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author | Justin Clarke Casey | 2008-04-22 17:24:13 +0000 |
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committer | Justin Clarke Casey | 2008-04-22 17:24:13 +0000 |
commit | 269a2e4b887b9841309d4472508b19324a91d80d (patch) | |
tree | 46b73fce787b9e296c06265a66baba2caa92b8d4 /OpenSim/Grid/InventoryServer/GridInventoryService.cs | |
parent | * ODE Update! If you roll your own, make sure to download the lib source ag... (diff) | |
download | opensim-SC-269a2e4b887b9841309d4472508b19324a91d80d.zip opensim-SC-269a2e4b887b9841309d4472508b19324a91d80d.tar.gz opensim-SC-269a2e4b887b9841309d4472508b19324a91d80d.tar.bz2 opensim-SC-269a2e4b887b9841309d4472508b19324a91d80d.tar.xz |
* Allow folder renaming to complete after an agent inventory has been received by a region from the inventory service
* This replaces the old behaviour of failing straight away, which could cause lost updates if the inventory service was slow in responding
* This is the first baby step to making all inventory requests behave this way, to reduce inventory lossage
Diffstat (limited to 'OpenSim/Grid/InventoryServer/GridInventoryService.cs')
-rw-r--r-- | OpenSim/Grid/InventoryServer/GridInventoryService.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs index 82ba7df..fe892ca 100644 --- a/OpenSim/Grid/InventoryServer/GridInventoryService.cs +++ b/OpenSim/Grid/InventoryServer/GridInventoryService.cs | |||
@@ -28,6 +28,8 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Threading; | ||
32 | |||
31 | using libsecondlife; | 33 | using libsecondlife; |
32 | using log4net; | 34 | using log4net; |
33 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -108,7 +110,7 @@ namespace OpenSim.Grid.InventoryServer | |||
108 | public InventoryCollection GetUserInventory(Guid rawUserID) | 110 | public InventoryCollection GetUserInventory(Guid rawUserID) |
109 | { | 111 | { |
110 | // uncomment me to simulate an overloaded inventory server | 112 | // uncomment me to simulate an overloaded inventory server |
111 | //Thread.Sleep(25000); | 113 | //Thread.Sleep(20000); |
112 | 114 | ||
113 | LLUUID userID = new LLUUID(rawUserID); | 115 | LLUUID userID = new LLUUID(rawUserID); |
114 | 116 | ||
@@ -165,6 +167,8 @@ namespace OpenSim.Grid.InventoryServer | |||
165 | /// <returns></returns> | 167 | /// <returns></returns> |
166 | public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID) | 168 | public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID) |
167 | { | 169 | { |
170 | //Thread.Sleep(10000); | ||
171 | |||
168 | LLUUID userID = new LLUUID(rawUserID); | 172 | LLUUID userID = new LLUUID(rawUserID); |
169 | return GetInventorySkeleton(userID); | 173 | return GetInventorySkeleton(userID); |
170 | } | 174 | } |