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author | Tedd Hansen | 2007-10-05 19:56:44 +0000 |
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committer | Tedd Hansen | 2007-10-05 19:56:44 +0000 |
commit | 6dd923b01d6864ffcb17030c9de17224f45b4c2a (patch) | |
tree | 83d00d90a13f6803b38988049096296caf9f4c17 /OpenSim/Grid/ScriptEngine/DotNetEngine/AppDomainManager.cs | |
parent | Code from Illumious Beltran (IBM) implementing more LSL (diff) | |
download | opensim-SC-6dd923b01d6864ffcb17030c9de17224f45b4c2a.zip opensim-SC-6dd923b01d6864ffcb17030c9de17224f45b4c2a.tar.gz opensim-SC-6dd923b01d6864ffcb17030c9de17224f45b4c2a.tar.bz2 opensim-SC-6dd923b01d6864ffcb17030c9de17224f45b4c2a.tar.xz |
Some more work on new ScriptEngine.
Diffstat (limited to 'OpenSim/Grid/ScriptEngine/DotNetEngine/AppDomainManager.cs')
-rw-r--r-- | OpenSim/Grid/ScriptEngine/DotNetEngine/AppDomainManager.cs | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/AppDomainManager.cs new file mode 100644 index 0000000..9829c1d --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/AppDomainManager.cs | |||
@@ -0,0 +1,200 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Reflection; | ||
5 | using System.Threading; | ||
6 | using System.Runtime.Remoting; | ||
7 | using System.IO; | ||
8 | using OpenSim.Region.Environment.Scenes; | ||
9 | using OpenSim.Region.Environment.Scenes.Scripting; | ||
10 | using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL; | ||
11 | using OpenSim.Region.ScriptEngine.Common; | ||
12 | using libsecondlife; | ||
13 | |||
14 | namespace OpenSim.Grid.ScriptEngine.DotNetEngine | ||
15 | { | ||
16 | public class AppDomainManager | ||
17 | { | ||
18 | private int maxScriptsPerAppDomain = 1; | ||
19 | /// <summary> | ||
20 | /// Internal list of all AppDomains | ||
21 | /// </summary> | ||
22 | private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); | ||
23 | /// <summary> | ||
24 | /// Structure to keep track of data around AppDomain | ||
25 | /// </summary> | ||
26 | private class AppDomainStructure | ||
27 | { | ||
28 | /// <summary> | ||
29 | /// The AppDomain itself | ||
30 | /// </summary> | ||
31 | public AppDomain CurrentAppDomain; | ||
32 | /// <summary> | ||
33 | /// Number of scripts loaded into AppDomain | ||
34 | /// </summary> | ||
35 | public int ScriptsLoaded; | ||
36 | /// <summary> | ||
37 | /// Number of dead scripts | ||
38 | /// </summary> | ||
39 | public int ScriptsWaitingUnload; | ||
40 | } | ||
41 | /// <summary> | ||
42 | /// Current AppDomain | ||
43 | /// </summary> | ||
44 | private AppDomainStructure currentAD; | ||
45 | private object getLock = new object(); // Mutex | ||
46 | private object freeLock = new object(); // Mutex | ||
47 | |||
48 | //private ScriptEngine m_scriptEngine; | ||
49 | //public AppDomainManager(ScriptEngine scriptEngine) | ||
50 | public AppDomainManager() | ||
51 | { | ||
52 | //m_scriptEngine = scriptEngine; | ||
53 | } | ||
54 | |||
55 | /// <summary> | ||
56 | /// Find a free AppDomain, creating one if necessary | ||
57 | /// </summary> | ||
58 | /// <returns>Free AppDomain</returns> | ||
59 | private AppDomainStructure GetFreeAppDomain() | ||
60 | { | ||
61 | Console.WriteLine("Finding free AppDomain"); | ||
62 | lock (getLock) | ||
63 | { | ||
64 | // Current full? | ||
65 | if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) | ||
66 | { | ||
67 | // Add it to AppDomains list and empty current | ||
68 | appDomains.Add(currentAD); | ||
69 | currentAD = null; | ||
70 | } | ||
71 | // No current | ||
72 | if (currentAD == null) | ||
73 | { | ||
74 | // Create a new current AppDomain | ||
75 | currentAD = new AppDomainStructure(); | ||
76 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); | ||
77 | } | ||
78 | |||
79 | Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); | ||
80 | return currentAD; | ||
81 | } // lock | ||
82 | } | ||
83 | |||
84 | private int AppDomainNameCount; | ||
85 | /// <summary> | ||
