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authorJustin Clark-Casey (justincc)2012-03-21 23:57:39 +0000
committerJustin Clark-Casey (justincc)2012-03-21 23:57:39 +0000
commit1a8769e6eff0eab750a528f27d127637edbd292b (patch)
treeeb488868d606738222ff47493c82fb19a903cb42 /OpenSim/Framework
parentIf "debug scene updates true" then print out to log when a garbage collection... (diff)
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Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/IClientAPI.cs3
-rw-r--r--OpenSim/Framework/SLUtil.cs50
2 files changed, 2 insertions, 51 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index c85e599..3f560d0 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1215,10 +1215,9 @@ namespace OpenSim.Framework
1215 /// <param name="OrbitalPosition">The orbital position is given in radians, and must be "adjusted" for the linden client, see LLClientView</param> 1215 /// <param name="OrbitalPosition">The orbital position is given in radians, and must be "adjusted" for the linden client, see LLClientView</param>
1216 void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, 1216 void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear,
1217 float OrbitalPosition); 1217 float OrbitalPosition);
1218 1218
1219 void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks); 1219 void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks);
1220 void SendViewerTime(int phase); 1220 void SendViewerTime(int phase);
1221 UUID GetDefaultAnimation(string name);
1222 1221
1223 void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout, 1222 void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout,
1224 uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID); 1223 uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID);
diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs
index f9cb851..db4541e 100644
--- a/OpenSim/Framework/SLUtil.cs
+++ b/OpenSim/Framework/SLUtil.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO;
30using System.Reflection; 31using System.Reflection;
31using System.Xml; 32using System.Xml;
32using log4net; 33using log4net;
@@ -40,13 +41,6 @@ namespace OpenSim.Framework
40 41
41 #region SL / file extension / content-type conversions 42 #region SL / file extension / content-type conversions
42 43
43 public static Dictionary<string, UUID> DefaultAvatarAnimations = new Dictionary<string, UUID>();
44
45 static SLUtil()
46 {
47 DefaultAvatarAnimations = LoadDefaultAvatarAnimations("data/avataranimations.xml");
48 }
49
50 public static string SLAssetTypeToContentType(int assetType) 44 public static string SLAssetTypeToContentType(int assetType)
51 { 45 {
52 switch ((AssetType)assetType) 46 switch ((AssetType)assetType)
@@ -382,47 +376,5 @@ namespace OpenSim.Framework
382 376
383 return output; 377 return output;
384 } 378 }
385
386 /// <summary>
387 /// Load the default SL avatar animations.
388 /// </summary>
389 /// <returns></returns>
390 public static Dictionary<string, UUID> LoadDefaultAvatarAnimations(string path)
391 {
392 Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
393
394 using (XmlTextReader reader = new XmlTextReader(path))
395 {
396 XmlDocument doc = new XmlDocument();
397 doc.Load(reader);
398 if (doc.DocumentElement != null)
399 {
400 foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
401 {
402 if (nod.Attributes["name"] != null)
403 {
404 string name = nod.Attributes["name"].Value.ToLower();
405 string id = nod.InnerText;
406 animations.Add(name, (UUID)id);
407 }
408 }
409 }
410 }
411
412 return animations;
413 }
414
415 /// <summary>
416 /// Get the default SL avatar animation with the given name.
417 /// </summary>
418 /// <param name="name"></param>
419 /// <returns></returns>
420 public static UUID GetDefaultAvatarAnimation(string name)
421 {
422 if (DefaultAvatarAnimations.ContainsKey(name))
423 return DefaultAvatarAnimations[name];
424
425 return UUID.Zero;
426 }
427 } 379 }
428} \ No newline at end of file 380} \ No newline at end of file