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author | Teravus Ovares (Dan Olivares) | 2009-08-26 11:48:05 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-26 11:48:05 -0400 |
commit | 54e05a083d2aeb7a892647f64edfd52db80ce5ed (patch) | |
tree | 1fca51f8dd19c0f4871d8e1b875511c6087b3675 /OpenSim/Grid/UserServer.Modules | |
parent | * It turns out that Physics heightmap values were being stored in managed mem... (diff) | |
parent | Add reference to OpenMetaverse.dll to UserServer.Modules to make MSVS happy (diff) | |
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Merge branch 'master' of ssh://MyConnection/var/git/opensim
Diffstat (limited to 'OpenSim/Grid/UserServer.Modules')
-rw-r--r-- | OpenSim/Grid/UserServer.Modules/UserServerAvatarAppearanceModule.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Grid/UserServer.Modules/UserServerAvatarAppearanceModule.cs b/OpenSim/Grid/UserServer.Modules/UserServerAvatarAppearanceModule.cs index 7941679..88918d1 100644 --- a/OpenSim/Grid/UserServer.Modules/UserServerAvatarAppearanceModule.cs +++ b/OpenSim/Grid/UserServer.Modules/UserServerAvatarAppearanceModule.cs | |||
@@ -110,7 +110,12 @@ namespace OpenSim.Grid.UserServer.Modules | |||
110 | if (requestData.Contains("owner")) | 110 | if (requestData.Contains("owner")) |
111 | { | 111 | { |
112 | AvatarAppearance appearance = new AvatarAppearance(requestData); | 112 | AvatarAppearance appearance = new AvatarAppearance(requestData); |
113 | m_userDataBaseService.UpdateUserAppearance(new UUID((string)requestData["owner"]), appearance); | 113 | |
114 | // TODO: Sometime in the future we may have a database layer that is capable of updating appearance when | ||
115 | // the TextureEntry is null. When that happens, this check can be removed | ||
116 | if (appearance.Texture != null) | ||
117 | m_userDataBaseService.UpdateUserAppearance(new UUID((string)requestData["owner"]), appearance); | ||
118 | |||
114 | responseData = new Hashtable(); | 119 | responseData = new Hashtable(); |
115 | responseData["returnString"] = "TRUE"; | 120 | responseData["returnString"] = "TRUE"; |
116 | } | 121 | } |