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authorTedd Hansen2008-01-12 11:07:49 +0000
committerTedd Hansen2008-01-12 11:07:49 +0000
commit39880f2b45651b3ecd1b82e0f9b045fa042e3843 (patch)
tree218dbbf0602b056260c5d6bbfb1678337d5c12b8 /OpenSim/Grid/ScriptServer
parentScriptServer communication is ok. Script is creatd on onrez. But since it can... (diff)
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-rw-r--r--OpenSim/Grid/ScriptServer/FakeScene.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/OpenSim/Grid/ScriptServer/FakeScene.cs b/OpenSim/Grid/ScriptServer/FakeScene.cs
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+++ b/OpenSim/Grid/ScriptServer/FakeScene.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework;
5using OpenSim.Framework.Communications;
6using OpenSim.Framework.Communications.Cache;
7using OpenSim.Framework.Servers;
8using OpenSim.Region.Environment;
9using OpenSim.Region.Environment.Scenes;
10
11namespace OpenSim.Grid.ScriptServer
12{
13 public class FakeScene: Scene
14 {
15 public FakeScene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager,
16 CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
17 AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
18 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild)
19 : base(
20 regInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeManager, httpServer,
21 moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild)
22 {
23 }
24
25 // What does a scene have to do? :P
26 }
27}