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author | Mike Mazur | 2009-03-05 08:29:52 +0000 |
---|---|---|
committer | Mike Mazur | 2009-03-05 08:29:52 +0000 |
commit | 367606227774c4551a8929b2b42f8d014efff318 (patch) | |
tree | f4d9bfe81c36c62a1c62bef29f95835aa61ffa0f /OpenSim/Grid/AssetInventoryServer/Plugins/Simple | |
parent | A couple cosmetic changes in inventory storage plugin. (diff) | |
download | opensim-SC-367606227774c4551a8929b2b42f8d014efff318.zip opensim-SC-367606227774c4551a8929b2b42f8d014efff318.tar.gz opensim-SC-367606227774c4551a8929b2b42f8d014efff318.tar.bz2 opensim-SC-367606227774c4551a8929b2b42f8d014efff318.tar.xz |
Use Inventory{Item,Folder}Base in AssetInventoryServer.
Also the first inventory storage methods are implemented.
Diffstat (limited to 'OpenSim/Grid/AssetInventoryServer/Plugins/Simple')
-rw-r--r-- | OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleInventoryStoragePlugin.cs | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleInventoryStoragePlugin.cs b/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleInventoryStoragePlugin.cs index cab8700..4010818 100644 --- a/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleInventoryStoragePlugin.cs +++ b/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleInventoryStoragePlugin.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | AssetInventoryServer server; | 45 | AssetInventoryServer server; |
46 | Dictionary<Uri, InventoryCollection> inventories = new Dictionary<Uri, InventoryCollection>(); | 46 | Dictionary<Uri, InventoryCollection> inventories = new Dictionary<Uri, InventoryCollection>(); |
47 | Dictionary<Uri, List<InventoryItem>> activeGestures = new Dictionary<Uri, List<InventoryItem>>(); | 47 | Dictionary<Uri, List<InventoryItemBase>> activeGestures = new Dictionary<Uri, List<InventoryItemBase>>(); |
48 | Utils.InventoryItemSerializer itemSerializer = new Utils.InventoryItemSerializer(); | 48 | Utils.InventoryItemSerializer itemSerializer = new Utils.InventoryItemSerializer(); |
49 | Utils.InventoryFolderSerializer folderSerializer = new Utils.InventoryFolderSerializer(); | 49 | Utils.InventoryFolderSerializer folderSerializer = new Utils.InventoryFolderSerializer(); |
50 | 50 | ||
@@ -54,7 +54,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
54 | 54 | ||
55 | #region Required Interfaces | 55 | #region Required Interfaces |
56 | 56 | ||
57 | public BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItem item) | 57 | public BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItemBase item) |
58 | { | 58 | { |
59 | item = null; | 59 | item = null; |
60 | BackendResponse ret; | 60 | BackendResponse ret; |
@@ -69,7 +69,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
69 | return ret; | 69 | return ret; |
70 | } | 70 | } |
71 | 71 | ||
72 | public BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolder folder) | 72 | public BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolderWithChildren folder) |
73 | { | 73 | { |
74 | folder = null; | 74 | folder = null; |
75 | BackendResponse ret; | 75 | BackendResponse ret; |
@@ -90,25 +90,25 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
90 | BackendResponse ret; | 90 | BackendResponse ret; |
91 | 91 | ||
92 | InventoryCollection collection; | 92 | InventoryCollection collection; |
93 | InventoryFolder folder; | 93 | InventoryFolderWithChildren folder; |
94 | 94 | ||
95 | if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder)) | 95 | if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder)) |
96 | { | 96 | { |
97 | contents = new InventoryCollection(); | 97 | contents = new InventoryCollection(); |
98 | contents.UserID = collection.UserID; | 98 | contents.UserID = collection.UserID; |
99 | contents.Folders = new Dictionary<UUID, InventoryFolder>(); | 99 | contents.Folders = new Dictionary<UUID, InventoryFolderWithChildren>(); |
