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author | Sean Dague | 2009-02-26 22:54:50 +0000 |
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committer | Sean Dague | 2009-02-26 22:54:50 +0000 |
commit | cddaaf3e13fdadf473bd8fd63e37c4805b48dde8 (patch) | |
tree | 83132771fc3890abddc997b119c631235b1de366 /OpenSim/Grid/UserServer | |
parent | Added IRegionCreator interface that all ApplicationPlugins that are creators ... (diff) | |
download | opensim-SC-cddaaf3e13fdadf473bd8fd63e37c4805b48dde8.zip opensim-SC-cddaaf3e13fdadf473bd8fd63e37c4805b48dde8.tar.gz opensim-SC-cddaaf3e13fdadf473bd8fd63e37c4805b48dde8.tar.bz2 opensim-SC-cddaaf3e13fdadf473bd8fd63e37c4805b48dde8.tar.xz |
svn attribute fixes so that we can play nice between windows and linux
Diffstat (limited to 'OpenSim/Grid/UserServer')
-rw-r--r-- | OpenSim/Grid/UserServer/UserServerEventDispatchModule.cs | 282 |
1 files changed, 141 insertions, 141 deletions
diff --git a/OpenSim/Grid/UserServer/UserServerEventDispatchModule.cs b/OpenSim/Grid/UserServer/UserServerEventDispatchModule.cs index 2d3f414..9ff9cfc 100644 --- a/OpenSim/Grid/UserServer/UserServerEventDispatchModule.cs +++ b/OpenSim/Grid/UserServer/UserServerEventDispatchModule.cs | |||
@@ -1,141 +1,141 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using log4net; | 32 | using log4net; |
33 | using log4net.Config; | 33 | using log4net.Config; |
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenSim.Data; | 35 | using OpenSim.Data; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Communications; | 37 | using OpenSim.Framework.Communications; |
38 | using OpenSim.Framework.Communications.Cache; | 38 | using OpenSim.Framework.Communications.Cache; |
39 | using OpenSim.Framework.Console; | 39 | using OpenSim.Framework.Console; |
40 | using OpenSim.Framework.Servers; | 40 | using OpenSim.Framework.Servers; |
41 | using OpenSim.Framework.Statistics; | 41 | using OpenSim.Framework.Statistics; |
42 | using OpenSim.Grid.Communications.OGS1; | 42 | using OpenSim.Grid.Communications.OGS1; |
43 | using OpenSim.Grid.Framework; | 43 | using OpenSim.Grid.Framework; |
44 | using OpenSim.Grid.UserServer.Modules; | 44 | using OpenSim.Grid.UserServer.Modules; |
45 | 45 | ||
46 | namespace OpenSim.Grid.UserServer | 46 | namespace OpenSim.Grid.UserServer |
47 | { | 47 | { |
48 | //Do we actually need these event dispatchers? | 48 | //Do we actually need these event dispatchers? |
49 | //shouldn't the other modules just directly register event handlers to each other? | 49 | //shouldn't the other modules just directly register event handlers to each other? |
50 | public class UserServerEventDispatchModule | 50 | public class UserServerEventDispatchModule |
51 | { | 51 | { |
52 | protected UserManager m_userManager; | 52 | protected UserManager m_userManager; |
53 | protected MessageServersConnector m_messagesService; | 53 | protected MessageServersConnector m_messagesService; |
54 | protected UserLoginService m_loginService; | 54 | protected UserLoginService m_loginService; |
55 | 55 | ||
56 | public UserServerEventDispatchModule(UserManager userManager, MessageServersConnector messagesService, UserLoginService loginService) | 56 | public UserServerEventDispatchModule(UserManager userManager, MessageServersConnector messagesService, UserLoginService loginService) |
57 | { | 57 | { |
58 | m_userManager = userManager; | 58 | m_userManager = userManager; |
59 | m_messagesService = messagesService; | 59 | m_messagesService = messagesService; |
60 | m_loginService = loginService; | 60 | m_loginService = loginService; |
61 | } | 61 | } |
62 | 62 | ||
63 | public void Initialise(IGridServiceCore core) | 63 | public void Initialise(IGridServiceCore core) |
64 | { | 64 | { |
65 | } | 65 | } |
66 | 66 | ||
67 | public void PostInitialise() | 67 | public void PostInitialise() |
68 | { | 68 | { |
69 | m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation; | 69 | m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation; |
70 | m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff; | 70 | m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff; |
71 | 71 | ||
72 | m_messagesService.OnAgentLocation += HandleAgentLocation; | 72 | m_messagesService.OnAgentLocation += HandleAgentLocation; |
73 | m_messagesService.OnAgentLeaving += HandleAgentLeaving; | 73 | m_messagesService.OnAgentLeaving += HandleAgentLeaving; |
74 | m_messagesService.OnRegionStartup += HandleRegionStartup; | 74 | m_messagesService.OnRegionStartup += HandleRegionStartup; |
75 | m_messagesService.OnRegionShutdown += HandleRegionShutdown; | 75 | m_messagesService.OnRegionShutdown += HandleRegionShutdown; |
76 | } | 76 | } |
77 | 77 | ||
78 | public void RegisterHandlers(BaseHttpServer httpServer) | 78 | public void RegisterHandlers(BaseHttpServer httpServer) |
79 | { | 79 | { |
80 | 80 | ||
81 | } | 81 | } |
82 | 82 | ||
83 | public void Close() | 83 | public void Close() |
