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authorTeravus Ovares2007-11-22 19:01:53 +0000
committerTeravus Ovares2007-11-22 19:01:53 +0000
commit999eec603ea62056f599761b90c7a0510336cdd9 (patch)
tree436e7a97ec06ab22b2378d24c5feb5296cfd7a6a /OpenSim/Framework
parent* removed erroneous comments (diff)
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Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.
* Consider this experimental.. however, it looks very promising.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/IClientAPI.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 05adf22..2c82d97 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -62,7 +62,9 @@ namespace OpenSim.Framework
62 Cloud = 3, 62 Cloud = 3,
63 Task = 4, 63 Task = 4,
64 Texture = 5, 64 Texture = 5,
65 Asset = 6 65 Asset = 6,
66 Unknown = 7,
67 Back = 8
66 } 68 }
67 69
68 /// <summary> 70 /// <summary>