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authorTeravus Ovares2008-01-20 23:08:50 +0000
committerTeravus Ovares2008-01-20 23:08:50 +0000
commita3851b3812aae6221714b1e61656d0853fce7124 (patch)
tree8867b4d6c433b0230f276f88a95625695fb71390 /OpenSim/Grid/UserServer/Main.cs
parentGraceful failure of teleport to unavailable regions might actually work now. (diff)
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* Added hooks for logout to all IUserService and all that implement it.
* Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
Diffstat (limited to 'OpenSim/Grid/UserServer/Main.cs')
-rw-r--r--OpenSim/Grid/UserServer/Main.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Grid/UserServer/Main.cs b/OpenSim/Grid/UserServer/Main.cs
index 00a1641..a2881e6 100644
--- a/OpenSim/Grid/UserServer/Main.cs
+++ b/OpenSim/Grid/UserServer/Main.cs
@@ -115,6 +115,7 @@ namespace OpenSim.Grid.UserServer
115 httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend); 115 httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
116 httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms); 116 httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
117 httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList); 117 httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
118 httpServer.AddXmlRPCHandler("logout_of_simulator", m_userManager.XmlRPCLogOffUserMethodUUID);
118 119
119 // Message Server ---> User Server 120 // Message Server ---> User Server
120 httpServer.AddXmlRPCHandler("register_messageserver", m_messagesService.XmlRPCRegisterMessageServer); 121 httpServer.AddXmlRPCHandler("register_messageserver", m_messagesService.XmlRPCRegisterMessageServer);