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author | Tleiades Hax | 2007-10-13 07:26:21 +0000 |
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committer | Tleiades Hax | 2007-10-13 07:26:21 +0000 |
commit | 1232eb1c587ffdc06c26a1c5b1b4fa5f22848754 (patch) | |
tree | 468fb8483a2cd03e472a6988ef60f1c8ff01c07e /OpenSim/Grid/AssetServer/Main.cs | |
parent | Change 3 UserServer login messages from writeline to MainLog to help diagnose... (diff) | |
download | opensim-SC-1232eb1c587ffdc06c26a1c5b1b4fa5f22848754.zip opensim-SC-1232eb1c587ffdc06c26a1c5b1b4fa5f22848754.tar.gz opensim-SC-1232eb1c587ffdc06c26a1c5b1b4fa5f22848754.tar.bz2 opensim-SC-1232eb1c587ffdc06c26a1c5b1b4fa5f22848754.tar.xz |
Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
Diffstat (limited to 'OpenSim/Grid/AssetServer/Main.cs')
-rw-r--r-- | OpenSim/Grid/AssetServer/Main.cs | 193 |
1 files changed, 22 insertions, 171 deletions
diff --git a/OpenSim/Grid/AssetServer/Main.cs b/OpenSim/Grid/AssetServer/Main.cs index 6bdb9da..9272f24 100644 --- a/OpenSim/Grid/AssetServer/Main.cs +++ b/OpenSim/Grid/AssetServer/Main.cs | |||
@@ -28,14 +28,21 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Text; | 31 | |
32 | using Db4objects.Db4o; | ||
33 | using libsecondlife; | 32 | using libsecondlife; |
34 | using OpenSim.Framework.Console; | 33 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Framework.Servers; | 34 | using OpenSim.Framework.Servers; |
35 | using OpenSim.Framework.Configuration; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.Framework.Utilities; | 37 | using OpenSim.Framework.Utilities; |
38 | 38 | using OpenSim.Framework.Communications.Caches; | |
39 | /* | ||
40 | using System.Text; | ||
41 | using Db4objects.Db4o; | ||
42 | using OpenSim.Framework.Types; | ||
43 | using OpenSim.Framework.Utilities; | ||
44 | using OpenSim.Framework.Communications.Caches; | ||
45 | */ | ||
39 | namespace OpenSim.Grid.AssetServer | 46 | namespace OpenSim.Grid.AssetServer |
40 | { | 47 | { |
41 | /// <summary> | 48 | /// <summary> |
@@ -43,11 +50,11 @@ namespace OpenSim.Grid.AssetServer | |||
43 | /// </summary> | 50 | /// </summary> |
44 | public class OpenAsset_Main : conscmd_callback | 51 | public class OpenAsset_Main : conscmd_callback |
45 | { | 52 | { |
46 | private IObjectContainer db; | ||
47 | |||
48 | public static OpenAsset_Main assetserver; | 53 | public static OpenAsset_Main assetserver; |
49 | 54 | ||
50 | private LogBase m_console; | 55 | private LogBase m_console; |
56 | private AssetConfig m_config; | ||
57 | private IAssetServer m_assetServer; | ||
51 | 58 | ||
52 | [STAThread] | 59 | [STAThread] |
53 | public static void Main(string[] args) | 60 | public static void Main(string[] args) |
@@ -82,8 +89,10 @@ namespace OpenSim.Grid.AssetServer | |||
82 | 89 | ||
83 | public void Startup() | 90 | public void Startup() |
84 | { | 91 | { |
92 | m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml"))); | ||
93 | |||
85 | m_console.Verbose("ASSET", "Setting up asset DB"); | 94 | m_console.Verbose("ASSET", "Setting up asset DB"); |
86 | setupDB(); | 95 | setupDB(m_config); |
87 | 96 | ||
88 | m_console.Verbose("ASSET", "Starting HTTP process"); | 97 | m_console.Verbose("ASSET", "Starting HTTP process"); |
89 | BaseHttpServer httpServer = new BaseHttpServer(8003); | 98 | BaseHttpServer httpServer = new BaseHttpServer(8003); |
