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authorTeravus Ovares2008-05-07 19:41:03 +0000
committerTeravus Ovares2008-05-07 19:41:03 +0000
commit86669a1664310d16da0cbb8f3a8e034464f16d3a (patch)
treedd6f779548d7e12fd2261afad71b8ed1072c2452 /OpenSim/Framework
parentcheck in a new approach to this (diff)
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* Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/IClientAPI.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 7dbddff..8344196 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -530,6 +530,8 @@ namespace OpenSim.Framework
530 public delegate void ScriptAnswer(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID, int answer); 530 public delegate void ScriptAnswer(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID, int answer);
531 531
532 public delegate void RequestPayPrice(IClientAPI remoteClient, LLUUID objectID); 532 public delegate void RequestPayPrice(IClientAPI remoteClient, LLUUID objectID);
533
534 public delegate void ForceReleaseControls(IClientAPI remoteClient, LLUUID agentID);
533 535
534 //Estate Requests 536 //Estate Requests
535 public delegate void DetailedEstateDataRequest(IClientAPI remoteClient, LLUUID invoice); 537 public delegate void DetailedEstateDataRequest(IClientAPI remoteClient, LLUUID invoice);
@@ -702,6 +704,8 @@ namespace OpenSim.Framework
702 704
703 event AgentSit OnUndo; 705 event AgentSit OnUndo;
704 706
707 event ForceReleaseControls OnForceReleaseControls;
708
705 event DetailedEstateDataRequest OnDetailedEstateDataRequest; 709 event DetailedEstateDataRequest OnDetailedEstateDataRequest;
706 event SetEstateFlagsRequest OnSetEstateFlagsRequest; 710 event SetEstateFlagsRequest OnSetEstateFlagsRequest;
707 event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture; 711 event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;