100 | contents.Items = new Dictionary<UUID, InventoryItem>(); | 100 | contents.Items = new Dictionary<UUID, InventoryItemBase>(); |
101 | 101 | ||
102 | foreach (InventoryBase invBase in folder.Children.Values) | 102 | foreach (InventoryNodeBase invBase in folder.Children.Values) |
103 | { | 103 | { |
104 | if (invBase is InventoryItem) | 104 | if (invBase is InventoryItemBase) |
105 | { | 105 | { |
106 | InventoryItem invItem = invBase as InventoryItem; | 106 | InventoryItemBase invItem = invBase as InventoryItemBase; |
107 | contents.Items.Add(invItem.ID, invItem); | 107 | contents.Items.Add(invItem.ID, invItem); |
108 | } | 108 | } |
109 | else | 109 | else |
110 | { | 110 | { |
111 | InventoryFolder invFolder = invBase as InventoryFolder; | 111 | InventoryFolderWithChildren invFolder = invBase as InventoryFolderWithChildren; |
112 | contents.Folders.Add(invFolder.ID, invFolder); | 112 | contents.Folders.Add(invFolder.ID, invFolder); |
113 | } | 113 | } |
114 | } | 114 | } |
@@ -124,7 +124,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
124 | return ret; | 124 | return ret; |
125 | } | 125 | } |
126 | 126 | ||
127 | public BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolder> folders) | 127 | public BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolderWithChildren> folders) |
128 | { | 128 | { |
129 | folders = null; | 129 | folders = null; |
130 | BackendResponse ret; | 130 | BackendResponse ret; |
@@ -132,7 +132,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
132 | InventoryCollection collection; | 132 | InventoryCollection collection; |
133 | if (inventories.TryGetValue(owner, out collection)) | 133 | if (inventories.TryGetValue(owner, out collection)) |
134 | { | 134 | { |
135 | folders = new List<InventoryFolder>(collection.Folders.Values); | 135 | folders = new List<InventoryFolderWithChildren>(collection.Folders.Values); |
136 | return BackendResponse.Success; | 136 | return BackendResponse.Success; |
137 | } | 137 | } |
138 | else | 138 | else |
@@ -158,7 +158,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
158 | return ret; | 158 | return ret; |
159 | } | 159 | } |
160 | 160 | ||
161 | public BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItem> gestures) | 161 | public BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItemBase> gestures) |
162 | { | 162 | { |
163 | gestures = null; | 163 | gestures = null; |
164 | BackendResponse ret; | 164 | BackendResponse ret; |
@@ -172,7 +172,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
172 | return ret; | 172 | return ret; |
173 | } | 173 | } |
174 | 174 | ||
175 | public BackendResponse TryCreateItem(Uri owner, InventoryItem item) | 175 | public BackendResponse TryCreateItem(Uri owner, InventoryItemBase item) |
176 | { | 176 | { |
177 | BackendResponse ret; | 177 | BackendResponse ret; |
178 | 178 | ||
@@ -180,7 +180,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
180 | if (inventories.TryGetValue(owner, out collection)) | 180 | if (inventories.TryGetValue(owner, out collection)) |
181 | { | 181 | { |
182 | // Delete this item first if it already exists | 182 | // Delete this item first if it already exists |
183 | InventoryItem oldItem; | 183 | InventoryItemBase oldItem; |
184 | if (collection.Items.TryGetValue(item.ID, out oldItem)) | 184 | if (collection.Items.TryGetValue(item.ID, out oldItem)) |
185 | TryDeleteItem(owner, item.ID); | 185 | TryDeleteItem(owner, item.ID); |
186 | 186 | ||
@@ -193,7 +193,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
193 | lock (collection) collection.Items[item.ID] = item; | 193 | lock (collection) collection.Items[item.ID] = item; |
194 | 194 | ||
195 | // Add the item to its parent folder | 195 | // Add the item to its parent folder |