86 | /// Create and prepare a new AppDomain for scripts | ||
87 | /// </summary> | ||
88 | /// <returns>The new AppDomain</returns> | ||
89 | private AppDomain PrepareNewAppDomain() | ||
90 | { | ||
91 | // Create and prepare a new AppDomain | ||
92 | AppDomainNameCount++; | ||
93 | // TODO: Currently security match current appdomain | ||
94 | |||
95 | // Construct and initialize settings for a second AppDomain. | ||
96 | AppDomainSetup ads = new AppDomainSetup(); | ||
97 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; | ||
98 | ads.DisallowBindingRedirects = false; | ||
99 | ads.DisallowCodeDownload = true; | ||
100 | ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) | ||
101 | ads.ShadowCopyFiles = "true"; // Enabled shadowing | ||
102 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | ||
103 | |||
104 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); | ||
105 | Console.WriteLine("Loading: " + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); | ||
106 | AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); | ||
107 | |||
108 | // Return the new AppDomain | ||
109 | return AD; | ||
110 | |||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Unload appdomains that are full and have only dead scripts | ||
115 | /// </summary> | ||
116 | private void UnloadAppDomains() | ||
117 | { | ||
118 | lock (freeLock) | ||
119 | { | ||
120 | // Go through all | ||
121 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains)) | ||
122 | { | ||
123 | // Don't process current AppDomain | ||
124 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) | ||
125 | { | ||
126 | // Not current AppDomain | ||
127 | // Is number of unloaded bigger or equal to number of loaded? | ||
128 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) | ||
129 | { | ||
130 | Console.WriteLine("Found empty AppDomain, unloading"); | ||
131 | // Remove from internal list | ||
132 | appDomains.Remove(ads); | ||
133 | #if DEBUG | ||
134 | long m = GC.GetTotalMemory(true); | ||
135 | #endif | ||
136 | // Unload | ||
137 | AppDomain.Unload(ads.CurrentAppDomain); | ||
138 | #if DEBUG | ||
139 | Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory"); | ||
140 | #endif | ||
141 | } | ||
142 | } | ||
143 | } // foreach | ||
144 | } // lock | ||
145 | } | ||
146 | |||
147 | |||
148 | |||
149 | public OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadScript(string FileName) | ||
150 | { | ||
151 | // Find next available AppDomain to put it in | ||
152 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); | ||
153 | |||
154 | Console.WriteLine("Loading into AppDomain: " + FileName); | ||
155 | LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); | ||
156 | //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); | ||
157 | FreeAppDomain.ScriptsLoaded++; | ||
158 | |||
159 | return mbrt; | ||
160 | } | ||
161 | |||
162 | |||
163 | /// <summary> | ||
164 | /// Increase "dead script" counter for an AppDomain | ||
165 | /// </summary> | ||
166 | /// <param name="ad"></param> | ||
167 | //[Obsolete("Needs fixing, needs a real purpose in life!!!")] | ||
168 | public void StopScript(AppDomain ad) | ||
169 | { | ||
170 | lock (freeLock) | ||
171 | { | ||
172 | Console.WriteLine("Stopping script in AppDomain"); | ||
173 | // Check if it is current AppDomain | ||
174 | if (currentAD.CurrentAppDomain == ad) | ||
175 | { | ||
176 | // Yes - increase | ||
177 | currentAD.ScriptsWaitingUnload++; | ||
178 | return; | ||
179 | } | ||
180 | |||
181 | // Lopp through all AppDomains | ||
182 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains)) | ||
183 | { | ||
184 | if (ads.CurrentAppDomain == ad) | ||
185 | { | ||
186 | // Found it | ||
187 | ads.ScriptsWaitingUnload++; | ||
188 | break; | ||
189 | } | ||
190 | } // foreach | ||
191 | } // lock | ||
192 | |||
193 | UnloadAppDomains(); // Outsite lock, has its own GetLock | ||
194 | |||
195 | |||
196 | } | ||
197 | |||
198 | |||
199 | } | ||
200 | } | ||