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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs')
-rw-r--r-- | OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs b/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs index 281beb9..4d6f3de 100644 --- a/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs +++ b/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs | |||
@@ -28,21 +28,21 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | 32 | ||
33 | namespace OpenSim.Grid.MessagingServer | 33 | namespace OpenSim.Grid.MessagingServer |
34 | { | 34 | { |
35 | // This is a wrapper for a List<LLUUID> so it can be happily stored in a hashtable. | 35 | // This is a wrapper for a List<UUID> so it can be happily stored in a hashtable. |
36 | public class PresenceBackreferenceEntry | 36 | public class PresenceBackreferenceEntry |
37 | { | 37 | { |
38 | List<LLUUID> AgentList = new List<LLUUID>(); | 38 | List<UUID> AgentList = new List<UUID>(); |
39 | 39 | ||
40 | public PresenceBackreferenceEntry() | 40 | public PresenceBackreferenceEntry() |
41 | { | 41 | { |
42 | 42 | ||
43 | } | 43 | } |
44 | 44 | ||
45 | public void Add(LLUUID item) | 45 | public void Add(UUID item) |
46 | { | 46 | { |
47 | lock (AgentList) | 47 | lock (AgentList) |
48 | { | 48 | { |
@@ -50,9 +50,9 @@ namespace OpenSim.Grid.MessagingServer | |||
50 | } | 50 | } |
51 | } | 51 | } |
52 | 52 | ||
53 | public LLUUID getitem(int index) | 53 | public UUID getitem(int index) |
54 | { | 54 | { |
55 | LLUUID result = null; | 55 | UUID result = null; |
56 | lock (AgentList) | 56 | lock (AgentList) |
57 | { | 57 | { |
58 | if (index > 0 && index < AgentList.Count) | 58 | if (index > 0 && index < AgentList.Count) |
@@ -76,7 +76,7 @@ namespace OpenSim.Grid.MessagingServer | |||
76 | } | 76 | } |
77 | } | 77 | } |
78 | 78 | ||
79 | public void Remove(LLUUID item) | 79 | public void Remove(UUID item) |
80 | { | 80 | { |
81 | lock (AgentList) | 81 | lock (AgentList) |
82 | { | 82 | { |
@@ -85,7 +85,7 @@ namespace OpenSim.Grid.MessagingServer | |||
85 | } | 85 | } |
86 | } | 86 | } |
87 | 87 | ||
88 | public bool contains(LLUUID item) | 88 | public bool contains(UUID item) |
89 | { | 89 | { |
90 | bool result = false; | 90 | bool result = false; |
91 | lock (AgentList) | 91 | lock (AgentList) |