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authorJeff Ames2009-06-04 01:37:31 +0000
committerJeff Ames2009-06-04 01:37:31 +0000
commit2a855a6457307bd5a017272c745137c4a339e25a (patch)
tree26b53ff2b01be301c614168fa36ad60c1fbd9c5c /OpenSim/Grid/UserServer.Modules
parentFix comparison of UUID with null. (diff)
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Comment out unused private functions to avoid compiler warnings.
Diffstat (limited to 'OpenSim/Grid/UserServer.Modules')
-rw-r--r--OpenSim/Grid/UserServer.Modules/AvatarCreationModule.cs106
1 files changed, 53 insertions, 53 deletions
diff --git a/OpenSim/Grid/UserServer.Modules/AvatarCreationModule.cs b/OpenSim/Grid/UserServer.Modules/AvatarCreationModule.cs
index 213df5e..6077298 100644
--- a/OpenSim/Grid/UserServer.Modules/AvatarCreationModule.cs
+++ b/OpenSim/Grid/UserServer.Modules/AvatarCreationModule.cs
@@ -314,25 +314,22 @@ namespace OpenSim.Grid.UserServer.Modules
314 return UUID.Zero; 314 return UUID.Zero;
315 } 315 }
316 316
317 private void UpdateAvatarAppearance(UUID avatarID, int wearableType, UUID itemID, UUID assetID) 317 // TODO: unused
318 { 318 // private void UpdateAvatarAppearance(UUID avatarID, int wearableType, UUID itemID, UUID assetID)
319 AvatarAppearance appearance = GetAppearance(avatarID); 319 // {
320 320 // AvatarAppearance appearance = GetAppearance(avatarID);
321 appearance.Wearables[wearableType].AssetID = assetID; 321 // appearance.Wearables[wearableType].AssetID = assetID;
322 appearance.Wearables[wearableType].ItemID = itemID; 322 // appearance.Wearables[wearableType].ItemID = itemID;
323 323 // m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
324 m_userDataBaseService.UpdateUserAppearance(avatarID, appearance); 324 // }
325 } 325
326 326 // TODO: unused
327 327 // private void UpdateAvatarAttachment(UUID avatarID, int attachmentPoint, UUID itemID, UUID assetID)
328 private void UpdateAvatarAttachment(UUID avatarID, int attachmentPoint, UUID itemID, UUID assetID) 328 // {
329 { 329 // AvatarAppearance appearance = GetAppearance(avatarID);
330 AvatarAppearance appearance = GetAppearance(avatarID); 330 // appearance.SetAttachment(attachmentPoint, itemID, assetID);
331 331 // m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
332 appearance.SetAttachment(attachmentPoint, itemID, assetID); 332 // }
333
334 m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
335 }
336 333
337 private void RemoveClothesAndAttachments(UUID avatarID) 334 private void RemoveClothesAndAttachments(UUID avatarID)
338 { 335 {
@@ -354,29 +351,31 @@ namespace OpenSim.Grid.UserServer.Modules
354 return appearance; 351 return appearance;
355 } 352 }
356 353
357 private UUID FindFolderID(string name, List<InventoryFolderBase> folders) 354 // TODO: unused
358 { 355 // private UUID FindFolderID(string name, List<InventoryFolderBase> folders)
359 foreach (InventoryFolderBase folder in folders) 356 // {
360 { 357 // foreach (InventoryFolderBase folder in folders)
361 if (folder.Name == name) 358 // {
362 { 359 // if (folder.Name == name)
363 return folder.ID; 360 // {
364 } 361 // return folder.ID;
365 } 362 // }
366 return UUID.Zero; 363 // }
367 } 364 // return UUID.Zero;
368 365 // }
369 private InventoryFolderBase FindFolder(string name, List<InventoryFolderBase> folders) 366
370 { 367 // TODO: unused
371 foreach (InventoryFolderBase folder in folders) 368 // private InventoryFolderBase FindFolder(string name, List<InventoryFolderBase> folders)
372 { 369 // {
373 if (folder.Name == name) 370 // foreach (InventoryFolderBase folder in folders)
374 { 371 // {
375 return folder; 372 // if (folder.Name == name)
376 } 373 // {
377 } 374 // return folder;
378 return null; 375 // }
379 } 376 // }
377 // return null;
378 // }
380 379
381 private InventoryFolderBase FindFolder(string name, Guid parentFolderID, List<InventoryFolderBase> folders) 380 private InventoryFolderBase FindFolder(string name, Guid parentFolderID, List<InventoryFolderBase> folders)
382 { 381 {
@@ -390,17 +389,18 @@ namespace OpenSim.Grid.UserServer.Modules
390 return null; 389 return null;
391 } 390 }
392 391
393 private InventoryItemBase GetItem(string itemName, List<InventoryItemBase> items) 392 // TODO: unused
394 { 393 // private InventoryItemBase GetItem(string itemName, List<InventoryItemBase> items)
395 foreach (InventoryItemBase item in items) 394 // {
396 { 395 // foreach (InventoryItemBase item in items)
397 if (item.Name.ToLower() == itemName.ToLower()) 396 // {
398 { 397 // if (item.Name.ToLower() == itemName.ToLower())
399 return item; 398 // {
400 } 399 // return item;
401 } 400 // }
402 return null; 401 // }
403 } 402 // return null;
403 // }
404 404
405 private List<InventoryFolderBase> FindSubFolders(Guid parentFolderID, List<InventoryFolderBase> folders) 405 private List<InventoryFolderBase> FindSubFolders(Guid parentFolderID, List<InventoryFolderBase> folders)
406 { 406 {