196 | InventoryFolder parent; | 196 | InventoryFolderWithChildren parent; |
197 | if (collection.Folders.TryGetValue(item.Folder, out parent)) | 197 | if (collection.Folders.TryGetValue(item.Folder, out parent)) |
198 | lock (parent.Children) parent.Children.Add(item.ID, item); | 198 | lock (parent.Children) parent.Children.Add(item.ID, item); |
199 | 199 | ||
@@ -221,7 +221,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
221 | return ret; | 221 | return ret; |
222 | } | 222 | } |
223 | 223 | ||
224 | public BackendResponse TryCreateFolder(Uri owner, InventoryFolder folder) | 224 | public BackendResponse TryCreateFolder(Uri owner, InventoryFolderWithChildren folder) |
225 | { | 225 | { |
226 | BackendResponse ret; | 226 | BackendResponse ret; |
227 | 227 | ||
@@ -229,7 +229,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
229 | if (inventories.TryGetValue(owner, out collection)) | 229 | if (inventories.TryGetValue(owner, out collection)) |
230 | { | 230 | { |
231 | // Delete this folder first if it already exists | 231 | // Delete this folder first if it already exists |
232 | InventoryFolder oldFolder; | 232 | InventoryFolderWithChildren oldFolder; |
233 | if (collection.Folders.TryGetValue(folder.ID, out oldFolder)) | 233 | if (collection.Folders.TryGetValue(folder.ID, out oldFolder)) |
234 | TryDeleteFolder(owner, folder.ID); | 234 | TryDeleteFolder(owner, folder.ID); |
235 | 235 | ||
@@ -242,7 +242,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
242 | lock (collection) collection.Folders[folder.ID] = folder; | 242 | lock (collection) collection.Folders[folder.ID] = folder; |
243 | 243 | ||
244 | // Add the folder to its parent folder | 244 | // Add the folder to its parent folder |
245 | InventoryFolder parent; | 245 | InventoryFolderWithChildren parent; |
246 | if (collection.Folders.TryGetValue(folder.ParentID, out parent)) | 246 | if (collection.Folders.TryGetValue(folder.ParentID, out parent)) |
247 | lock (parent.Children) parent.Children.Add(folder.ID, folder); | 247 | lock (parent.Children) parent.Children.Add(folder.ID, folder); |
248 | 248 | ||
@@ -263,7 +263,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
263 | return ret; | 263 | return ret; |
264 | } | 264 | } |
265 | 265 | ||
266 | public BackendResponse TryCreateInventory(Uri owner, InventoryFolder rootFolder) | 266 | public BackendResponse TryCreateInventory(Uri owner, InventoryFolderWithChildren rootFolder) |
267 | { | 267 | { |
268 | BackendResponse ret; | 268 | BackendResponse ret; |
269 | 269 | ||
@@ -273,9 +273,9 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
273 | { | 273 | { |
274 | InventoryCollection collection = new InventoryCollection(); | 274 | InventoryCollection collection = new InventoryCollection(); |
275 | collection.UserID = rootFolder.Owner; | 275 | collection.UserID = rootFolder.Owner; |
276 | collection.Folders = new Dictionary<UUID, InventoryFolder>(); | 276 | collection.Folders = new Dictionary<UUID, InventoryFolderWithChildren>(); |
277 | collection.Folders.Add(rootFolder.ID, rootFolder); | 277 | collection.Folders.Add(rootFolder.ID, rootFolder); |
278 | collection.Items = new Dictionary<UUID, InventoryItem>(); | 278 | collection.Items = new Dictionary<UUID, InventoryItemBase>(); |
279 | 279 | ||
280 | inventories.Add(owner, collection); | 280 | inventories.Add(owner, collection); |
281 | 281 | ||
@@ -318,11 +318,11 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
318 | BackendResponse ret; | 318 | BackendResponse ret; |
319 | 319 | ||
320 | InventoryCollection collection; | 320 | InventoryCollection collection; |
321 | InventoryItem item; | 321 | InventoryItemBase item; |
322 | if (inventories.TryGetValue(owner, out collection) && collection.Items.TryGetValue(itemID, out item)) | 322 | if (inventories.TryGetValue(owner, out collection) && collection.Items.TryGetValue(itemID, out item)) |
