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authorJustin Clark-Casey (justincc)2013-08-14 19:35:02 +0100
committerJustin Clark-Casey (justincc)2013-08-14 19:36:52 +0100
commitfd519748e9c828e03468dc61b331115f07b3fadd (patch)
tree3c47085c6a0030df138e3ea6b4517d80cc8c6ee6 /OpenSim/Framework
parentShutdown a bot's actions by making it check for disconnecting state rather th... (diff)
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Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead.
IncomingCloseAgent() now sets the scene presence state machine properly, which is necessary to avoid races between multiple sources of close. Hence, it's also necessary for everyone to consistently call IncomingCloseAgent() Calling RemoveClient() directly is currently generating an attention-grabbing exception though this right now this is harmless.
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