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authorJustin Clarke Casey2008-01-31 00:42:31 +0000
committerJustin Clarke Casey2008-01-31 00:42:31 +0000
commita4bf98f4ba6ecc27d1af0092b6e2a1bac36ed44d (patch)
tree3ca82ca3f5b6f3f03e4d9c26b2dc17a5c6247bf8 /OpenSim/Grid/AssetServer
parent* Add 'asset not found' statistics to grid asset server stats (diff)
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* Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
Diffstat (limited to 'OpenSim/Grid/AssetServer')
-rw-r--r--OpenSim/Grid/AssetServer/Main.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Grid/AssetServer/Main.cs b/OpenSim/Grid/AssetServer/Main.cs
index de16470..c9f7e8e 100644
--- a/OpenSim/Grid/AssetServer/Main.cs
+++ b/OpenSim/Grid/AssetServer/Main.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Grid.AssetServer
184 break; 184 break;
185 185
186 case "stats": 186 case "stats":
187 MainLog.Instance.Notice("STATS", Environment.NewLine + m_stats.Report()); 187 m_console.Notice("STATS", Environment.NewLine + m_stats.Report());
188 break; 188 break;
189 189
190 case "shutdown": 190 case "shutdown":