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authorJeff Ames2008-08-18 00:39:10 +0000
committerJeff Ames2008-08-18 00:39:10 +0000
commit6ef9d4da901a346c232458317cca6268da888e2e (patch)
treedd1d935b10f34f261839da9f9879c02322e8ede7 /OpenSim/Grid/ScriptServer
parentUpdate svn properties, minor formatting cleanup. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Grid/ScriptServer')
-rw-r--r--OpenSim/Grid/ScriptServer/FakeScene.cs1
-rw-r--r--OpenSim/Grid/ScriptServer/ScriptServerMain.cs3
2 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Grid/ScriptServer/FakeScene.cs b/OpenSim/Grid/ScriptServer/FakeScene.cs
index 89e7efb..ef88a9d 100644
--- a/OpenSim/Grid/ScriptServer/FakeScene.cs
+++ b/OpenSim/Grid/ScriptServer/FakeScene.cs
@@ -45,7 +45,6 @@ namespace OpenSim.Grid.ScriptServer
45 regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer, 45 regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer,
46 moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild, config, "") 46 moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild, config, "")
47 { 47 {
48
49 } 48 }
50 49
51 // What does a scene have to do? :P 50 // What does a scene have to do? :P
diff --git a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs
index 844f27d..63bdea8 100644
--- a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs
+++ b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Grid.ScriptServer
57 internal TCPServer m_TCPServer; 57 internal TCPServer m_TCPServer;
58 internal TRPC_Remote RPC; 58 internal TRPC_Remote RPC;
59 59
60 public ScriptServerMain() 60 public ScriptServerMain()
61 { 61 {
62 m_console = CreateConsole(); 62 m_console = CreateConsole();
63 63
@@ -68,7 +68,6 @@ namespace OpenSim.Grid.ScriptServer
68 Engine = ScriptEngines.LoadEngine("DotNetEngine"); 68 Engine = ScriptEngines.LoadEngine("DotNetEngine");
69 69
70 Engine.InitializeEngine(null, null, false, Engine.GetScriptManager()); 70 Engine.InitializeEngine(null, null, false, Engine.GetScriptManager());
71
72 71
73 // Set up server 72 // Set up server
74 //m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine"); 73 //m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");