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authorHomer Horwitz2008-11-01 22:09:48 +0000
committerHomer Horwitz2008-11-01 22:09:48 +0000
commit38e8853e5761d09a7e8f580dd277d9b99b834696 (patch)
tree653fe4c9075a03c05a4b5782f7309afa83062e5c /OpenSim/Grid/MessagingServer/UserPresenceData.cs
parent* minor: Remove mono compiler warning (diff)
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Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,
on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
Diffstat (limited to '')
-rw-r--r--OpenSim/Grid/MessagingServer/UserPresenceData.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Grid/MessagingServer/UserPresenceData.cs b/OpenSim/Grid/MessagingServer/UserPresenceData.cs
index 2119c13..d548fc6 100644
--- a/OpenSim/Grid/MessagingServer/UserPresenceData.cs
+++ b/OpenSim/Grid/MessagingServer/UserPresenceData.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Grid.MessagingServer
38 public AgentCircuitData agentData = new AgentCircuitData(); 38 public AgentCircuitData agentData = new AgentCircuitData();
39 public RegionProfileData regionData = new RegionProfileData(); 39 public RegionProfileData regionData = new RegionProfileData();
40 public string httpURI = String.Empty; 40 public string httpURI = String.Empty;
41 public List<FriendListItem> friendData = new List<FriendListItem> (); 41 public Dictionary<UUID, FriendListItem> friendData = new Dictionary<UUID,FriendListItem>();
42 public List<UUID> subscriptionData = new List<UUID>(); 42 public List<UUID> subscriptionData = new List<UUID>();
43 public bool OnlineYN = true; 43 public bool OnlineYN = true;
44 public bool lookupUserRegionYN = true; 44 public bool lookupUserRegionYN = true;