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authorSean Dague2007-11-30 20:16:40 +0000
committerSean Dague2007-11-30 20:16:40 +0000
commitb167507e323a2f0162aa3106ab63d8cf2a5f57ae (patch)
tree420d2bedeb40a9f7b6e4b3da8d98af91d59f15f3 /OpenSim/Framework
parent*Refactored the initial raytracer so it doesn't use the Parent reference. (diff)
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Patch for mantis 0000015: Textures don't display in the object
properties window From Justin Casey (IBM)
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Communications/Cache/InventoryFolder.cs9
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCache.cs23
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
3 files changed, 25 insertions, 9 deletions
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
index 3495e55..6161c5a 100644
--- a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
@@ -36,6 +36,13 @@ namespace OpenSim.Framework.Communications.Cache
36 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); 36 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
37 public Dictionary<LLUUID, InventoryFolderImpl> SubFolders = new Dictionary<LLUUID, InventoryFolderImpl>(); 37 public Dictionary<LLUUID, InventoryFolderImpl> SubFolders = new Dictionary<LLUUID, InventoryFolderImpl>();
38 38
39 // Accessors
40 public int SubFoldersCount
41 {
42 get { return SubFolders.Count; }
43 }
44
45 // Constructors
39 public InventoryFolderImpl(InventoryFolderBase folderbase) 46 public InventoryFolderImpl(InventoryFolderBase folderbase)
40 { 47 {
41 agentID = folderbase.agentID; 48 agentID = folderbase.agentID;
@@ -132,4 +139,4 @@ namespace OpenSim.Framework.Communications.Cache
132 return itemList; 139 return itemList;
133 } 140 }
134 } 141 }
135} \ No newline at end of file 142}
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
index 117ed36..379ac9d 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
@@ -111,6 +111,15 @@ namespace OpenSim.Framework.Communications.Cache
111 } 111 }
112 } 112 }
113 113
114 /// <summary>
115 /// Tell the client about the various child items and folders contained in the requested folder.
116 /// </summary>
117 /// <param name="remoteClient"></param>
118 /// <param name="folderID"></param>
119 /// <param name="ownerID"></param>
120 /// <param name="fetchFolders"></param>
121 /// <param name="fetchItems"></param>
122 /// <param name="sortOrder"></param>
114 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, 123 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID,
115 bool fetchFolders, bool fetchItems, int sortOrder) 124 bool fetchFolders, bool fetchItems, int sortOrder)
116 { 125 {
@@ -118,14 +127,14 @@ namespace OpenSim.Framework.Communications.Cache
118 if (folderID == libraryRoot.folderID) 127 if (folderID == libraryRoot.folderID)
119 { 128 {
120 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, 129 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID,
121 libraryRoot.RequestListOfItems()); 130 libraryRoot.RequestListOfItems(), libraryRoot.SubFoldersCount);
122 131
123 return; 132 return;
124 } 133 }
125 134
126 if ((fold = libraryRoot.HasSubFolder(folderID)) != null) 135 if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
127 { 136 {
128 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems()); 137 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems(), fold.SubFoldersCount);
129 138
130 return; 139 return;
131 } 140 }
@@ -140,16 +149,16 @@ namespace OpenSim.Framework.Communications.Cache
140 if (fetchItems) 149 if (fetchItems)
141 { 150 {
142 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, 151 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID,
143 userProfile.RootFolder.RequestListOfItems()); 152 userProfile.RootFolder.RequestListOfItems(), userProfile.RootFolder.SubFoldersCount);
144 } 153 }
145 } 154 }
146 else 155 else
147 { 156 {
148 InventoryFolderImpl folder = userProfile.RootFolder.HasSubFolder(folderID); 157 InventoryFolderImpl folder = userProfile.RootFolder.HasSubFolder(folderID);
149 if ((folder != null) && fetchItems) 158
159 if (fetchItems && folder != null)
150 { 160 {
151 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, 161 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, folder.RequestListOfItems(), folder.SubFoldersCount);
152 folder.RequestListOfItems());
153 } 162 }
154 } 163 }
155 } 164 }
@@ -184,4 +193,4 @@ namespace OpenSim.Framework.Communications.Cache
184 m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); 193 m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
185 } 194 }
186 } 195 }
187} \ No newline at end of file 196}
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 0068761..1427516 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -449,7 +449,7 @@ namespace OpenSim.Framework
449 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, 449 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
450 LLQuaternion rotation,LLVector3 velocity, LLVector3 rotationalvelocity); 450 LLQuaternion rotation,LLVector3 velocity, LLVector3 rotationalvelocity);
451 451
452 void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); 452 void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, int subFoldersCount);
453 void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item); 453 void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
454 void SendInventoryItemUpdate(InventoryItemBase Item); 454 void SendInventoryItemUpdate(InventoryItemBase Item);
455 void SendRemoveInventoryItem(LLUUID itemID); 455 void SendRemoveInventoryItem(LLUUID itemID);