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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Grid/ScriptServer | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Grid/ScriptServer')
-rw-r--r-- | OpenSim/Grid/ScriptServer/ScriptServerMain.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs index 63bdea8..4b226ae 100644 --- a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs +++ b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using log4net; | 31 | using log4net; |
32 | using OpenSim.Framework.Console; | 32 | using OpenSim.Framework.Console; |
33 | using OpenSim.Framework.Servers; | 33 | using OpenSim.Framework.Servers; |
@@ -92,7 +92,7 @@ namespace OpenSim.Grid.ScriptServer | |||
92 | 92 | ||
93 | if (Command == "OnRezScript") | 93 | if (Command == "OnRezScript") |
94 | { | 94 | { |
95 | Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2], 0, false); | 95 | Engine.EventManager().OnRezScript((uint)p[0], new UUID((string)p[1]), (string)p[2], 0, false); |
96 | } | 96 | } |
97 | } | 97 | } |
98 | 98 | ||