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author | lbsa71 | 2007-07-04 14:12:32 +0000 |
---|---|---|
committer | lbsa71 | 2007-07-04 14:12:32 +0000 |
commit | 6a2588454a1ac4bb484ad0b9ee648e9ac156f8db (patch) | |
tree | fd4e0d33f65e36365d15d991f95d323e6d15e8b1 /OpenSim/Grid/AssetServer/Main.cs | |
parent | * Added StreamHandler support (diff) | |
download | opensim-SC-6a2588454a1ac4bb484ad0b9ee648e9ac156f8db.zip opensim-SC-6a2588454a1ac4bb484ad0b9ee648e9ac156f8db.tar.gz opensim-SC-6a2588454a1ac4bb484ad0b9ee648e9ac156f8db.tar.bz2 opensim-SC-6a2588454a1ac4bb484ad0b9ee648e9ac156f8db.tar.xz |
* Removed AssetHttpServer, using BaseHttpServer instead
* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies
Diffstat (limited to 'OpenSim/Grid/AssetServer/Main.cs')
-rw-r--r-- | OpenSim/Grid/AssetServer/Main.cs | 169 |
1 files changed, 124 insertions, 45 deletions
diff --git a/OpenSim/Grid/AssetServer/Main.cs b/OpenSim/Grid/AssetServer/Main.cs index 112d72f..3e302d8 100644 --- a/OpenSim/Grid/AssetServer/Main.cs +++ b/OpenSim/Grid/AssetServer/Main.cs | |||
@@ -33,13 +33,14 @@ using Db4objects.Db4o; | |||
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Servers; | ||
36 | 37 | ||
37 | namespace OpenSim.Grid.AssetServer | 38 | namespace OpenSim.Grid.AssetServer |
38 | { | 39 | { |
39 | /// <summary> | 40 | /// <summary> |
40 | /// An asset server | 41 | /// An asset server |
41 | /// </summary> | 42 | /// </summary> |
42 | public class OpenAsset_Main : conscmd_callback | 43 | public class OpenAsset_Main : conscmd_callback |
43 | { | 44 | { |
44 | private IObjectContainer db; | 45 | private IObjectContainer db; |
45 | 46 | ||
@@ -76,58 +77,60 @@ namespace OpenSim.Grid.AssetServer | |||
76 | 77 | ||
77 | public void Startup() | 78 | public void Startup() |
78 | { | 79 | { |
79 | m_console.Verbose( "Main.cs:Startup() - Setting up asset DB"); | 80 | m_console.Verbose("Main.cs:Startup() - Setting up asset DB"); |
80 | setupDB(); | 81 | setupDB(); |
81 | 82 | ||
82 | m_console.Verbose( "Main.cs:Startup() - Starting HTTP process"); | 83 | m_console.Verbose("Main.cs:Startup() - Starting HTTP process"); |
83 | AssetHttpServer httpServer = new AssetHttpServer(8003); | 84 | BaseHttpServer httpServer = new BaseHttpServer(8003); |
84 | 85 | ||
86 | httpServer.AddStreamHandler( new GetAssetStreamHandler(this)); | ||
87 | httpServer.AddStreamHandler(new PostAssetStreamHandler( this )); | ||
85 | 88 | ||
86 | httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod); | 89 | //httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod); |
87 | httpServer.AddRestHandler("POST", "/assets/", this.assetPostMethod); | 90 | //httpServer.AddRestHandler("POST", "/assets/", this.assetPostMethod); |
88 | 91 | ||
89 | httpServer.Start(); | 92 | httpServer.Start(); |
90 | 93 | ||
91 | } | 94 | } |
92 | 95 | ||
93 | public string assetPostMethod(string requestBody, string path, string param) | 96 | //public string AssetPostMethod(string requestBody, string path, string param) |
94 | { | 97 | //{ |
95 | AssetBase asset = new AssetBase(); | 98 | // AssetBase asset = new AssetBase(); |
96 | asset.Name = ""; | 99 | // asset.Name = ""; |
97 | asset.FullID = new LLUUID(param); | 100 | // asset.FullID = new LLUUID(param); |
98 | Encoding Windows1252Encoding = Encoding.GetEncoding(1252); | 101 | // Encoding Windows1252Encoding = Encoding.GetEncoding(1252); |
99 | byte[] buffer = Windows1252Encoding.GetBytes(requestBody); | 102 | // byte[] buffer = Windows1252Encoding.GetBytes(requestBody); |
100 | asset.Data = buffer; | 103 | // asset.Data = buffer; |
101 | AssetStorage store = new AssetStorage(); | 104 | // AssetStorage store = new AssetStorage(); |
102 | store.Data = asset.Data; | 105 | // store.Data = asset.Data; |
103 | store.Name = asset.Name; | 106 | // store.Name = asset.Name; |
104 | store.UUID = asset.FullID; | 107 | // store.UUID = asset.FullID; |
105 | db.Set(store); | 108 | // db.Set(store); |
106 | db.Commit(); | 109 | // db.Commit(); |
107 | return ""; | 110 | // return ""; |
108 | } | 111 | //} |
109 | 112 | ||
110 | public string assetGetMethod(string request, string path, string param) | 113 | //public string AssetGetMethod(string request, string path, string param) |
111 | { | 114 | //{ |
112 | Console.WriteLine("got a request " + param); | 115 | // Console.WriteLine("got a request " + param); |