@@ -97,180 +106,22 @@ namespace OpenSim.Grid.AssetServer | |||
97 | 106 | ||
98 | public byte[] GetAssetData(LLUUID assetID, bool isTexture) | 107 | public byte[] GetAssetData(LLUUID assetID, bool isTexture) |
99 | { | 108 | { |
100 | bool found = false; | 109 | return null; |
101 | AssetStorage foundAsset = null; | ||
102 | |||
103 | IObjectSet result = db.Get(new AssetStorage(assetID)); | ||
104 | if (result.Count > 0) | ||
105 | { | ||
106 | foundAsset = (AssetStorage)result.Next(); | ||
107 | found = true; | ||
108 | } | ||
109 | |||
110 | if (found) | ||
111 | { | ||
112 | return foundAsset.Data; | ||
113 | } | ||
114 | else | ||
115 | { | ||
116 | return null; | ||
117 | } | ||
118 | } | 110 | } |
119 | 111 | ||
120 | public void setupDB() | 112 | public void setupDB(AssetConfig config) |
121 | { | 113 | { |
122 | string yappath=(Path.Combine(Util.dataDir(),"gridassets.yap")); | ||
123 | bool yapfile = File.Exists(yappath); | ||
124 | try | 114 | try |
125 | { | 115 | { |
126 | db = Db4oFactory.OpenFile(yappath); | 116 | m_assetServer = new SQLAssetServer(config.DatabaseProvider); |
127 | MainLog.Instance.Verbose("storage", "Main.cs:setupDB() - creation"); | ||
128 | } | 117 | } |
129 | catch (Exception e) | 118 | catch (Exception e) |
130 | { | 119 | { |
131 | db.Close(); | 120 | MainLog.Instance.Warn("ASSET", "setupDB() - Exception occured"); |
132 | MainLog.Instance.Warn("storage", "Main.cs:setupDB() - Exception occured"); | 121 | MainLog.Instance.Warn("ASSET", e.ToString()); |
133 | MainLog.Instance.Warn("storage", e.ToString()); | ||
134 | } | ||
135 | if (!yapfile) | ||
136 | { | ||
137 | this.LoadDB(); | ||
138 | } | 122 | } |
139 | } | 123 | } |
140 | 124 | ||
141 | public void LoadDB() | ||
142 | { | ||
143 | try | ||
144 | { | ||
145 | |||
146 | Console.WriteLine("setting up Asset database"); | ||
147 | |||
148 | AssetBase Image = new AssetBase(); | ||
149 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
150 | Image.Name = "Bricks"; | ||
151 | this.LoadAsset(Image, true, "bricks.jp2"); | ||
152 | AssetStorage store = new AssetStorage(); | ||
153 | store.Data = Image.Data; | ||
154 | store.Name = Image.Name; | ||
155 | store.UUID = Image.FullID; | ||
156 | db.Set(store); | ||
157 | db.Commit(); | ||
158 | |||
159 | Image = new AssetBase(); | ||
160 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
161 | Image.Name = "Plywood"; | ||
162 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
163 | store = new AssetStorage(); | ||
164 | store.Data = Image.Data; | ||
165 | store.Name = Image.Name; | ||
166 | store.UUID = Image.FullID; | ||
167 | db.Set(store); | ||
168 | db.Commit(); | ||
169 | |||
170 | Image = new AssetBase(); | ||
171 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
172 | Image.Name = "Rocks"; | ||
173 | this.LoadAsset(Image, true, "rocks.jp2"); | ||
174 | store = new AssetStorage(); | ||
175 | store.Data = Image.Data; | ||
176 | store.Name = Image.Name; | ||
177 | store.UUID = Image.FullID; | ||
178 | db.Set(store); | ||
179 | db.Commit(); | ||
180 | |||
181 | Image = new AssetBase(); | ||
182 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
183 | Image.Name = "Granite"; | ||
184 | this.LoadAsset(Image, true, "granite.jp2"); | ||
185 | store = new AssetStorage(); | ||
186 | store.Data = Image.Data; | ||
187 | store.Name = Image.Name; | ||
188 | store.UUID = Image.FullID; | ||
189 | db.Set(store); | ||
190 | db.Commit(); | ||
