aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Grid
diff options
context:
space:
mode:
authorTeravus Ovares2008-05-14 23:15:25 +0000
committerTeravus Ovares2008-05-14 23:15:25 +0000
commit2a988f187ec4c743d6b269fc3a8fe32d84716f65 (patch)
tree728d7e4ef601ed0630b0a7f156c63512966603c0 /OpenSim/Grid
parent* Start recording as a statistic the number of times we start blocking repeti... (diff)
downloadopensim-SC-2a988f187ec4c743d6b269fc3a8fe32d84716f65.zip
opensim-SC-2a988f187ec4c743d6b269fc3a8fe32d84716f65.tar.gz
opensim-SC-2a988f187ec4c743d6b269fc3a8fe32d84716f65.tar.bz2
opensim-SC-2a988f187ec4c743d6b269fc3a8fe32d84716f65.tar.xz
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
Diffstat (limited to 'OpenSim/Grid')
-rw-r--r--OpenSim/Grid/ScriptServer/FakeScene.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Grid/ScriptServer/FakeScene.cs b/OpenSim/Grid/ScriptServer/FakeScene.cs
index ffabfb5..3dbb61a 100644
--- a/OpenSim/Grid/ScriptServer/FakeScene.cs
+++ b/OpenSim/Grid/ScriptServer/FakeScene.cs
@@ -31,6 +31,7 @@ using OpenSim.Framework.Communications.Cache;
31using OpenSim.Framework.Servers; 31using OpenSim.Framework.Servers;
32using OpenSim.Region.Environment; 32using OpenSim.Region.Environment;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34using Nini.Config;
34 35
35namespace OpenSim.Grid.ScriptServer 36namespace OpenSim.Grid.ScriptServer
36{ 37{
@@ -39,11 +40,12 @@ namespace OpenSim.Grid.ScriptServer
39 public FakeScene(RegionInfo regInfo, AgentCircuitManager authen, 40 public FakeScene(RegionInfo regInfo, AgentCircuitManager authen,
40 CommunicationsManager commsMan, SceneCommunicationService sceneGridService, 41 CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
41 AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, 42 AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
42 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild) 43 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild, IConfigSource config)
43 : base( 44 : base(
44 regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer, 45 regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer,
45 moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild) 46 moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild, config)
46 { 47 {
48
47 } 49 }
48 50
49 // What does a scene have to do? :P 51 // What does a scene have to do? :P