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author | Tedd Hansen | 2007-12-30 22:57:27 +0000 |
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committer | Tedd Hansen | 2007-12-30 22:57:27 +0000 |
commit | 5b8620d82fa1fa17bcd8b2ff6050c58d34509c77 (patch) | |
tree | 97ef10a05a0625bb384a09b7ce3d0a1ce5069c50 /OpenSim/Grid/ScriptServer | |
parent | server->script event path almost ready for remote scriptengine (translation t... (diff) | |
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Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
Diffstat (limited to 'OpenSim/Grid/ScriptServer')
-rw-r--r-- | OpenSim/Grid/ScriptServer/RemotingObject.cs | 3 | ||||
-rw-r--r-- | OpenSim/Grid/ScriptServer/ScriptServerMain.cs | 15 |
2 files changed, 14 insertions, 4 deletions
diff --git a/OpenSim/Grid/ScriptServer/RemotingObject.cs b/OpenSim/Grid/ScriptServer/RemotingObject.cs index f095ca4..4c5a176 100644 --- a/OpenSim/Grid/ScriptServer/RemotingObject.cs +++ b/OpenSim/Grid/ScriptServer/RemotingObject.cs | |||
@@ -9,7 +9,8 @@ namespace OpenSim.Grid.ScriptServer | |||
9 | { | 9 | { |
10 | // This object will be exposed over remoting. It is a singleton, so it exists only in as one instance. | 10 | // This object will be exposed over remoting. It is a singleton, so it exists only in as one instance. |
11 | 11 | ||
12 | // Expose ScriptEngine | 12 | // Expose ScriptEngine directly for now ... this is not very secure :) |
13 | // NOTE! CURRENTLY JUST HARDWIRED DOTNETENGINE! | ||
13 | public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine ScriptEngine = new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine(); | 14 | public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine ScriptEngine = new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine(); |
14 | 15 | ||
15 | /// <summary> | 16 | /// <summary> |
diff --git a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs index 1749376..8bba38a 100644 --- a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs +++ b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs | |||
@@ -34,17 +34,26 @@ namespace OpenSim.Grid.ScriptServer | |||
34 | { | 34 | { |
35 | public class ScriptServerMain : conscmd_callback | 35 | public class ScriptServerMain : conscmd_callback |
36 | { | 36 | { |
37 | // | ||
38 | // Root object. Creates objects used. | ||
39 | // | ||
40 | private int listenPort = 1234; | ||
37 | private readonly string m_logFilename = ("region-console.log"); | 41 | private readonly string m_logFilename = ("region-console.log"); |
38 | internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region | ||
39 | internal ScriptEngineManager ScriptEngines; // Loads scriptengines | ||
40 | private LogBase m_log; | 42 | private LogBase m_log; |
41 | 43 | ||
44 | // Objects we use | ||
45 | internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region | ||
46 | //internal ScriptEngineManager ScriptEngines; // Loads scriptengines | ||
47 | internal RemotingServer m_RemotingServer; | ||
48 | |||
42 | public ScriptServerMain() | 49 | public ScriptServerMain() |
43 | { | 50 | { |
44 | m_log = CreateLog(); | 51 | m_log = CreateLog(); |
45 | 52 | ||
46 | RegionScriptDaemon = new RegionCommManager(this, m_log); | 53 | RegionScriptDaemon = new RegionCommManager(this, m_log); |
47 | ScriptEngines = new ScriptEngineManager(this, m_log); | 54 | //ScriptEngines = new ScriptEngineManager(this, m_log); |
55 | m_RemotingServer = new RemotingServer(); | ||
56 | m_RemotingServer.CreateServer(listenPort, "DotNetEngine"); | ||
48 | } | 57 | } |
49 | 58 | ||
50 | ~ScriptServerMain() | 59 | ~ScriptServerMain() |