191 | |||
192 | Image = new AssetBase(); | ||
193 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
194 | Image.Name = "Hardwood"; | ||
195 | this.LoadAsset(Image, true, "hardwood.jp2"); | ||
196 | store = new AssetStorage(); | ||
197 | store.Data = Image.Data; | ||
198 | store.Name = Image.Name; | ||
199 | store.UUID = Image.FullID; | ||
200 | db.Set(store); | ||
201 | db.Commit(); | ||
202 | |||
203 | Image = new AssetBase(); | ||
204 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
205 | Image.Name = "Prim Base Texture"; | ||
206 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
207 | store = new AssetStorage(); | ||
208 | store.Data = Image.Data; | ||
209 | store.Name = Image.Name; | ||
210 | store.UUID = Image.FullID; | ||
211 | db.Set(store); | ||
212 | db.Commit(); | ||
213 | |||
214 | Image = new AssetBase(); | ||
215 | Image.FullID = new LLUUID("13371337-1337-1337-1337-133713371337"); | ||
216 | Image.Name = "Peaches"; | ||
217 | this.LoadAsset(Image, true, "peaches.jp2"); | ||
218 | store = new AssetStorage(); | ||
219 | store.Data = Image.Data; | ||
220 | store.Name = Image.Name; | ||
221 | store.UUID = Image.FullID; | ||
222 | db.Set(store); | ||
223 | db.Commit(); | ||
224 | |||
225 | Image = new AssetBase(); | ||
226 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
227 | Image.Name = "Shape"; | ||
228 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
229 | store = new AssetStorage(); | ||
230 | store.Data = Image.Data; | ||
231 | store.Name = Image.Name; | ||
232 | store.UUID = Image.FullID; | ||
233 | db.Set(store); | ||
234 | db.Commit(); | ||
235 | } | ||
236 | catch (Exception e) | ||
237 | { | ||
238 | Console.WriteLine(e.Message); | ||
239 | } | ||
240 | } | ||
241 | |||
242 | private void LoadAsset(AssetBase info, bool image, string filename) | ||
243 | { | ||
244 | |||
245 | |||
246 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | ||
247 | string fileName = Path.Combine(dataPath, filename); | ||
248 | FileInfo fInfo = new FileInfo(fileName); | ||
249 | long numBytes = fInfo.Length; | ||
250 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
251 | byte[] idata = new byte[numBytes]; | ||
252 | BinaryReader br = new BinaryReader(fStream); | ||
253 | idata = br.ReadBytes((int)numBytes); | ||
254 | br.Close(); | ||
255 | fStream.Close(); | ||
256 | info.Data = idata; | ||
257 | //info.loaded=true; | ||
258 | } | ||
259 | |||
260 | public void CreateAsset(LLUUID assetId, byte[] assetData) | ||
261 | { | ||
262 | AssetBase asset = new AssetBase(); | ||
263 | asset.Name = ""; | ||
264 | asset.FullID = assetId; | ||
265 | asset.Data = assetData; | ||
266 | |||
267 | AssetStorage store = new AssetStorage(); | ||
268 | store.Data = asset.Data; | ||
269 | store.Name = asset.Name; | ||
270 | store.UUID = asset.FullID; | ||
271 | db.Set(store); | ||
272 | db.Commit(); | ||
273 | } | ||
274 | 125 | ||
275 | public void RunCmd(string cmd, string[] cmdparams) | 126 | public void RunCmd(string cmd, string[] cmdparams) |
276 | { | 127 | { |
@@ -339,7 +190,7 @@ namespace OpenSim.Grid.AssetServer | |||
339 | 190 | ||
340 | byte[] assetData = memoryStream.ToArray(); | 191 | byte[] assetData = memoryStream.ToArray(); |
341 | 192 | ||
342 | m_assetManager.CreateAsset(assetId, assetData); | 193 | // m_assetManager.CreateAsset(assetId, assetData); |
343 | } | 194 | } |
344 | } | 195 | } |
345 | 196 | ||