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authorJustin Clark-Casey (justincc)2010-07-14 23:29:04 +0100
committerJustin Clark-Casey (justincc)2010-07-14 23:29:04 +0100
commit99a6950b3089b7d945d2e7981780e44e469a4ed8 (patch)
tree9f1a58921f77da1e393352b1c1ed2e383f5da317 /OpenSim/Framework
parentimprove closing of load/save iar streams in the event of a problem (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/IClientAPI.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 556a532..db74548 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Framework
57 RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects); 57 RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects);
58 58
59 public delegate void ObjectAttach( 59 public delegate void ObjectAttach(
60 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent); 60 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent);
61 61
62 public delegate void ModifyTerrain(UUID user, 62 public delegate void ModifyTerrain(UUID user,
63 float height, float seconds, byte size, byte action, float north, float west, float south, float east, 63 float height, float seconds, byte size, byte action, float north, float west, float south, float east,
@@ -1017,7 +1017,6 @@ namespace OpenSim.Framework
1017 1017
1018 void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations); 1018 void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations);
1019 1019
1020 void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID);
1021 void SetChildAgentThrottle(byte[] throttle); 1020 void SetChildAgentThrottle(byte[] throttle);
1022 1021
1023 void SendAvatarDataImmediate(ISceneEntity avatar); 1022 void SendAvatarDataImmediate(ISceneEntity avatar);