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author | MW | 2007-08-14 17:48:25 +0000 |
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committer | MW | 2007-08-14 17:48:25 +0000 |
commit | 20b50489c0d57a5e3335c8329ba0133cfa7b7f8d (patch) | |
tree | 7f2b27b6acafaf08183ea86122ab59e8b2d13de5 /OpenSim/Framework | |
parent | Start of inventory items, when you upload a texture the data will now be stor... (diff) | |
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Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/CachedUserInfo.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index 123e692..57c79b4 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs | |||
@@ -79,7 +79,6 @@ namespace OpenSim.Framework.Communications.Caches | |||
79 | 79 | ||
80 | public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) | 80 | public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) |
81 | { | 81 | { |
82 | Console.WriteLine("received new inventory item " + itemInfo.inventoryID + " with asset id of " + itemInfo.assetID); | ||
83 | if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) | 82 | if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) |
84 | { | 83 | { |
85 | if (itemInfo.parentFolderID == this.RootFolder.folderID) | 84 | if (itemInfo.parentFolderID == this.RootFolder.folderID) |
@@ -102,7 +101,6 @@ namespace OpenSim.Framework.Communications.Caches | |||
102 | if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) | 101 | if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) |
103 | { | 102 | { |
104 | this.ItemReceive(userID, itemInfo); | 103 | this.ItemReceive(userID, itemInfo); |
105 | Console.WriteLine("now adding inventory item to database"); | ||
106 | this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo); | 104 | this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo); |
107 | } | 105 | } |
108 | } | 106 | } |