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author | MW | 2007-09-15 10:53:46 +0000 |
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committer | MW | 2007-09-15 10:53:46 +0000 |
commit | 12378312d5f43f349c55682ca923edc8cf8e46ed (patch) | |
tree | e1afd7bc1fe8f5be69aca69ef9f549eee49fc274 /OpenSim/Framework | |
parent | put some locking around user access, which should help with (diff) | |
download | opensim-SC-12378312d5f43f349c55682ca923edc8cf8e46ed.zip opensim-SC-12378312d5f43f349c55682ca923edc8cf8e46ed.tar.gz opensim-SC-12378312d5f43f349c55682ca923edc8cf8e46ed.tar.bz2 opensim-SC-12378312d5f43f349c55682ca923edc8cf8e46ed.tar.xz |
Hopefully fixed the build error that I introduced with my last commit.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index ce7d224..0fadb85 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -180,7 +180,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
180 | 180 | ||
181 | public void DeleteAsset(LLUUID assetID) | 181 | public void DeleteAsset(LLUUID assetID) |
182 | { | 182 | { |
183 | this._assetServer.DeleteAsset(assetID); | 183 | // this._assetServer.DeleteAsset(assetID); |
184 | 184 | ||
185 | //Todo should delete it from memory too | 185 | //Todo should delete it from memory too |
186 | } | 186 | } |