113 | byte[] assetdata = getAssetData(new LLUUID(param), false); | 116 | // byte[] assetdata = GetAssetData(new LLUUID(param), false); |
114 | if (assetdata != null) | 117 | // if (assetdata != null) |
115 | { | 118 | // { |
116 | Encoding Windows1252Encoding = Encoding.GetEncoding(1252); | 119 | // Encoding Windows1252Encoding = Encoding.GetEncoding(1252); |
117 | string ret = Windows1252Encoding.GetString(assetdata); | 120 | // string ret = Windows1252Encoding.GetString(assetdata); |
118 | //string ret = System.Text.Encoding.Unicode.GetString(assetdata); | 121 | // //string ret = System.Text.Encoding.Unicode.GetString(assetdata); |
119 | 122 | ||
120 | return ret; | 123 | // return ret; |
121 | 124 | ||
122 | } | 125 | // } |
123 | else | 126 | // else |
124 | { | 127 | // { |
125 | return ""; | 128 | // return ""; |
126 | } | 129 | // } |
127 | 130 | ||
128 | } | 131 | //} |
129 | 132 | ||
130 | public byte[] getAssetData(LLUUID assetID, bool isTexture) | 133 | public byte[] GetAssetData(LLUUID assetID, bool isTexture) |
131 | { | 134 | { |
132 | bool found = false; | 135 | bool found = false; |
133 | AssetStorage foundAsset = null; | 136 | AssetStorage foundAsset = null; |
@@ -155,7 +158,7 @@ namespace OpenSim.Grid.AssetServer | |||
155 | try | 158 | try |
156 | { | 159 | { |
157 | db = Db4oFactory.OpenFile("assets.yap"); | 160 | db = Db4oFactory.OpenFile("assets.yap"); |
158 | MainLog.Instance.Verbose( "Main.cs:setupDB() - creation"); | 161 | MainLog.Instance.Verbose("Main.cs:setupDB() - creation"); |
159 | } | 162 | } |
160 | catch (Exception e) | 163 | catch (Exception e) |
161 | { | 164 | { |
@@ -305,6 +308,21 @@ namespace OpenSim.Grid.AssetServer | |||
305 | return config; | 308 | return config; |
306 | }*/ | 309 | }*/ |
307 | 310 | ||
311 | public void CreateAsset(LLUUID assetId, byte[] assetData) | ||
312 | { | ||
313 | AssetBase asset = new AssetBase(); | ||
314 | asset.Name = ""; | ||
315 | asset.FullID = assetId; | ||
316 | asset.Data = assetData; | ||
317 | |||
318 | AssetStorage store = new AssetStorage(); | ||
319 | store.Data = asset.Data; | ||
320 | store.Name = asset.Name; | ||
321 | store.UUID = asset.FullID; | ||
322 | db.Set(store); | ||
323 | db.Commit(); | ||
324 | } | ||
325 | |||
308 | public void RunCmd(string cmd, string[] cmdparams) | 326 | public void RunCmd(string cmd, string[] cmdparams) |
309 | { | 327 | { |
310 | switch (cmd) | 328 | switch (cmd) |
@@ -324,4 +342,65 @@ namespace OpenSim.Grid.AssetServer | |||
324 | { | 342 | { |
325 | } | 343 | } |
326 | } | 344 | } |
345 | |||
346 | public class GetAssetStreamHandler : BaseStreamHandler | ||
347 | { | ||
348 | OpenAsset_Main m_assetManager; | ||
349 | |||
350 | override public byte[] Handle(string path, Stream request) | ||
351 | { | ||
352 | string param = GetParam(path); | ||
353 | |||
354 | byte[] assetdata = m_assetManager.GetAssetData(new LLUUID(param), false); | ||
355 | if (assetdata != null) | ||
356 | { | ||
357 | return assetdata; | ||
358 | } | ||
359 | else | ||
360 | { | ||
361 | return new byte[]{}; | ||
362 | } | ||
363 | } | ||
364 | |||
365 | public GetAssetStreamHandler(OpenAsset_Main assetManager):base( "/assets/", "GET") | ||
366 | { | ||
367 | m_assetManager = assetManager; | ||
368 | } | ||
369 | } | ||
370 | |||
371 | public class PostAssetStreamHandler : BaseStreamHandler | ||
372 | { | ||
373 | OpenAsset_Main m_assetManager; | ||
374 | |||
375 | override public byte[] Handle(string path, Stream request) | ||
376 | { | ||
377 | string param = GetParam(path); | ||
378 | LLUUID assetId = new LLUUID(param); | ||
379 | byte[] txBuffer = new byte[4096]; | ||
380 | |||
381 | using( BinaryReader binReader = new BinaryReader( request ) ) | ||
382 | { | ||
383 | using (MemoryStream memoryStream = new MemoryStream(4096)) | ||
384 | { | ||
385 | int count; | ||
386 | while ((count = binReader.Read(txBuffer, 0, 4096)) > 0) | ||
387 | { | ||
388 | memoryStream.Write(txBuffer, 0, count); | ||
389 | } | ||
390 | |||
391 | byte[] assetData = memoryStream.ToArray(); | ||
392 | |||
393 | m_assetManager.CreateAsset(assetId, assetData); | ||
394 | } | ||
395 | } | ||
396 | |||
397 | return new byte[]{}; | ||
398 | } | ||
399 | |||
400 | public PostAssetStreamHandler( OpenAsset_Main assetManager ) | ||
401 | : base("/assets/", "POST") | ||
402 | { | ||
403 | m_assetManager = assetManager; | ||
404 | } | ||
405 | } | ||
327 | } | 406 | } |