param> | ||
357 | /// <param name="pointy">???</param> | ||
358 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
359 | { | ||
360 | try | ||
361 | { | ||
362 | if (changes) | ||
363 | { | ||
364 | /* Dont save here, rely on tainting system instead */ | ||
365 | |||
366 | foreach (IClientAPI client in m_clientThreads.Values) | ||
367 | { | ||
368 | this.SendLayerData(pointx, pointy, client); | ||
369 | } | ||
370 | } | ||
371 | } | ||
372 | catch (Exception e) | ||
373 | { | ||
374 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
375 | } | ||
376 | } | ||
377 | |||
378 | #endregion | ||
379 | |||
380 | #region Load Terrain | ||
381 | /// <summary> | ||
382 | /// Loads the World heightmap | ||
383 | /// </summary> | ||
384 | public override void LoadWorldMap() | ||
385 | { | ||
386 | try | ||
387 | { | ||
388 | float[] map = this.localStorage.LoadWorld(); | ||
389 | if (map == null) | ||
390 | { | ||
391 | Console.WriteLine("creating new terrain"); | ||
392 | this.Terrain.hills(); | ||
393 | |||
394 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
395 | } | ||
396 | else | ||
397 | { | ||
398 | this.Terrain.setHeights1D(map); | ||
399 | } | ||
400 | } | ||
401 | catch (Exception e) | ||
402 | { | ||
403 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
404 | } | ||
405 | } | ||
406 | #endregion | ||
407 | |||
408 | #region Primitives Methods | ||
409 | |||
410 | |||
411 | /// <summary> | ||
412 | /// Loads the World's objects | ||
413 | /// </summary> | ||
414 | public void LoadPrimsFromStorage() | ||
415 | { | ||
416 | try | ||
417 | { | ||
418 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
419 | this.localStorage.LoadPrimitives(this); | ||
420 | } | ||
421 | catch (Exception e) | ||
422 | { | ||
423 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
424 | } | ||
425 | } | ||
426 | |||
427 | /// <summary> | ||
428 | /// Loads a specific object from storage | ||
429 | /// </summary> | ||
430 | /// <param name="prim">The object to load</param> | ||
431 | public void PrimFromStorage(PrimData prim) | ||
432 | { | ||
433 | |||
434 | } | ||
435 | |||
436 | /// <summary> | ||
437 | /// | ||
438 | /// </summary> | ||
439 | /// <param name="addPacket"></param> | ||
440 | /// <param name="agentClient"></param> | ||
441 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
442 | { | ||
443 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
444 | } | ||
445 | |||
446 | /// <summary> | ||
447 | /// | ||
448 | /// </summary> | ||
449 | /// <param name="addPacket"></param> | ||
450 | /// <param name="ownerID"></param> | ||
451 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
452 | { | ||
453 | |||
454 | } | ||
455 | |||
456 | #endregion | ||
457 | |||
458 | #region Add/Remove Avatar Methods | ||
459 | |||
460 | /// <summary> | ||
461 | /// | ||
462 | /// </summary> | ||
463 | /// <param name="remoteClient"></param | ||
464 | /// <param name="agentID"></param> | ||
465 | /// <param name="child"></param> | ||
466 | public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) | ||
467 | { | ||
468 | remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData); | ||
469 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
470 | remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); | ||
471 | remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours); | ||
472 | |||
473 | Avatar newAvatar = null; | ||
474 | try | ||
475 | { | ||
476 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
477 | newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo); | ||
478 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
479 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
480 | |||
481 | //newAvatar.SendRegionHandshake(); | ||
482 | this.estateManager.sendRegionHandshake(remoteClient); | ||
483 | |||
484 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
485 | lock (this.m_syncRoot) | ||
486 | { | ||
487 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
488 | } | ||
489 | |||
490 | lock (Entities) | ||
491 | { | ||
492 | if (!Entities.ContainsKey(agentID)) | ||
493 | { | ||
494 | this.Entities.Add(agentID, newAvatar); | ||
495 | } | ||
496 | else | ||
497 | { | ||