323 | { | 323 | { |
324 | // Remove the item from its parent folder | 324 | // Remove the item from its parent folder |
325 | InventoryFolder parent; | 325 | InventoryFolderWithChildren parent; |
326 | if (collection.Folders.TryGetValue(item.Folder, out parent)) | 326 | if (collection.Folders.TryGetValue(item.Folder, out parent)) |
327 | lock (parent.Children) parent.Children.Remove(itemID); | 327 | lock (parent.Children) parent.Children.Remove(itemID); |
328 | 328 | ||
@@ -371,11 +371,11 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
371 | BackendResponse ret; | 371 | BackendResponse ret; |
372 | 372 | ||
373 | InventoryCollection collection; | 373 | InventoryCollection collection; |
374 | InventoryFolder folder; | 374 | InventoryFolderWithChildren folder; |
375 | if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder)) | 375 | if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder)) |
376 | { | 376 | { |
377 | // Remove the folder from its parent folder | 377 | // Remove the folder from its parent folder |
378 | InventoryFolder parent; | 378 | InventoryFolderWithChildren parent; |
379 | if (collection.Folders.TryGetValue(folder.ParentID, out parent)) | 379 | if (collection.Folders.TryGetValue(folder.ParentID, out parent)) |
380 | lock (parent.Children) parent.Children.Remove(folderID); | 380 | lock (parent.Children) parent.Children.Remove(folderID); |
381 | 381 | ||
@@ -408,19 +408,19 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
408 | BackendResponse ret; | 408 | BackendResponse ret; |
409 | 409 | ||
410 | InventoryCollection collection; | 410 | InventoryCollection collection; |
411 | InventoryFolder folder; | 411 | InventoryFolderWithChildren folder; |
412 | if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder)) | 412 | if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder)) |
413 | { | 413 | { |
414 | // Delete all of the folder children | 414 | // Delete all of the folder children |
415 | foreach (InventoryBase obj in new List<InventoryBase>(folder.Children.Values)) | 415 | foreach (InventoryNodeBase obj in new List<InventoryNodeBase>(folder.Children.Values)) |
416 | { | 416 | { |
417 | if (obj is InventoryItem) | 417 | if (obj is InventoryItemBase) |
418 | { | 418 | { |
419 | TryDeleteItem(owner, (obj as InventoryItem).ID); | 419 | TryDeleteItem(owner, (obj as InventoryItemBase).ID); |
420 | } | 420 | } |
421 | else | 421 | else |
422 | { | 422 | { |
423 | InventoryFolder childFolder = obj as InventoryFolder; | 423 | InventoryFolderWithChildren childFolder = obj as InventoryFolderWithChildren; |
424 | TryPurgeFolder(owner, childFolder.ID); | 424 | TryPurgeFolder(owner, childFolder.ID); |
425 | TryDeleteFolder(owner, childFolder.ID); | 425 | TryDeleteFolder(owner, childFolder.ID); |
426 | } | 426 | } |
@@ -439,7 +439,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
439 | 439 | ||
440 | #endregion Required Interfaces | 440 | #endregion Required Interfaces |
441 | 441 | ||
442 | void SaveItem(InventoryItem item) | 442 | void SaveItem(InventoryItemBase item) |
443 | { | 443 | { |
444 | string filename = String.Format("{0}-{1}.item", SanitizeFilename(item.Name), item.ID); | 444 | string filename = String.Format("{0}-{1}.item", SanitizeFilename(item.Name), item.ID); |
445 | 445 | ||
@@ -453,7 +453,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
453 | } | 453 | } |
454 | } | 454 | } |
455 | 455 | ||
456 | void SaveFolder(InventoryFolder folder) | 456 | void SaveFolder(InventoryFolderWithChildren folder) |
457 | { | 457 | { |
458 | string filename = String.Format("{0}-{1}.folder", SanitizeFilename(folder.Name), folder.ID); | 458 | string filename = String.Format("{0}-{1}.folder", SanitizeFilename(folder.Name), folder.ID); |
459 | 459 | ||
@@ -530,42 +530,42 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
