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author | Mike Mazur | 2009-02-16 02:25:44 +0000 |
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committer | Mike Mazur | 2009-02-16 02:25:44 +0000 |
commit | 16fa7f516a484e9f21fac34262214b3d9d761823 (patch) | |
tree | 925c10831c04d053b707857ffa785482316d4dcb /OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs | |
parent | Added OpenSim asset frontend plugin. (diff) | |
download | opensim-SC-16fa7f516a484e9f21fac34262214b3d9d761823.zip opensim-SC-16fa7f516a484e9f21fac34262214b3d9d761823.tar.gz opensim-SC-16fa7f516a484e9f21fac34262214b3d9d761823.tar.bz2 opensim-SC-16fa7f516a484e9f21fac34262214b3d9d761823.tar.xz |
Converted to Linux newlines.
Diffstat (limited to 'OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs')
-rw-r--r-- | OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs | 214 |
1 files changed, 107 insertions, 107 deletions
diff --git a/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs b/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs index 6f054ff..89398f7 100644 --- a/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs +++ b/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs | |||
@@ -1,107 +1,107 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) 2008 Intel Corporation | 2 | * Copyright (c) 2008 Intel Corporation |
3 | * All rights reserved. | 3 | * All rights reserved. |
4 | * Redistribution and use in source and binary forms, with or without | 4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions | 5 | * modification, are permitted provided that the following conditions |
6 | * are met: | 6 | * are met: |
7 | * | 7 | * |
8 | * -- Redistributions of source code must retain the above copyright | 8 | * -- Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. | 9 | * notice, this list of conditions and the following disclaimer. |
10 | * -- Redistributions in binary form must reproduce the above copyright | 10 | * -- Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the | 11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. | 12 | * documentation and/or other materials provided with the distribution. |
13 | * -- Neither the name of the Intel Corporation nor the names of its | 13 | * -- Neither the name of the Intel Corporation nor the names of its |
14 | * contributors may be used to endorse or promote products derived from | 14 | * contributors may be used to endorse or promote products derived from |
15 | * this software without specific prior written permission. | 15 | * this software without specific prior written permission. |
16 | * | 16 | * |
17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
18 | * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 18 | * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
19 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A | 19 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A |
20 | * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE INTEL OR ITS | 20 | * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE INTEL OR ITS |
21 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 21 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
22 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 22 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
23 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 23 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
24 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | 24 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
25 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | 25 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
26 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 26 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
27 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 27 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
28 | */ | 28 | */ |
29 | 29 | ||
30 | using System; | 30 | using System; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | 33 | ||
34 | namespace OpenSim.Grid.AssetInventoryServer | 34 | namespace OpenSim.Grid.AssetInventoryServer |
35 | { | 35 | { |
36 | public class InventoryBase | 36 | public class InventoryBase |
37 | { | 37 | { |
38 | } | 38 | } |
39 | 39 | ||
40 | public class InventoryFolder : InventoryBase | 40 | public class InventoryFolder : InventoryBase |
41 | { | 41 | { |
42 | public string Name; | 42 | public string Name; |
43 | public UUID Owner; | 43 | public UUID Owner; |
44 | public UUID ParentID; | 44 | public UUID ParentID; |
45 | public UUID ID; | 45 | public UUID ID; |
46 | public short Type; | 46 | public short Type; |
47 | public ushort Version; | 47 | public ushort Version; |
48 | 48 | ||
49 | [NonSerialized] | 49 | [NonSerialized] |
50 | public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>(); | 50 | public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>(); |
51 | 51 | ||
52 | public InventoryFolder() | 52 | public InventoryFolder() |
53 | { | 53 | { |
54 | } | 54 | } |
55 | 55 | ||
56 | public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType) | 56 | public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType) |
57 | { | 57 | { |
58 | ID = UUID.Random(); | 58 | ID = UUID.Random(); |
59 | Name = name; | 59 | Name = name; |
60 | Owner = ownerID; | 60 | Owner = ownerID; |
61 | ParentID = parentID; | 61 | ParentID = parentID; |
62 | Type = assetType; | 62 | Type = assetType; |
63 | Version = 1; | 63 | Version = 1; |
64 | } | 64 | } |
65 | 65 | ||
66 | public override string ToString() | 66 | public override string ToString() |
67 | { | 67 | { |
68 | return String.Format("{0} ({1})", Name, ID); | 68 | return String.Format("{0} ({1})", Name, ID); |
69 | } | 69 | } |
70 | } | 70 | } |
71 | 71 | ||
72 | public class InventoryItem : InventoryBase | 72 | public class InventoryItem : InventoryBase |
73 | { | 73 | { |
74 | public UUID ID; | 74 | public UUID ID; |
75 | public int InvType; | 75 | public int InvType; |
76 | public UUID Folder; | 76 | public UUID Folder; |
77 | public UUID Owner; | 77 | public UUID Owner; |
78 | public UUID Creator; | 78 | public UUID Creator; |
79 | public string Name; | 79 | public string Name; |
80 | public string Description; | 80 | public string Description; |
81 | public uint NextPermissions; | 81 | public uint NextPermissions; |
82 | public uint CurrentPermissions; | 82 | public uint CurrentPermissions; |
83 | public uint BasePermissions; | 83 | public uint BasePermissions; |
84 | public uint EveryOnePermissions; | 84 | public uint EveryOnePermissions; |
85 | public uint GroupPermissions; | 85 | public uint GroupPermissions; |
86 | public int AssetType; | 86 | public int AssetType; |
87 | public UUID AssetID; | 87 | public UUID AssetID; |
88 | public UUID GroupID; | 88 | public UUID GroupID; |
89 | public bool GroupOwned; | 89 | public bool GroupOwned; |
90 | public int SalePrice; | 90 | public int SalePrice; |
91 | public byte SaleType; | 91 | public byte SaleType; |
92 | public uint Flags; | 92 | public uint Flags; |
93 | public int CreationDate; | 93 | public int CreationDate; |
94 | 94 | ||
95 | public override string ToString() | 95 | public override string ToString() |
96 | { | 96 | { |
97 | return String.Format("{0} ({1})", Name, ID); | 97 | return String.Format("{0} ({1})", Name, ID); |
98 | } | 98 | } |
99 | } | 99 | } |
100 | 100 | ||
101 | public class InventoryCollection | 101 | public class InventoryCollection |
102 | { | 102 | { |
103 | public Dictionary<UUID, InventoryFolder> Folders; | 103 | public Dictionary<UUID, InventoryFolder> Folders; |
104 | public Dictionary<UUID, InventoryItem> Items; | 104 | public Dictionary<UUID, InventoryItem> Items; |
105 | public UUID UserID; | 105 | public UUID UserID; |
106 | } | 106 | } |
107 | } | 107 | } |