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author | Mike Mazur | 2009-02-24 23:40:08 +0000 |
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committer | Mike Mazur | 2009-02-24 23:40:08 +0000 |
commit | d81fb565c1f48b013d107651c3bf383bd59e4daa (patch) | |
tree | 78b90903c6ee6dbce33f28b352d64e3b82fe3768 /OpenSim/Grid/MessagingServer.Modules/PresenceBackreferenceEntry.cs | |
parent | Close-to-final tweaking with appearance. This time sending *everything*. Addr... (diff) | |
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Setting svn:eol-style=native on new files.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Grid/MessagingServer.Modules/PresenceBackreferenceEntry.cs | 192 |
1 files changed, 96 insertions, 96 deletions
diff --git a/OpenSim/Grid/MessagingServer.Modules/PresenceBackreferenceEntry.cs b/OpenSim/Grid/MessagingServer.Modules/PresenceBackreferenceEntry.cs index b6023e3..ddb143f 100644 --- a/OpenSim/Grid/MessagingServer.Modules/PresenceBackreferenceEntry.cs +++ b/OpenSim/Grid/MessagingServer.Modules/PresenceBackreferenceEntry.cs | |||
@@ -1,96 +1,96 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | 30 | ||
31 | namespace OpenSim.Grid.MessagingServer.Modules | 31 | namespace OpenSim.Grid.MessagingServer.Modules |
32 | { | 32 | { |
33 | // This is a wrapper for a List<UUID> so it can be happily stored in a hashtable. | 33 | // This is a wrapper for a List<UUID> so it can be happily stored in a hashtable. |
34 | public class PresenceBackreferenceEntry | 34 | public class PresenceBackreferenceEntry |
35 | { | 35 | { |
36 | List<UUID> AgentList = new List<UUID>(); | 36 | List<UUID> AgentList = new List<UUID>(); |
37 | 37 | ||
38 | public PresenceBackreferenceEntry() | 38 | public PresenceBackreferenceEntry() |
39 | { | 39 | { |
40 | 40 | ||
41 | } | 41 | } |
42 | 42 | ||
43 | public void Add(UUID item) | 43 | public void Add(UUID item) |
44 | { | 44 | { |
45 | lock (AgentList) | 45 | lock (AgentList) |
46 | { | 46 | { |
47 | AgentList.Add(item); | 47 | AgentList.Add(item); |
48 | } | 48 | } |
49 | } | 49 | } |
50 | 50 | ||
51 | public UUID getitem(int index) | 51 | public UUID getitem(int index) |
52 | { | 52 | { |
53 | UUID result = UUID.Zero; | 53 | UUID result = UUID.Zero; |
54 | lock (AgentList) | 54 | lock (AgentList) |
55 | { | 55 | { |
56 | if (index > 0 && index < AgentList.Count) | 56 | if (index > 0 && index < AgentList.Count) |
57 | { | 57 | { |
58 | result = AgentList[index]; | 58 | result = AgentList[index]; |
59 | } | 59 | } |
60 | } | 60 | } |
61 | return result; | 61 | return result; |
62 | } | 62 | } |
63 | 63 | ||
64 | public int Count | 64 | public int Count |
65 | { | 65 | { |
66 | get | 66 | get |
67 | { | 67 | { |
68 | int count = 0; | 68 | int count = 0; |
69 | lock (AgentList) | 69 | lock (AgentList) |
70 | { | 70 | { |
71 | count = AgentList.Count; | 71 | count = AgentList.Count; |
72 | } | 72 | } |
73 | return count; | 73 | return count; |
74 | } | 74 | } |
75 | } | 75 | } |
76 | 76 | ||
77 | public void Remove(UUID item) | 77 | public void Remove(UUID item) |
78 | { | 78 | { |
79 | lock (AgentList) | 79 | lock (AgentList) |
80 | { | 80 | { |
81 | if (AgentList.Contains(item)) | 81 | if (AgentList.Contains(item)) |
82 | AgentList.Remove(item); | 82 | AgentList.Remove(item); |
83 | } | 83 | } |
84 | } | 84 | } |
85 | 85 | ||
86 | public bool contains(UUID item) | 86 | public bool contains(UUID item) |
87 | { | 87 | { |
88 | bool result = false; | 88 | bool result = false; |
89 | lock (AgentList) | 89 | lock (AgentList) |
90 | { | 90 | { |
91 | result = AgentList.Contains(item); | 91 | result = AgentList.Contains(item); |
92 | } | 92 | } |
93 | return result; | 93 | return result; |
94 | } | 94 | } |
95 | } | 95 | } |
96 | } | 96 | } |