84 | { | 84 | { |
85 | m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation; | 85 | m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation; |
86 | } | 86 | } |
87 | 87 | ||
88 | #region Event Handlers | 88 | #region Event Handlers |
89 | public void NotifyMessageServersUserLoggOff(UUID agentID) | 89 | public void NotifyMessageServersUserLoggOff(UUID agentID) |
90 | { | 90 | { |
91 | m_messagesService.TellMessageServersAboutUserLogoff(agentID); | 91 | m_messagesService.TellMessageServersAboutUserLogoff(agentID); |
92 | } | 92 | } |
93 | 93 | ||
94 | public void NotifyMessageServersUserLoggedInToLocation(UUID agentID, UUID sessionID, UUID RegionID, | 94 | public void NotifyMessageServersUserLoggedInToLocation(UUID agentID, UUID sessionID, UUID RegionID, |
95 | ulong regionhandle, float positionX, float positionY, | 95 | ulong regionhandle, float positionX, float positionY, |
96 | float positionZ, string firstname, string lastname) | 96 | float positionZ, string firstname, string lastname) |
97 | { | 97 | { |
98 | m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX, | 98 | m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX, |
99 | positionY, positionZ, firstname, lastname); | 99 | positionY, positionZ, firstname, lastname); |
100 | } | 100 | } |
101 | 101 | ||
102 | public void HandleAgentLocation(UUID agentID, UUID regionID, ulong regionHandle) | 102 | public void HandleAgentLocation(UUID agentID, UUID regionID, ulong regionHandle) |
103 | { | 103 | { |
104 | m_userManager.HandleAgentLocation(agentID, regionID, regionHandle); | 104 | m_userManager.HandleAgentLocation(agentID, regionID, regionHandle); |
105 | } | 105 | } |
106 | 106 | ||
107 | public void HandleAgentLeaving(UUID agentID, UUID regionID, ulong regionHandle) | 107 | public void HandleAgentLeaving(UUID agentID, UUID regionID, ulong regionHandle) |
108 | { | 108 | { |
109 | m_userManager.HandleAgentLeaving(agentID, regionID, regionHandle); | 109 | m_userManager.HandleAgentLeaving(agentID, regionID, regionHandle); |
110 | } | 110 | } |
111 | 111 | ||
112 | public void HandleRegionStartup(UUID regionID) | 112 | public void HandleRegionStartup(UUID regionID) |
113 | { | 113 | { |
114 | // This might seem strange, that we send this back to the | 114 | // This might seem strange, that we send this back to the |
115 | // server it came from. But there is method to the madness. | 115 | // server it came from. But there is method to the madness. |
116 | // There can be multiple user servers on the same database, | 116 | // There can be multiple user servers on the same database, |
117 | // and each can have multiple messaging servers. So, we send | 117 | // and each can have multiple messaging servers. So, we send |
118 | // it to all known user servers, who send it to all known | 118 | // it to all known user servers, who send it to all known |
119 | // message servers. That way, we should be able to finally | 119 | // message servers. That way, we should be able to finally |
120 | // update presence to all regions and thereby all friends | 120 | // update presence to all regions and thereby all friends |
121 | // | 121 | // |
122 | m_userManager.HandleRegionStartup(regionID); | 122 | m_userManager.HandleRegionStartup(regionID); |
123 | m_messagesService.TellMessageServersAboutRegionShutdown(regionID); | 123 | m_messagesService.TellMessageServersAboutRegionShutdown(regionID); |
124 | } | 124 | } |
125 | 125 | ||
126 | public void HandleRegionShutdown(UUID regionID) | 126 | public void HandleRegionShutdown(UUID regionID) |
127 | { | 127 | { |
128 | // This might seem strange, that we send this back to the | 128 | // This might seem strange, that we send this back to the |
129 | // server it came from. But there is method to the madness. | 129 | // server it came from. But there is method to the madness. |
130 | // There can be multiple user servers on the same database, | 130 | // There can be multiple user servers on the same database, |
131 | // and each can have multiple messaging servers. So, we send | 131 | // and each can have multiple messaging servers. So, we send |
132 | // it to all known user servers, who send it to all known | 132 | // it to all known user servers, who send it to all known |
133 | // message servers. That way, we should be able to finally | 133 | // message servers. That way, we should be able to finally |
134 | // update presence to all regions and thereby all friends | 134 | // update presence to all regions and thereby all friends |
135 | // | 135 | // |
136 | m_userManager.HandleRegionShutdown(regionID); | 136 | m_userManager.HandleRegionShutdown(regionID); |
137 | m_messagesService.TellMessageServersAboutRegionShutdown(regionID); | 137 | m_messagesService.TellMessageServersAboutRegionShutdown(regionID); |
138 | } | 138 | } |
139 | #endregion | 139 | #endregion |
140 | } | 140 | } |
141 | } | 141 | } |