aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework
diff options
context:
space:
mode:
authorMelanie Thielker2008-11-10 01:28:37 +0000
committerMelanie Thielker2008-11-10 01:28:37 +0000
commitce37b80c685d089c89311671f526936d39ae965a (patch)
tree3907bc2872fc263e4866e67dd91b91ca03abd741 /OpenSim/Framework
parent* Fixed asset bug. (diff)
downloadopensim-SC-ce37b80c685d089c89311671f526936d39ae965a.zip
opensim-SC-ce37b80c685d089c89311671f526936d39ae965a.tar.gz
opensim-SC-ce37b80c685d089c89311671f526936d39ae965a.tar.bz2
opensim-SC-ce37b80c685d089c89311671f526936d39ae965a.tar.xz
Thank you, idb, for a patch that fixes avatar height calculation
Our feet will now be above ground
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs21
1 files changed, 7 insertions, 14 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 74a9f92..f2ceb20 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -267,22 +267,15 @@ namespace OpenSim.Framework
267 { 267 {
268 Primitive.TextureEntry textureEnt = new Primitive.TextureEntry(texture, 0, texture.Length); 268 Primitive.TextureEntry textureEnt = new Primitive.TextureEntry(texture, 0, texture.Length);
269 m_texture = textureEnt; 269 m_texture = textureEnt;
270
271// m_log.DebugFormat("[APPEARANCE]: Setting an avatar appearance with {0} faces", m_texture.FaceTextures.Length);
272// for (int i = 0; i < m_texture.FaceTextures.Length; i++)
273// {
274// Primitive.TextureEntryFace face = m_texture.FaceTextures[i];
275// String textureIdString = (face != null ? face.TextureID.ToString() : "none");
276// m_log.DebugFormat("[APPEARANCE]: Texture {0} is {1}", i, textureIdString);
277// }
278
279 m_visualparams = visualParam.ToArray(); 270 m_visualparams = visualParam.ToArray();
271 m_avatarHeight = 1.23077f // Shortest possible avatar height
272 + 0.516945f * (float)m_visualparams[25] / 255.0f // Body height
273 + 0.072514f * (float)m_visualparams[120] / 255.0f // Head size
274 + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length
275 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
276 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
277 + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length
280 278
281 // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
282 // (float)m_visualParams[25] = Height
283 // (float)m_visualParams[125] = LegLength
284 m_avatarHeight = (1.50856f + (((float) m_visualparams[25]/255.0f)*(2.525506f - 1.50856f)))
285 + (((float) m_visualparams[125]/255.0f)/1.5f);
286 } 279 }
287 280
288 public virtual void SetWearable(int wearableId, AvatarWearable wearable) 281 public virtual void SetWearable(int wearableId, AvatarWearable wearable)