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authorMW2007-06-18 14:41:38 +0000
committerMW2007-06-18 14:41:38 +0000
commit82d309d00765944654db023416a104d96de04328 (patch)
tree51b0f366479231b0061be1dad9df7823cf3e7457 /OpenSim/OpenSim.Caches
parentFixed inverted map texture problem. (diff)
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Fixed the flashing when crossing a border.
Diffstat (limited to 'OpenSim/OpenSim.Caches')
-rw-r--r--OpenSim/OpenSim.Caches/AssetCache.cs86
1 files changed, 42 insertions, 44 deletions
diff --git a/OpenSim/OpenSim.Caches/AssetCache.cs b/OpenSim/OpenSim.Caches/AssetCache.cs
index 7622b30..eae0f80 100644
--- a/OpenSim/OpenSim.Caches/AssetCache.cs
+++ b/OpenSim/OpenSim.Caches/AssetCache.cs
@@ -556,63 +556,61 @@ namespace OpenSim.Caches
556 return server; 556 return server;
557 } 557 }
558 558
559 } 559 public class AssetRequest
560
561 public class AssetRequest
562 {
563 public IClientAPI RequestUser;
564 public LLUUID RequestAssetID;
565 public AssetInfo AssetInf;
566 public TextureImage ImageInfo;
567 public LLUUID TransferRequestID;
568 public long DataPointer = 0;
569 public int NumPackets = 0;
570 public int PacketCounter = 0;
571 public bool IsTextureRequest;
572 //public bool AssetInCache;
573 //public int TimeRequested;
574
575 public AssetRequest()
576 { 560 {
561 public IClientAPI RequestUser;
562 public LLUUID RequestAssetID;
563 public AssetInfo AssetInf;
564 public TextureImage ImageInfo;
565 public LLUUID TransferRequestID;
566 public long DataPointer = 0;
567 public int NumPackets = 0;
568 public int PacketCounter = 0;
569 public bool IsTextureRequest;
570 //public bool AssetInCache;
571 //public int TimeRequested;
572
573 public AssetRequest()
574 {
577 575
576 }
578 } 577 }
579 }
580 578
581 public class AssetInfo : AssetBase 579 public class AssetInfo : AssetBase
582 {
583 public AssetInfo()
584 { 580 {
581 public AssetInfo()
582 {
585 583
586 } 584 }
587 585
588 public AssetInfo(AssetBase aBase) 586 public AssetInfo(AssetBase aBase)
589 { 587 {
590 Data = aBase.Data; 588 Data = aBase.Data;
591 FullID = aBase.FullID; 589 FullID = aBase.FullID;
592 Type = aBase.Type; 590 Type = aBase.Type;
593 InvType = aBase.InvType; 591 InvType = aBase.InvType;
594 Name = aBase.Name; 592 Name = aBase.Name;
595 Description = aBase.Description; 593 Description = aBase.Description;
594 }
596 } 595 }
597 }
598 596
599 public class TextureImage : AssetBase 597 public class TextureImage : AssetBase
600 {
601 public TextureImage()
602 { 598 {
599 public TextureImage()
600 {
603 601
604 } 602 }
605 603
606 public TextureImage(AssetBase aBase) 604 public TextureImage(AssetBase aBase)
607 { 605 {
608 Data = aBase.Data; 606 Data = aBase.Data;
609 FullID = aBase.FullID; 607 FullID = aBase.FullID;
610 Type = aBase.Type; 608 Type = aBase.Type;
611 InvType = aBase.InvType; 609 InvType = aBase.InvType;
612 Name = aBase.Name; 610 Name = aBase.Name;
613 Description = aBase.Description; 611 Description = aBase.Description;
612 }
614 } 613 }
615 } 614 }
616
617} 615}
618 616