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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs')
-rw-r--r--OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs b/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs
index 281beb9..4d6f3de 100644
--- a/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs
+++ b/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs
@@ -28,21 +28,21 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using OpenMetaverse;
32 32
33namespace OpenSim.Grid.MessagingServer 33namespace OpenSim.Grid.MessagingServer
34{ 34{
35 // This is a wrapper for a List<LLUUID> so it can be happily stored in a hashtable. 35 // This is a wrapper for a List<UUID> so it can be happily stored in a hashtable.
36 public class PresenceBackreferenceEntry 36 public class PresenceBackreferenceEntry
37 { 37 {
38 List<LLUUID> AgentList = new List<LLUUID>(); 38 List<UUID> AgentList = new List<UUID>();
39 39
40 public PresenceBackreferenceEntry() 40 public PresenceBackreferenceEntry()
41 { 41 {
42 42
43 } 43 }
44 44
45 public void Add(LLUUID item) 45 public void Add(UUID item)
46 { 46 {
47 lock (AgentList) 47 lock (AgentList)
48 { 48 {
@@ -50,9 +50,9 @@ namespace OpenSim.Grid.MessagingServer
50 } 50 }
51 } 51 }
52 52
53 public LLUUID getitem(int index) 53 public UUID getitem(int index)
54 { 54 {
55 LLUUID result = null; 55 UUID result = null;
56 lock (AgentList) 56 lock (AgentList)
57 { 57 {
58 if (index > 0 && index < AgentList.Count) 58 if (index > 0 && index < AgentList.Count)
@@ -76,7 +76,7 @@ namespace OpenSim.Grid.MessagingServer
76 } 76 }
77 } 77 }
78 78
79 public void Remove(LLUUID item) 79 public void Remove(UUID item)
80 { 80 {
81 lock (AgentList) 81 lock (AgentList)
82 { 82 {
@@ -85,7 +85,7 @@ namespace OpenSim.Grid.MessagingServer
85 } 85 }
86 } 86 }
87 87
88 public bool contains(LLUUID item) 88 public bool contains(UUID item)
89 { 89 {
90 bool result = false; 90 bool result = false;
91 lock (AgentList) 91 lock (AgentList)