530 | if (ownerID != UUID.Zero && owner != null) | 530 | if (ownerID != UUID.Zero && owner != null) |
531 | { | 531 | { |
532 | // Initialize the active gestures list for this agent | 532 | // Initialize the active gestures list for this agent |
533 | activeGestures.Add(owner, new List<InventoryItem>()); | 533 | activeGestures.Add(owner, new List<InventoryItemBase>()); |
534 | 534 | ||
535 | InventoryCollection collection = new InventoryCollection(); | 535 | InventoryCollection collection = new InventoryCollection(); |
536 | collection.UserID = ownerID; | 536 | collection.UserID = ownerID; |
537 | 537 | ||
538 | // Load all of the folders for this agent | 538 | // Load all of the folders for this agent |
539 | string[] folders = Directory.GetFiles(foldername, "*.folder", SearchOption.TopDirectoryOnly); | 539 | string[] folders = Directory.GetFiles(foldername, "*.folder", SearchOption.TopDirectoryOnly); |
540 | collection.Folders = new Dictionary<UUID,InventoryFolder>(folders.Length); | 540 | collection.Folders = new Dictionary<UUID,InventoryFolderWithChildren>(folders.Length); |
541 | 541 | ||
542 | for (int j = 0; j < folders.Length; j++) | 542 | for (int j = 0; j < folders.Length; j++) |
543 | { | 543 | { |
544 | InventoryFolder invFolder = (InventoryFolder)folderSerializer.Deserialize( | 544 | InventoryFolderWithChildren invFolder = (InventoryFolderWithChildren)folderSerializer.Deserialize( |
545 | new FileStream(folders[j], FileMode.Open, FileAccess.Read)); | 545 | new FileStream(folders[j], FileMode.Open, FileAccess.Read)); |
546 | collection.Folders[invFolder.ID] = invFolder; | 546 | collection.Folders[invFolder.ID] = invFolder; |
547 | } | 547 | } |
548 | 548 | ||
549 | // Iterate over the folders collection, adding children to their parents | 549 | // Iterate over the folders collection, adding children to their parents |
550 | foreach (InventoryFolder invFolder in collection.Folders.Values) | 550 | foreach (InventoryFolderWithChildren invFolder in collection.Folders.Values) |
551 | { | 551 | { |
552 | InventoryFolder parent; | 552 | InventoryFolderWithChildren parent; |
553 | if (collection.Folders.TryGetValue(invFolder.ParentID, out parent)) | 553 | if (collection.Folders.TryGetValue(invFolder.ParentID, out parent)) |
554 | parent.Children[invFolder.ID] = invFolder; | 554 | parent.Children[invFolder.ID] = invFolder; |
555 | } | 555 | } |
556 | 556 | ||
557 | // Load all of the items for this agent | 557 | // Load all of the items for this agent |
558 | string[] files = Directory.GetFiles(foldername, "*.item", SearchOption.TopDirectoryOnly); | 558 | string[] files = Directory.GetFiles(foldername, "*.item", SearchOption.TopDirectoryOnly); |
559 | collection.Items = new Dictionary<UUID, InventoryItem>(files.Length); | 559 | collection.Items = new Dictionary<UUID, InventoryItemBase>(files.Length); |
560 | 560 | ||
561 | for (int j = 0; j < files.Length; j++) | 561 | for (int j = 0; j < files.Length; j++) |
562 | { | 562 | { |
563 | InventoryItem invItem = (InventoryItem)itemSerializer.Deserialize( | 563 | InventoryItemBase invItem = (InventoryItemBase)itemSerializer.Deserialize( |
564 | new FileStream(files[j], FileMode.Open, FileAccess.Read)); | 564 | new FileStream(files[j], FileMode.Open, FileAccess.Read)); |
565 | collection.Items[invItem.ID] = invItem; | 565 | collection.Items[invItem.ID] = invItem; |
566 | 566 | ||
567 | // Add items to their parent folders | 567 | // Add items to their parent folders |
568 | InventoryFolder parent; | 568 | InventoryFolderWithChildren parent; |
569 | if (collection.Folders.TryGetValue(invItem.Folder, out parent)) | 569 | if (collection.Folders.TryGetValue(invItem.Folder, out parent)) |
570 | parent.Children[invItem.ID] = invItem; | 570 | parent.Children[invItem.ID] = invItem; |
571 | 571 | ||