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authorMW2009-02-24 16:13:16 +0000
committerMW2009-02-24 16:13:16 +0000
commit98178b4e9f5637eed9ab5ebb7c44f2eb71c30093 (patch)
tree7602f67161fcf14990a840b57c672e2f24d9d0ae /OpenSim/Grid/MessagingServer.Modules/PresenceBackreferenceEntry.cs
parentAdded OpenSim.Grid.GridServer.Modules, for the GridServer modules/components. (diff)
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Same treatment for the MessagingServer... added OpenSim.Grid.MessagingServer.Modules for the modules/components of it.
Diffstat (limited to '')
-rw-r--r--OpenSim/Grid/MessagingServer.Modules/PresenceBackreferenceEntry.cs (renamed from OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs)192
1 files changed, 96 insertions, 96 deletions
diff --git a/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs b/OpenSim/Grid/MessagingServer.Modules/PresenceBackreferenceEntry.cs
index 08566bb..b6023e3 100644
--- a/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs
+++ b/OpenSim/Grid/MessagingServer.Modules/PresenceBackreferenceEntry.cs
@@ -1,96 +1,96 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using OpenMetaverse; 29using OpenMetaverse;
30 30
31namespace OpenSim.Grid.MessagingServer 31namespace OpenSim.Grid.MessagingServer.Modules
32{ 32{
33 // This is a wrapper for a List<UUID> so it can be happily stored in a hashtable. 33 // This is a wrapper for a List<UUID> so it can be happily stored in a hashtable.
34 public class PresenceBackreferenceEntry 34 public class PresenceBackreferenceEntry
35 { 35 {
36 List<UUID> AgentList = new List<UUID>(); 36 List<UUID> AgentList = new List<UUID>();
37 37
38 public PresenceBackreferenceEntry() 38 public PresenceBackreferenceEntry()
39 { 39 {
40 40
41 } 41 }
42 42
43 public void Add(UUID item) 43 public void Add(UUID item)
44 { 44 {
45 lock (AgentList) 45 lock (AgentList)
46 { 46 {
47 AgentList.Add(item); 47 AgentList.Add(item);
48 } 48 }
49 } 49 }
50 50
51 public UUID getitem(int index) 51 public UUID getitem(int index)
52 { 52 {
53 UUID result = UUID.Zero; 53 UUID result = UUID.Zero;
54 lock (AgentList) 54 lock (AgentList)
55 { 55 {
56 if (index > 0 && index < AgentList.Count) 56 if (index > 0 && index < AgentList.Count)
57 { 57 {
58 result = AgentList[index]; 58 result = AgentList[index];
59 } 59 }
60 } 60 }
61 return result; 61 return result;
62 } 62 }
63 63
64 public int Count 64 public int Count
65 { 65 {
66 get 66 get
67 { 67 {
68 int count = 0; 68 int count = 0;
69 lock (AgentList) 69 lock (AgentList)
70 { 70 {
71 count = AgentList.Count; 71 count = AgentList.Count;
72 } 72 }
73 return count; 73 return count;
74 } 74 }
75 } 75 }
76 76
77 public void Remove(UUID item) 77 public void Remove(UUID item)
78 { 78 {
79 lock (AgentList) 79 lock (AgentList)
80 { 80 {
81 if (AgentList.Contains(item)) 81 if (AgentList.Contains(item))
82 AgentList.Remove(item); 82 AgentList.Remove(item);
83 } 83 }
84 } 84 }
85 85
86 public bool contains(UUID item) 86 public bool contains(UUID item)
87 { 87 {
88 bool result = false; 88 bool result = false;
89 lock (AgentList) 89 lock (AgentList)
90 { 90 {
91 result = AgentList.Contains(item); 91 result = AgentList.Contains(item);
92 } 92 }
93 return result; 93 return result;
94 } 94 }
95 } 95 }
96} 96}