498 | Entities[agentID] = newAvatar; | ||
499 | } | ||
500 | } | ||
501 | lock (Avatars) | ||
502 | { | ||
503 | if (Avatars.ContainsKey(agentID)) | ||
504 | { | ||
505 | Avatars[agentID] = newAvatar; | ||
506 | } | ||
507 | else | ||
508 | { | ||
509 | this.Avatars.Add(agentID, newAvatar); | ||
510 | } | ||
511 | } | ||
512 | } | ||
513 | catch (Exception e) | ||
514 | { | ||
515 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); | ||
516 | } | ||
517 | return; | ||
518 | } | ||
519 | |||
520 | /// <summary> | ||
521 | /// | ||
522 | /// </summary> | ||
523 | protected void InformClientOfNeighbours(IClientAPI remoteClient) | ||
524 | { | ||
525 | // Console.WriteLine("informing client of neighbouring regions"); | ||
526 | List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo); | ||
527 | |||
528 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | ||
529 | if (neighbours != null) | ||
530 | { | ||
531 | for (int i = 0; i < neighbours.Count; i++) | ||
532 | { | ||
533 | // Console.WriteLine("sending neighbours data"); | ||
534 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
535 | agent.BaseFolder = LLUUID.Zero; | ||
536 | agent.InventoryFolder = LLUUID.Zero; | ||
537 | agent.startpos = new LLVector3(128, 128, 70); | ||
538 | this.commsManager.InformNeighbourOfChildAgent(neighbours[i].RegionHandle, agent); | ||
539 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].IPListenAddr), (ushort)neighbours[i].IPListenPort); | ||
540 | } | ||
541 | } | ||
542 | } | ||
543 | |||
544 | /// <summary> | ||
545 | /// | ||
546 | /// </summary> | ||
547 | /// <param name="agentID"></param> | ||
548 | public override void RemoveAvatar(LLUUID agentID) | ||
549 | { | ||
550 | return; | ||
551 | } | ||
552 | #endregion | ||
553 | |||
554 | #region Request Avatars List Methods | ||
555 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
556 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
557 | |||
558 | /// <summary> | ||
559 | /// Request a List of all Avatars in this World | ||
560 | /// </summary> | ||
561 | /// <returns></returns> | ||
562 | public List<Avatar> RequestAvatarList() | ||
563 | { | ||
564 | List<Avatar> result = new List<Avatar>(); | ||
565 | |||
566 | foreach (Avatar avatar in Avatars.Values) | ||
567 | { | ||
568 | result.Add(avatar); | ||
569 | } | ||
570 | |||
571 | return result; | ||
572 | } | ||
573 | #endregion | ||
574 | |||
575 | #region ShutDown | ||
576 | /// <summary> | ||
577 | /// Tidy before shutdown | ||
578 | /// </summary> | ||
579 | public override void Close() | ||
580 | { | ||
581 | try | ||
582 | { | ||
583 | this.localStorage.ShutDown(); | ||
584 | } | ||
585 | catch (Exception e) | ||
586 | { | ||
587 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | ||
588 | } | ||
589 | } | ||
590 | #endregion | ||
591 | |||
592 | #region RegionCommsHost | ||
593 | |||
594 | /// <summary> | ||
595 | /// | ||
596 | /// </summary> | ||
597 | public void RegisterRegionWithComms() | ||
598 | { | ||
599 | this.regionCommsHost = this.commsManager.RegisterRegion(this.m_regInfo); | ||
600 | if (this.regionCommsHost != null) | ||
601 | { | ||
602 | this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection); | ||
603 | } | ||
604 | } | ||
605 | |||
606 | /// <summary> | ||
607 | /// | ||
608 | /// </summary> | ||
609 | /// <param name="regionHandle"></param> | ||
610 | /// <param name="agent"></param> | ||
611 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
612 | { | ||
613 | // Console.WriteLine("World.cs - add new user connection"); | ||
614 | //should just check that its meant for this region | ||
615 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
616 | { | ||
617 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
618 | } | ||
619 | } | ||
620 | |||
621 | #endregion | ||
622 | |||
623 | /// <summary> | ||
624 | /// | ||
625 | /// </summary> | ||
626 | /// <param name="px"></param> | ||
627 | /// <param name="py"></param> | ||
628 | /// <param name="RemoteClient"></param> | ||
629 | public override void SendLayerData(int px, int py, IClientAPI RemoteClient) | ||
630 | { | ||
631 | RemoteClient.SendLayerData( Terrain.getHeights1D() ); | ||
632 | } | ||
633 | } | ||
634 | } | ||