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authorJustin Clarke Casey2008-04-10 16:04:19 +0000
committerJustin Clarke Casey2008-04-10 16:04:19 +0000
commit5ad4c79a4e5e2d6c9ba26034e5b325007f0b6f7a (patch)
tree157a5fcd7ca475b0d5c443f84cecef8a9e94a52e /OpenSim/Grid/InventoryServer/GridInventoryService.cs
parentThank you Justin for a patch that solves the issue of: When a sensor detects ... (diff)
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* Refactor GetUsersInventory()
Diffstat (limited to 'OpenSim/Grid/InventoryServer/GridInventoryService.cs')
-rw-r--r--OpenSim/Grid/InventoryServer/GridInventoryService.cs42
1 files changed, 33 insertions, 9 deletions
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
index ffff89f..e30c31e 100644
--- a/OpenSim/Grid/InventoryServer/GridInventoryService.cs
+++ b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
@@ -43,7 +43,14 @@ namespace OpenSim.Grid.InventoryServer
43 { 43 {
44 } 44 }
45 45
46 private bool TryGetUsersInventory(LLUUID userID, out List<InventoryFolderBase> folderList, 46 /// <summary>
47 /// Get a user's inventory.
48 /// </summary>
49 /// <param name="userID"></param>
50 /// <param name="folderList"></param>
51 /// <param name="itemsList"></param>
52 /// <returns>true if the inventory was retrieved, false otherwise</returns>
53 private bool GetUsersInventory(LLUUID userID, out List<InventoryFolderBase> folderList,
47 out List<InventoryItemBase> itemsList) 54 out List<InventoryItemBase> itemsList)
48 { 55 {
49 List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID); 56 List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID);
@@ -93,22 +100,39 @@ namespace OpenSim.Grid.InventoryServer
93 /// Return a user's entire inventory 100 /// Return a user's entire inventory
94 /// </summary> 101 /// </summary>
95 /// <param name="rawUserID"></param> 102 /// <param name="rawUserID"></param>
96 /// <returns></returns> 103 /// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
97 public InventoryCollection GetUserInventory(Guid rawUserID) 104 public InventoryCollection GetUserInventory(Guid rawUserID)
98 { 105 {
99 LLUUID userID = new LLUUID(rawUserID); 106 LLUUID userID = new LLUUID(rawUserID);
100 107
101 m_log.Info("[AGENT INVENTORY]: Processing request for inventory of " + userID.ToString()); 108 m_log.InfoFormat("[AGENT INVENTORY]: Processing request for inventory of {0}", userID);
102 109
103 InventoryCollection invCollection = new InventoryCollection(); 110 InventoryCollection invCollection = new InventoryCollection();
104 List<InventoryFolderBase> folders; 111
105 List<InventoryItemBase> allItems; 112 List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID);
106 if (TryGetUsersInventory(userID, out folders, out allItems)) 113
114 if (null == allFolders)
115 {
116 m_log.WarnFormat("[AGENT INVENTORY]: No inventory found for user {0}", rawUserID);
117
118 return invCollection;
119 }
120
121 List<InventoryItemBase> allItems = new List<InventoryItemBase>();
122
123 foreach (InventoryFolderBase folder in allFolders)
107 { 124 {
108 invCollection.AllItems = allItems; 125 List<InventoryItemBase> items = RequestFolderItems(folder.ID);
109 invCollection.Folders = folders; 126
110 invCollection.UserID = userID; 127 if (items != null)
128 {
129 allItems.InsertRange(0, items);
130 }
111 } 131 }
132
133 invCollection.AllItems = allItems;
134 invCollection.Folders = allFolders;
135 invCollection.UserID = userID;
112 136
113// foreach (InventoryFolderBase folder in folders) 137// foreach (InventoryFolderBase folder in folders)
114// { 138// {